- WebGLRenderList类
- 主要是储存透明(transparent),不透明的物体(opaque),然后进行排序(renderItemsIndex)
- 当然一个mesh的两个materialindex会被拆成两个,来进行判断
function init() {
renderItemsIndex = 0;
opaque.length = 0;
transparent.length = 0;
}
- 判断透明与否,通过transparent
- 然后push到不同的数组里(transparent/opaque)
function push( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
( material.transparent === true ? transparent : opaque ).push( renderItem );
}
- renderItems有renderItem,renderItem储存object, geometry, material, groupOrder, z, group属性
function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
let renderItem = renderItems[ renderItemsIndex ];
const materialProperties = properties.get( material );
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
program: materialProperties.program || defaultProgram,
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.program = materialProperties.program || defaultProgram;
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
renderItemsIndex ++;
return renderItem;
}
- 非透明使用 从近到远
- 透明的使用 从远到近
- 透明材质不考虑 program 和 materialid
function sort( customOpaqueSort, customTransparentSort ) {
if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
}
function painterSortStable( a, b ) {
if ( a.groupOrder !== b.groupOrder ) {
return a.groupOrder - b.groupOrder;
} else if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.program !== b.program ) {
return a.program.id - b.program.id;
} else if ( a.material.id !== b.material.id ) {
return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;
} else {
return a.id - b.id;
}
}
function reversePainterSortStable( a, b ) {
if ( a.groupOrder !== b.groupOrder ) {
return a.groupOrder - b.groupOrder;
} else if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.z !== b.z ) {
return b.z - a.z;
} else {
return a.id - b.id;
}
}
function WebGLRenderList( properties ) {
const renderItems = [];
let renderItemsIndex = 0;
const opaque = [];
const transparent = [];
const defaultProgram = { id: - 1 };
function init() {
renderItemsIndex = 0;
opaque.length = 0;
transparent.length = 0;
}
function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
let renderItem = renderItems[ renderItemsIndex ];
const materialProperties = properties.get( material );
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
program: materialProperties.program || defaultProgram,
groupOrder: groupOrder,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.program = materialProperties.program || defaultProgram;
renderItem.groupOrder = groupOrder;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
renderItemsIndex ++;
return renderItem;
}
function push( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
( material.transparent === true ? transparent : opaque ).push( renderItem );
}
function unshift( object, geometry, material, groupOrder, z, group ) {
const renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
( material.transparent === true ? transparent : opaque ).unshift( renderItem );
}
function sort( customOpaqueSort, customTransparentSort ) {
if ( opaque.length > 1 ) opaque.sort( customOpaqueSort || painterSortStable );
if ( transparent.length > 1 ) transparent.sort( customTransparentSort || reversePainterSortStable );
}
function finish() {
for ( let i = renderItemsIndex, il = renderItems.length; i < il; i ++ ) {
const renderItem = renderItems[ i ];
if ( renderItem.id === null ) break;
renderItem.id = null;
renderItem.object = null;
renderItem.geometry = null;
renderItem.material = null;
renderItem.program = null;
renderItem.group = null;
}
}
return {
opaque: opaque,
transparent: transparent,
init: init,
push: push,
unshift: unshift,
finish: finish,
sort: sort
};
}
function WebGLRenderLists( properties ) {
let lists = new WeakMap();
function get( scene, renderCallDepth ) {
let list;
if ( lists.has( scene ) === false ) {
list = new WebGLRenderList( properties );
lists.set( scene, [ list ] );
} else {
if ( renderCallDepth >= lists.get( scene ).length ) {
list = new WebGLRenderList( properties );
lists.get( scene ).push( list );
} else {
list = lists.get( scene )[ renderCallDepth ];
}
}
return list;
}
function dispose() {
lists = new WeakMap();
}
return {
get: get,
dispose: dispose
};
}