1.Channel
channel一般用于协程之间的通信.不过channel也可以用于并发控制.比如主协程启
动N个子协程.主协程等待所有
子协程退出后再继续后续流程.这种场景下channel也可轻易实现并发控制.
场景示例:
package main
import (
"fmt"
"gomodule/data"
_ "gomodule/pubsub"
"time"
)
func main() {
//创建一个有10个元素的channel
channel := make([]chan int, 10)
for i := 0; i < 10; i++ {
//切片中放入一个channel
channel[i] = make(chan int)
//启动协程
go Process(channel[i])
}
for i, ch := range channel {
<-ch
fmt.Println("Routine ", i, "quit!")
}
}
func Process(ch chan int) {
time.Sleep(1 * time.Second)
//管道写入一个元素代表协程结束.
ch <- 1
}
上面程序通过创建N个channel管理N个协程.每个协程都有一个channel用于与父协
程通信.父协程创建完所有协
程等待所有协程结束.
优点:
实现简单.
缺点:
需要大量创建协程就需要相同数量的channel.对于子协程继续派生出来的协程不方
便控制.
2.WaitGroup:
WaitGroup可理解为Wait-Goroutine-Group.等待一组goroutine结束.示例如
下.
package main
import (
"fmt"
"gomodule/data"
_ "gomodule/pubsub"
"sync"
"time"
)
func main() {
var wg sync.WaitGroup
//计数器.数值是goroutine的个数.
wg.Add(2)
go func() {
time.Sleep(1 * time.Second)
fmt.Println("goroutine 1 finish")
//计数器减一.
wg.Done()
}()
go func() {
time.Sleep(2 * time.Second)
fmt.Println("goroutine 2 finish")
wg.Done()
}()
//主goroutine阻塞等待计数器变为0.
wg.Wait()
fmt.Println("all goroutine finish")
}
执行结果如下:
1).启动goroutine前通过Add(2)方法将计数器设置为待启动goroutine个数.
2).启动goroutine通过wait方法阻塞自己.等待计数器变为0.
3).每个goroutine执行结束后通过Done方法将计数器减1.
4).计数器变为0后.阻塞的goroutine被唤醒.
2.1信号量:
信号量是UNIX系统提供的一种保护共享资源的机制.用于防止多个线程同时访问某个
资源.
当信号量>0时.表示资源可用.获取信号量时系统自动将信号量减一.
当信号量=0时.表示资源暂时不可用.获取信号量时.当前线程会进入睡眠.当信号量为
正时被唤醒.
2.2WaitGroup数据结构:
源码位于src/sync/waitgroup.go:WaitGroup中.结构如下.
type WaitGroup struct {
noCopy noCopy
state atomic.Uint64 // high 32 bits are counter, low 32 bits are waiter count.
sema uint32
}
state代表信号量.高32位代表信号量数量.低32位代表等待数量.
2.3WaitGroup对外方法:
Add(delta int):
func (wg *WaitGroup) Add(delta int) {
if race.Enabled {
if delta < 0 {
// Synchronize decrements with Wait.
race.ReleaseMerge(unsafe.Pointer(wg))
}
race.Disable()
defer race.Enable()
}
state := wg.state.Add(uint64(delta) << 32)
v := int32(state >> 32)
w := uint32(state)
if race.Enabled && delta > 0 && v == int32(delta) {
// The first increment must be synchronized with Wait.
// Need to model this as a read, because there can be
// several concurrent wg.counter transitions from 0.
race.Read(unsafe.Pointer(&wg.sema))
}
if v < 0 {
panic("sync: negative WaitGroup counter")
}
if w != 0 && delta > 0 && v == int32(delta) {
panic("sync: WaitGroup misuse: Add called concurrently with Wait")
}
if v > 0 || w == 0 {
return
}
// This goroutine has set counter to 0 when waiters > 0.
// Now there can't be concurrent mutations of state:
// - Adds must not happen concurrently with Wait,
// - Wait does not increment waiters if it sees counter == 0.
// Still do a cheap sanity check to detect WaitGroup misuse.
if wg.state.Load() != state {
panic("sync: WaitGroup misuse: Add called concurrently with Wait")
}
// Reset waiters count to 0.
wg.state.Store(0)
for ; w != 0; w-- {
runtime_Semrelease(&wg.sema, false, 0)
}
}
Wait():
func (wg *WaitGroup) Wait() {
if race.Enabled {
race.Disable()
}
for {
state := wg.state.Load()
v := int32(state >> 32)
w := uint32(state)
if v == 0 {
// Counter is 0, no need to wait.
if race.Enabled {
race.Enable()
race.Acquire(unsafe.Pointer(wg))
}
return
}
// Increment waiters count.
if wg.state.CompareAndSwap(state, state+1) {
if race.Enabled && w == 0 {
// Wait must be synchronized with the first Add.
// Need to model this is as a write to race with the read in Add.
// As a consequence, can do the write only for the first waiter,
// otherwise concurrent Waits will race with each other.
race.Write(unsafe.Pointer(&wg.sema))
}
runtime_SemacquireWaitGroup(&wg.sema)
if wg.state.Load() != 0 {
panic("sync: WaitGroup is reused before previous Wait has returned")
}
if race.Enabled {
race.Enable()
race.Acquire(unsafe.Pointer(wg))
}
return
}
}
}
Done():
func (wg *WaitGroup) Done() {
wg.Add(-1)
}
done方法就是调用add方法进行加-1.
小结:
1).Add方法用于增加工作协程计数.通常在启动新的工作协程之前调用.
2).Done方法用于减少工作协程计数.每次调用递减1.通常在工作协程内部且临近返
回之前调用.
3).Wait方法用于增加坐等协程计数.通常在所有协程全部启动之后调用.
注:
Add方法累加的工作协程计数要和实际需要等待的工作协程数要一致.否则也会出发
panic.
当工作协程计数多于实际需要等待的工作协程数量时.可能会因为无法唤醒死锁.Go运
行检测到死锁就会发生panic.
当工作协程计数小于实际等待的工作协程数量时.Done方法会在工作协程计数变为负
时出发panic.
尝试着不曾尝试过的尝试.做着不敢想的想法.
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