持续创作,加速成长!这是我参与「掘金日新计划 · 6 月更文挑战」的第15天。
实现效果
实现方法
主要用到的就是 canvas 的原生绘图方法,只是把代码风格改成了 vue 能实现的方式。主要也是通过获取 DOM 进行具体的绘制,用到的是 mounted 声明周期,实现代码如下:
html:
<canvas style="width: 100%; height: 100%" ref="canvas" id="canvas"></canvas>
JS:
props: {
value: { type: Number, default: 50 }, // 进度值
width: { type: String, default: "150" },
height: { type: String, default: "70" },
color: { type: String, default: "#ffbf00" } // 进度条的颜色
},
data() {
return {
canvas:'',
percent:'',
ctx:'',
circleX:'',
circleY:'',
radius:'',
cradius:'',
lineWidth:'',
fontSize:'',
// color:'',
process:'',
circleLoading:null,
// value: 80,
// id: 'canvas'
};
},
mounted() {
this.toCanvas(this.color);
},
methods: {
//两端圆点
smallcircle1(cx, cy, r) {
this.ctx.beginPath();
// this.ctx.moveTo(cx + r, cy);
this.ctx.lineWidth = 1;
this.ctx.fillStyle = "#06a8f3";
this.ctx.arc(cx, cy, r, Math.PI, Math.PI * 2);
this.ctx.fill();
},
smallcircle2(cx, cy, r) {
this.ctx.beginPath();
//ctx.moveTo(cx + r, cy);
this.ctx.lineWidth = 1;
this.ctx.fillStyle = "#fff";
this.ctx.arc(cx, cy, r, Math.PI, Math.PI * 2);
this.ctx.fill();
},
//画圆
circle(cx, cy, r) {
this.ctx.beginPath();
//ctx.moveTo(cx + r, cy);
this.ctx.lineWidth = this.lineWidth;
this.ctx.strokeStyle = "#eee";
// this.ctx.arc(cx, cy, r, (Math.PI * 2) / 3, (Math.PI * 1) / 3);
this.ctx.arc(cx, cy, r, Math.PI, Math.PI * 2);
this.ctx.stroke();
},
//画弧线
sector(cx, cy, r, startAngle, endAngle, anti) {
this.ctx.beginPath();
//ctx.moveTo(cx, cy + r); // 从圆形底部开始画
this.ctx.lineWidth = this.lineWidth;
// 进度条颜色
this.ctx.strokeStyle = this.color;
//圆弧两端的样式
this.ctx.lineCap = "round";
//圆弧
// this.ctx.arc(cx,cy,r,(Math.PI * 2) / 3,(Math.PI * 2) / 3 + (endAngle / 100) * ((Math.PI * 5) / 3),false);
this.ctx.arc(cx, cy, r, Math.PI, Math.PI * (1 + endAngle / 100),false);
this.ctx.stroke();
},
//刷新
loading(progress) {
if (this.process >= this.percent) {
clearInterval(this.circleLoading);
}
//清除canvas内容
this.ctx.clearRect(0, 0, this.circleX * 2, this.circleY * 2);
//中间的字
this.ctx.font = this.fontSize + "px April";
this.ctx.textAlign = "center";
this.ctx.textBaseline = "bottom";
this.ctx.fillStyle = this.color;
this.ctx.fillText(parseFloat(this.process).toFixed(0) + "%", this.circleX, this.circleY);
//圆形
this.circle(this.circleX, this.circleY, this.radius);
//圆弧
this.sector(this.circleX, this.circleY, this.radius, (Math.PI * 2) / 3, this.process);
//两端圆点
this.smallcircle1(
this.cradius + Math.cos(((2 * Math.PI) / 360) * 120) * this.radius,
this.cradius + Math.sin(((2 * Math.PI) / 360) * 120) * this.radius,
0
);
//控制结束时动画的速度
if (this.process / this.percent > 0.9) {
this.process += 0.3;
} else if (this.process / this.percent > 0.8) {
this.process += 0.55;
} else if (this.process / this.percent > 0.7) {
this.process += 0.75;
} else {
this.process += 1.0;
}
},
/** 生成环形进度条 **/
toCanvas(color) {
console.log(1111, this.$refs.canvas)
// this.canvas = document.getElementById(id);
this.canvas = this.$refs.canvas;
this.percent = this.value //最终百分比
this.ctx = canvas.getContext("2d");
this.circleX = canvas.width / 2; //中心x坐标
this.circleY = canvas.height - 20; //中心y坐标
this.radius = 45; //圆环半径
this.cradius = 85; // canvas半径
this.lineWidth = 6; //圆形线条的宽度
this.fontSize = 20; //字体大小
this.process = 50.0; //进度
this.color = color;
this.circleLoading = window.setInterval(() => {
this.loading(this.value);
}, 20);
}
}
有一个遗留的问题,就是只有 id 存在的时候绘制才会成功,但是当把这个进度条当做组件去用的时候,却发现只有第一个绘制成功。有知道的大神可以帮我解决一下。