- 解决near设置成固定值后 出现面片抖动的问题
- 整个问题与精度有关
function adjustCameraByBoundingSphere(camera, boundingSphere, cameraNear){
// ToFix: Pan control
let { radius, center } = boundingSphere;
let cameraDistance = camera.position.distanceTo(center);
if(cameraDistance - 2. > radius){
camera.near = cameraDistance - radius - 1;
camera.far = cameraDistance + radius + 1;
}else{
// Default
camera.near = cameraNear;
}
camera.updateProjectionMatrix();
}