学习内容:
1. 学习如何将多种数据信息传入顶点着色器;
例子
- 关键代码:
- data.BYTES_PRE_ELEMENT; -- 获取每个元素的字节数
- gl.vertexAttribPointer(location,size,type,normalized,sride,offset)
-
绘制一个彩色的三角形:
-
程序
"use strict";
var gl;
window.onload = function init() {
var canvas = document.getElementById("gl-canvas");
gl = WebGLUtils.setupWebGL(canvas);
if (!gl) { alert("WebGL isn't available"); }
gl.viewport(0, 0, canvas.width, canvas.height);
gl.clearColor(1.0, 1.0, 1.0, 1.0);
var program = initShaders(gl, "vertex-shader", "fragment-shader");
gl.useProgram(program);
const vertices = new Float32Array(
[0.0, 0.5, 10.0, 1.0, 0.0, 0.0,
- 0.5, -0.5, 20.0, 0.0, 1.0, 0.0,
0.5, -0.5, 30.0, 0.0, 0.0, 1.0
])
var bufferId = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, bufferId);
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
const FSIZE = vertices.BYTES_PER_ELEMENT;
var vPosition = gl.getAttribLocation(program, "vPosition");
gl.vertexAttribPointer(vPosition, 2, gl.FLOAT, false, FSIZE * 6, 0);
gl.enableVertexAttribArray(vPosition);
var aPointSize = gl.getAttribLocation(program, "aPointSize");
gl.vertexAttribPointer(aPointSize, 1, gl.FLOAT, false, FSIZE * 6, FSIZE * 2);
gl.enableVertexAttribArray(aPointSize);
var aColor = gl.getAttribLocation(program, "aColor");
gl.vertexAttribPointer(aColor, 3, gl.FLOAT, false, FSIZE * 6, FSIZE * 3);
gl.enableVertexAttribArray(aColor);
render();
};
function render() {
gl.clear(gl.COLOR_BUFFER_BIT);
gl.drawArrays(gl.TRIANGLES, 0, 3);
}
shader着色器
<script id="vertex-shader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute float aPointSize;
attribute vec4 aColor;
varying vec4 v_Color;
void
main()
{;
gl_PointSize = aPointSize;
gl_Position = vPosition;
v_Color=aColor;
}
</script>
<script id="fragment-shader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 v_Color;
void
main()
{
gl_FragColor = v_Color;
}
</script>