Go进阶并发控制channel和WaitGroup

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1.Channel

channel一般用于协程之间的通信.不过channel也可以用于并发控制.比如主协程启

动N个子协程.主协程等待所有

子协程退出后再继续后续流程.这种场景下channel也可轻易实现并发控制.

场景示例:

package main

import (
    "fmt"
    "gomodule/data"
    _ "gomodule/pubsub"
    "time"
)

func main() {
    //创建一个有10个元素的channel
    channel := make([]chan int, 10)
    for i := 0; i < 10; i++ {
       //切片中放入一个channel
       channel[i] = make(chan int)
       //启动协程
       go Process(channel[i])
    }

    for i, ch := range channel {
       <-ch
       fmt.Println("Routine ", i, "quit!")
    }
}

func Process(ch chan int) {
    time.Sleep(1 * time.Second)
    //管道写入一个元素代表协程结束.
    ch <- 1
}

上面程序通过创建N个channel管理N个协程.每个协程都有一个channel用于与父协

程通信.父协程创建完所有协

程等待所有协程结束.

优点:

实现简单.

缺点:

需要大量创建协程就需要相同数量的channel.对于子协程继续派生出来的协程不方

便控制.

2.WaitGroup:

WaitGroup可理解为Wait-Goroutine-Group.等待一组goroutine结束.示例如

下.

package main

import (
    "fmt"
    "gomodule/data"
    _ "gomodule/pubsub"
    "sync"
    "time"
)

func main() {
    var wg sync.WaitGroup
    //计数器.数值是goroutine的个数.
    wg.Add(2)
    go func() {
       time.Sleep(1 * time.Second)
       fmt.Println("goroutine 1 finish")
       //计数器减一.
       wg.Done()
    }()

    go func() {
       time.Sleep(2 * time.Second)
       fmt.Println("goroutine 2 finish")
       wg.Done()
    }()

    //主goroutine阻塞等待计数器变为0.
    wg.Wait()
    fmt.Println("all goroutine finish")
}

执行结果如下:


1).启动goroutine前通过Add(2)方法将计数器设置为待启动goroutine个数.

2).启动goroutine通过wait方法阻塞自己.等待计数器变为0.

3).每个goroutine执行结束后通过Done方法将计数器减1.

4).计数器变为0后.阻塞的goroutine被唤醒.

2.1信号量:

信号量是UNIX系统提供的一种保护共享资源的机制.用于防止多个线程同时访问某个

资源.

当信号量>0时.表示资源可用.获取信号量时系统自动将信号量减一.

当信号量=0时.表示资源暂时不可用.获取信号量时.当前线程会进入睡眠.当信号量为

正时被唤醒.

2.2WaitGroup数据结构:

源码位于src/sync/waitgroup.go:WaitGroup中.结构如下.

type WaitGroup struct {
    noCopy noCopy

    state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.
    sema  uint32
}

state代表信号量.高32位代表信号量数量.低32位代表等待数量.


2.3WaitGroup对外方法:

Add(delta int):

func (wg *WaitGroup) Add(delta int) {
    if race.Enabled {
       if delta < 0 {
          // Synchronize decrements with Wait.
          race.ReleaseMerge(unsafe.Pointer(wg))
       }
       race.Disable()
       defer race.Enable()
    }
    state := wg.state.Add(uint64(delta) << 32)
    v := int32(state >> 32)
    w := uint32(state)
    if race.Enabled && delta > 0 && v == int32(delta) {
       // The first increment must be synchronized with Wait.
       // Need to model this as a read, because there can be
       // several concurrent wg.counter transitions from 0.
       race.Read(unsafe.Pointer(&wg.sema))
    }
    if v < 0 {
       panic("sync: negative WaitGroup counter")
    }
    if w != 0 && delta > 0 && v == int32(delta) {
       panic("sync: WaitGroup misuse: Add called concurrently with Wait")
    }
    if v > 0 || w == 0 {
       return
    }
    // This goroutine has set counter to 0 when waiters > 0.
    // Now there can't be concurrent mutations of state:
    // - Adds must not happen concurrently with Wait,
    // - Wait does not increment waiters if it sees counter == 0.
    // Still do a cheap sanity check to detect WaitGroup misuse.
    if wg.state.Load() != state {
       panic("sync: WaitGroup misuse: Add called concurrently with Wait")
    }
    // Reset waiters count to 0.
    wg.state.Store(0)
    for ; w != 0; w-- {
       runtime_Semrelease(&wg.sema, false, 0)
    }
}

Wait():

func (wg *WaitGroup) Wait() {
    if race.Enabled {
       race.Disable()
    }
    for {
       state := wg.state.Load()
       v := int32(state >> 32)
       w := uint32(state)
       if v == 0 {
          // Counter is 0, no need to wait.
          if race.Enabled {
             race.Enable()
             race.Acquire(unsafe.Pointer(wg))
          }
          return
       }
       // Increment waiters count.
       if wg.state.CompareAndSwap(state, state+1) {
          if race.Enabled && w == 0 {
             // Wait must be synchronized with the first Add.
             // Need to model this is as a write to race with the read in Add.
             // As a consequence, can do the write only for the first waiter,
             // otherwise concurrent Waits will race with each other.
             race.Write(unsafe.Pointer(&wg.sema))
          }
          runtime_SemacquireWaitGroup(&wg.sema)
          if wg.state.Load() != 0 {
             panic("sync: WaitGroup is reused before previous Wait has returned")
          }
          if race.Enabled {
             race.Enable()
             race.Acquire(unsafe.Pointer(wg))
          }
          return
       }
    }
}

Done():

func (wg *WaitGroup) Done() {
    wg.Add(-1)
}

done方法就是调用add方法进行加-1.


小结:

1).Add方法用于增加工作协程计数.通常在启动新的工作协程之前调用.

2).Done方法用于减少工作协程计数.每次调用递减1.通常在工作协程内部且临近返

回之前调用.

3).Wait方法用于增加坐等协程计数.通常在所有协程全部启动之后调用.

注:

Add方法累加的工作协程计数要和实际需要等待的工作协程数要一致.否则也会出发

panic.

当工作协程计数多于实际需要等待的工作协程数量时.可能会因为无法唤醒死锁.Go运

行检测到死锁就会发生panic.

当工作协程计数小于实际等待的工作协程数量时.Done方法会在工作协程计数变为负

时出发panic.

尝试着不曾尝试过的尝试.做着不敢想的想法.

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