let uvResult = [];
mesh.geometry.setAttribute( 'uv', new THREE.BufferAttribute( new Float32Array(uvResult), 2, true ) );
mesh.geometry.attributes.uv.isPacked = true;
mesh.geometry.attributes.uv.needsUpdate = true;
mesh.geometry.attributes.uv.bytes = uvResult.length * 2;
- 基本是0-1,只不过x轴为 [-1-0] ,y轴为[0-1]
{
"0": -0.5,
"1": 0.5,
"2": -0.5,
"3": 0.25,
"4": -0.5,
"5": 0.75,
"6": 0,
"7": 0,
"8": -0.5,
"9": 0,
"10": -1,
"11": 0,
"12": -1,
"13": 0.25,
"14": -1,
"15": 0.5,
"16": -1,
"17": 0.75,
"18": -1,
"19": 1,
"20": -0.5,
"21": 1,
"22": 0,
"23": 1,
"24": 0,
"25": 0.75,
"26": 0,
"27": 0.5,
"28": 0,
"29": 0.25
}