cubeCamera = new THREE.CubeCamera( 1, 100,512);
cubeCamera.update( renderer, scene );
- 新版的方法
- new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
- cubeCamera.update( renderer, scene );
const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { format: THREE.RGBFormat, generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
scene.add( cubeCamera );
const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
const car = new Mesh( carGeometry, chromeMaterial );
scene.add( car );
car.visible = false;
cubeCamera.position.copy( car.position );
cubeCamera.update( renderer, scene );
car.visible = true;
renderer.render( scene, camera );