一、基础设置
初始化GLUT库,初始化双缓冲窗口
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
设置窗口大小,窗口标题
glutInitWindowSize(500, 500);
glutCreateWindow("Triangle");
注册重塑函数 显示函数 特殊键位函数
glutReshapeFunc(changeSize);
glutDisplayFunc(RenderScene);
glutSpecialFunc(SpecialKeys);
设置渲染函数,开启runloop
setupRC();
glutMainLoop();
二、画正方形
设置顶点坐标
GLfloat blockSize = 0.1f;
GLfloat vVerts[] = {
-blockSize,-blockSize,0.0f,
blockSize,-blockSize,0.0f,
blockSize,blockSize,0.0f,
-blockSize,blockSize,0.0f
};
初始化着色器,设置画图方式
void setupRC()
{
glClearColor(0.98f, 0.40f, 0.7f, 1);
shaderManager.InitializeStockShaders();
//修改为GL_TRIANGLE_FAN ,4个顶点
triangleBatch.Begin(GL_TRIANGLE_FAN, 4);
triangleBatch.CopyVertexData3f(vVerts);
triangleBatch.End();
}
渲染
void RenderScene(void)
{
//1.清除一个或者一组特定的缓存区
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
//2.设置一组浮点数来表示红色
GLfloat vRed[] = {1.0,0.0,0.0,1.0f};
//传递到存储着色器,即GLT_SHADER_IDENTITY着色器
shaderManager.UseStockShader(GLT_SHADER_IDENTITY,vRed);
//提交着色器
triangleBatch.Draw();
//将后台缓冲区进行渲染,然后结束后交换给前台
glutSwapBuffers();
}
三、通过键盘操作移动正方形
设置步长,取出一个顶点当做相对顶点使用
GLfloat stepSize = 0.025f;
GLfloat blockX = vVerts[0];
GLfloat blockY = vVerts[10];
根据键盘输入计算顶点位置
if (key == GLUT_KEY_UP) {
blockY += stepSize;
}
if (key == GLUT_KEY_DOWN) {
blockY -= stepSize;
}
if (key == GLUT_KEY_LEFT) {
blockX -= stepSize;
}
if (key == GLUT_KEY_RIGHT) {
blockX += stepSize;
}
边界检测
//当正方形移动超过最左边的时候
if (blockX < -1.0f) {
blockX = -1.0f;
}
//当正方形移动到最右边时
if (blockX > (1.0 - blockSize * 2)) {
blockX = 1.0f - blockSize * 2;
}
//当正方形移动到最下面时
if (blockY < -1.0f + blockSize * 2 ) {
blockY = -1.0f + blockSize * 2;
}
//当正方形移动到最上面时
if (blockY > 1.0f) {
blockY = 1.0f;
}
计算其他顶点移动后的位置
// Recalculate vertex positions
vVerts[0] = blockX;
vVerts[1] = blockY - blockSize*2;
printf("(%f,%f)\n",vVerts[0],vVerts[1]);
vVerts[3] = blockX + blockSize*2;
vVerts[4] = blockY - blockSize*2;
printf("(%f,%f)\n",vVerts[3],vVerts[4]);
vVerts[6] = blockX + blockSize*2;
vVerts[7] = blockY;
printf("(%f,%f)\n",vVerts[6],vVerts[7]);
vVerts[9] = blockX;
vVerts[10] = blockY;
printf("(%f,%f)\n",vVerts[9],vVerts[10]);
重新绘制,移动正方形
triangleBatch.CopyVertexData3f(vVerts);
glutPostRedisplay();