function WebGLInfo(gl) {
const memory = {
geometries: 0,
textures: 0
};
const render = {
frame: 0,
calls: 0,
triangles: 0,
points: 0,
lines: 0
};
function update(count, mode, instanceCount) {
render.calls++;
switch (mode) {
case 4:
render.triangles += instanceCount * (count / 3);
break;
case 1:
render.lines += instanceCount * (count / 2);
break;
case 3:
render.lines += instanceCount * (count - 1);
break;
case 2:
render.lines += instanceCount * count;
break;
case 0:
render.points += instanceCount * count;
break;
default:
console.error('THREE.WebGLInfo: Unknown draw mode:', mode);
break;
}
}
function reset() {
render.frame++;
render.calls = 0;
render.triangles = 0;
render.points = 0;
render.lines = 0;
}
return {
memory: memory,
render: render,
programs: null,
autoReset: true,
reset: reset,
update: update
};
}