let debugScene = new THREE.Scene();
const planeGeometry = new THREE.PlaneBufferGeometry(2, 2, 1, 1);
for (let i = 0; i < 3; i++) {
const plane = new THREE.Mesh(
planeGeometry,
new THREE.MeshBasicMaterial()
);
plane.material.depthTest = false;
plane.scale.multiplyScalar(0.3);
debugScene.add(plane);
plane.position.x = (i - 2 + 0.5) * 0.7;
plane.position.y = 1.5;
}
debugScene.children[i].material.map = targets[i];
debugCamera = new THREE.PerspectiveCamera(40,window.innerWidth / window.innerHeight,1,10);
debugCamera.position.z = 5;
renderer.render(debugScene, debugCamera);