本文转自Unity Connect
HDRP资源寻找添加中...也欢迎大家推荐好的资料
欢迎加入HDRP高清渲染管线讨论小组 >>
注:Unity 2019.3版本中,HDRP将会摘掉Preview标签,成为正式Production-Ready的版本。而且也会支持HDRP for VR。
Unity 2019.3版本中的HDRP相比于之前的版本有较大变化,所以请大家在升级到2019.3版本时要注意可能的变化,以免误判为bug。
官方HDRP文档:
- 2019.3 HDRP文档:docs.unity3d.com/2019.3/Docu…
- 灯光强度参考(Physical Light units):docs.unity3d.com/Packages/co…
- 建筑物中的推荐照明等级(Lighting Level):www.archtoolbox.com/materials-s…
- Diffusion Profile 中使用的 Index of Refraction 参数的参考值(皮肤一般为1.4): pixelandpoly.com/ior.html
Unity Learn网站上关于HDRP的教程:点击打开》
HDRP作品精选:
- 《死者之书》- Unity官方Demo团队(2018):www.bilibili.com/video/av560…
- 《八重樱 · 桃源恋歌》(2018):www.bilibili.com/video/av422…
- 《虹棉》动画短片-广美2019届【数码游戏设计工作室】毕设作品(2019):www.bilibili.com/video/av551…
- 《异教徒》完整中文配音版 - Unity官方Demo团队(2020):www.bilibili.com/video/av854…
英文技术文章:
- ArchViz Production in Unity Using HDRP:80.lv/articles/ar…
- Building Great Lighting in Unity(非HDRP):80.lv/articles/bu…
- The High Definition Render Pipeline: Getting Started Guide for Artists:blogs.unity3d.com/2018/09/24/…
- Pixar’s Universal Scene Description for Unity out in Preview:blogs.unity3d.com/2019/03/28/…
- GPU Lightmapper: A Technical Deep Dive:blogs.unity3d.com/2019/05/20/…
- Normal map compositing using the surface gradient framework in Shader Graph:blogs.unity3d.com/2019/11/20/…
- Unity Photogrammetry Workflow: unity3d.com/files/solut…
- Photogrammetry in Unity: Making Real-World Objects into Digital Assets:blogs.unity3d.com/2018/03/12/…
- High Dynamic Range Imaging (HDRI):docs.unity3d.com/uploads/Exp…
- Making believable visuals in Unity: docs.unity3d.com/Manual/Best…
- Create High-Quality Light Fixtures in Unity: docs.unity3d.com/uploads/Exp…
- Best Practice: Setting up the Lighting Pipeline: docs.unity3d.com/Manual/Best…
- How to set up Unity’s High Definition Render Pipeline for high-end visualizations:blogs.unity3d.com/2020/01/09/…
中文技术文章:
- 揭秘《Sherman》:使用Unity制作影视级光照效果:mp.weixin.qq.com/s/1v8V722x0…
- 使用Unity创作印第安纳·琼斯的教室环境:mp.weixin.qq.com/s/tmQtdNzJj…
- Unity伦敦办公室演示项目的创作过程:mp.weixin.qq.com/s/bAbcQAIhU…
- Ray Tracing光线追踪对Unity开发者的意义:mp.weixin.qq.com/s/AotvngmJ8…
- 在Unity中制作高质量的光照效果(上):mp.weixin.qq.com/s/WIdjyoV_9…
- 在Unity中制作高质量的光照效果(中):mp.weixin.qq.com/s/KpH1Oc42D…
- 在Unity中制作高质量的光照效果(下):mp.weixin.qq.com/s/1R7TzDDjh…
- 米哈游:《八重樱 · 桃源恋歌》短片制作技术分享:mp.weixin.qq.com/s/Tgpojpl_t…
- Unity实时光线追踪功能演示项目创作过程:mp.weixin.qq.com/s/2fnNM0oPW…
- SRP Batcher:加速渲染:mp.weixin.qq.com/s/-4Bhxtm_L…
- 在Unity HDRP中创建可配置的汽车:mp.weixin.qq.com/s/9yccUBsap…
- 使用Unity制作逼真的海湾场景:mp.weixin.qq.com/s/F9o8RRMaM…
- 在Shader Graph中使用表面梯度框架合成法线贴图:mp.weixin.qq.com/s/2AD8tlEvp…
- [HDRP]物理灯光是什么?科普向:connect.unity.com/p/hdrp-wu-l…
- 如何设置Unity高清渲染管线制作高端可视化内容:mp.weixin.qq.com/s/SVqiklklM…
Github HDRP演示项目:
Github相关工具项目(与美术资产和卡通渲染相关):
- RaytracedHardShadow(用于卡通渲染三渲二):github.com/unity3d-jp/…
- MeshSync(用于DCC工具与Unity的模型实时互通互动):github.com/unity3d-jp/…
- Unity-Chan Toon Shader 2.0(卡通渲染三渲二):github.com/unity3d-jp/…
跟上述三个工具相关的文章 - Achieving theater-quality anime with Unity:blogs.unity3d.com/2019/11/26/…
Asset Store HDRP相关项目:
- HDRP High Fidelity Lighting 2019.2.0f1: assetstore.unity.com/packages/te…
- ArchVizPRO Interior Vol.7:(Unity 2019.2): assetstore.unity.com/packages/3d…
- Snaps Art HD | Construction Site:(Unity 2018.4):assetstore.unity.com/packages/te…
- Snaps Art HD | Buried Memories Volume 2: Serekh:assetstore.unity.com/packages/te…
- Snaps Art HD | Train Station:assetstore.unity.com/packages/te…
- Snaps Art HD | Asian Residential:assetstore.unity.com/packages/te…
- Snaps Art HD | European Market:assetstore.unity.com/packages/te…
- 支持HDRP的4款精品资源插件:mp.weixin.qq.com/s/KzSGYTf6Q…
中文官方直播:
- Progressive Lightmapper GPU版在三大渲染管线中的应用:www.bilibili.com/video/av637…
- 详解Unity影视渲染后处理技术HDRP:www.bilibili.com/video/av540…
- 运用光线投影遮罩在HDRP制作高质量灯具光照效果:www.bilibili.com/video/av462…
- Unity与Substance技术美术工作流:www.bilibili.com/video/av410…
- Unity HDRP高清渲染管线 – 艺术家工作流:www.bilibili.com/video/av360…
中文技术短视频:
- Unity HDRP之次表面散射效果:www.bilibili.com/video/av360…
- HDRP (高清渲染管线) -2019.1 新功能和改进的工作流:www.bilibili.com/video/av504…
英文技术视频:
- Feature Overview of the High Definition Render Pipeline! - Unity 2018: HDRP Overview: www.youtube.com/watch?v=yFe…
- Getting started with HDRP for games - Unite Copenhagen 2019: www.youtube.com/watch?v=-Gz…
- Maximizing visual fidelity in VR: HDRP support - Unite Copenhagen: www.youtube.com/watch?v=_Wk…
- Optimizing HDRP with NVIDIA Nsight Graphics - Unite Copenhagen: www.youtube.com/watch?v=l_L…
- Discover the technology behind "The Heretic" - Unity at GDC 2019: www.youtube.com/watch?v=d3e…
- HOW TO USE HDRP IN UNITY 2019! : www.youtube.com/watch?v=bXj…
- REALISTIC INTERIOR LIGHTING in Unity2019.2 using HDRP and GPU Lightmapper: www.youtube.com/watch?v=zSM…
- REALISTIC INTERIOR LIGHTING using HDRP in Unity2018.3 | Full Archviz Workflow: www.youtube.com/watch?v=HVC…
- Top New Features of HDRP and Lighting in Unity 2019.1: www.youtube.com/watch?v=6XX…
- How to add Grass on Terrain in HDRP: www.youtube.com/watch?v=K2N…
- Tutorial: Subsurface Scattering in Unity 2019 (HDRP SSS): www.youtube.com/watch?v=5Zy…
PBR相关资料:
- Physically Based Shading Models for Film and Game Production: renderwonk.com/publication…
- BASIC THEORY OF PHYSICALLY-BASED RENDERING: marmoset.co/posts/basic…
- Moving Frostbite to Physically Based Rendering 3.0: seblagarde.files.wordpress.com/2015/07/cou…
- Working with Physically-Based Shading: a Practical Approach(年代比较久远,但是还有参考价值): blogs.unity3d.com/2015/02/18/…
更多资源干货,欢迎戳上方原文链接,下载Unity官方技术社区app~