所有数据类型
- Uint8Array
- Float32Array
- Int8Array
- Int16Array
- Uint16Array
- Int32Array
- UInt32Array
- Float64Array
使用的位置
- buffdata
var vertex = [ -50, -30, 0, -5, -30, 0, -5, 30, 0, -50, 30, 0 ];
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertex), gl.STATIC_DRAW);
var index = [ 0, 1, 2, 0, 2, 3 ];
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array(index), gl.STATIC_DRAW);