- 大佬的GitHub与Sandbox
- Deferred Renderer
- TRAA, non float buffer on volume-lights (see playdead implementation)
- use GLSL syntax parser for debugger
- VXGI
- Subsurface Scattering
- SSDO
- Stochastic transparency
- Glossly refraction post effect (based on overlap, depth?)
- Glint shader (twitter.com/xaviercherm…)
- Immediate-mode style global (or imported) tool that lets you draw debug widgets easily
- Bent normals generator
- twitter.com/FewesW/stat…
- twitter.com/FewesW/stat…
- Screen space shadows
- panoskarabelas.com/posts/scree…
- Provide helper for depth peeling renders
- Based on translucent material demo.
- Gem shader
- github.com/Sorumi/Unit…
- sorumi.xyz/posts/unity…
- Texture atlaser for mesh optimization
- Screen Space Global Illumination
- Triangle draw order reorganizer for transparency / overdraw
- citeseerx.ist.psu.edu/viewdoc/dow…