我想实现的效果

我按教程写出的效果

折腾半天之后的经验
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}
canvas {
width: 100%;
height: 100%;
}
</style>
<script src="./three.min.js"></script>
</head>
<body>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 2000)
var renderer = new THREE.WebGLRenderer({ antialias: true })
renderer.shadowMap.enabled = true;
renderer.setClearColor(new THREE.Color(0x666666));
renderer.setSize(window.innerWidth, window.innerHeight)
var axes = new THREE.AxesHelper(10)
scene.add(axes)
var cube = new THREE.Mesh(
new THREE.BoxGeometry(10,10,10),
new THREE.MeshPhongMaterial( {
map: new THREE.TextureLoader().load('/box.png')
})
)
scene.add(cube)
var spotLight = new THREE.SpotLight(0xffffff,1)
spotLight.position.set(20,50,20)
scene.add(spotLight)
camera.position.set(-20,20,50)
camera.lookAt(scene.position)
document.body.appendChild(renderer.domElement)
setTimeout(()=>{
renderer.render(scene,camera)
},20)
</script>
</body>
</html>
计划做一个系列的踩坑笔记,记录自己学习threejs的心路历程