www.zhihu.com/question/49…
核心功能
场景管理
- 数据结构(BSP,OCTree)加速场景的遍历,视锥剔除,遮挡剔除,LOD,材质排序等都能够有效的提升引擎渲染效率
- 光照、阴影和渲染架构也是渲染引擎的核心功能,近年来延迟渲染(Deferred Rendering)是比较流行的渲染架构,在其基础上衍生出了Tile Based Deferred Shading以及更进一步的Clustered Shading,如果基于前向渲染则可以考虑Forward+的技术
- 阴影也是非常重要的功能,主要的问题是阴影质量、软阴影的模拟、多阴影的管理和阴影性能几个方面,比较重要的几个成果包括PSSM,SDSM(旨在提升阴影质量),Variance Shadow Map(旨在模拟软阴影)
重要材质
- 半透明物体的渲染(depth peeling,alpha to coverage,per pixel linked list)
- 水体的渲染(Simulating Ocean Water,Jerry Tessendorf;Real-time water rendering:Introducing the projected grid concept)
- 皮肤的渲染(GPU Gems3,Advanced Techniques for Realistic Real-Time Skin Rendering)
- 毛发的渲染(GPU Gems2, Hair Animation and Rendering in the Nalu Demo;An Energy-Conserving Hair Reflectance Model)
- 植被的渲染(GPU Gems3, Vegetation Procedural Animation and Shading in Crysis)
- 天空的渲染(Precomputed Atmospheric Scattering;GPU Gems 2, Accurate Atmospheric Scattering)
- 云彩的渲染(The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn)
- 布料渲染(Cloth Rendering)
- 半透明表面渲染(Translucent Surfaces Rendering)
- 头发渲染(Hair Rendering)
- 车漆渲染(Car Paint Rendering)
- 湿润表面渲染(Wet Surface Rendering)
- 薄表面材质渲染(Thin Surface Rendering)
- 体积渲染(Volumetric Rendering)
后处理
- SSAO(HBAO,Alchemy AO, Scalable AO,SSDO)
- DOF
- HDR(HDR the Bungie way, Uncharted2 HDR Lighting)
- Volumetric Light(GPU Pro 5, Volumetric Light Effects in Killzone Shadow Fall;Frostbite PB and unified volumetrics)
- Motion Blur(Next Generation Post Processing in Call of Duty Advanced Warfare)
- FXAA,Temporal AA