- 这个是非着色器语言的编程
- glEnd();glFlush();看起来是必备的
- glBegin(GL_TRIANGLES);是图元装配
#include<gl/glut.h>
void renderWindow(void) {
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1, 0, 0);
glBegin(GL_TRIANGLES);
glVertex2f(-.5f, -.5f);
glVertex2d(.5f, -.5f);
glVertex2f(.0f, .5f);
glEnd();
glFlush();
}
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(1, 1);
glutInitWindowSize(720, 720);
glutCreateWindow("hello opengl!");
glutDisplayFunc(&renderWindow);
glutMainLoop();
return 0;
}