srcOut
Keeps the source pixels that do not cover destination pixels. Discards source pixels that cover destination pixels. Discards all destination pixels.
计算公式:
当dst.a = 1 的时候 a = 0 c = 0 也就是完全透明.也就是上面那段英文的意思保留非重叠部分的src和dst,移除重叠部分的src和dst。换句话就是如果你想在dst上清除某部分的内容,就可以使用srcOut.
例子:
@override
void paint(Canvas canvas, Size size) {
var width = size.width;
var height = size.height;
canvas.saveLayer(Rect.fromLTWH(0, 0, width, height), Paint());
Paint dstPaint = Paint()..color = Colors.red;
dstPaint.strokeWidth = 20;
dstPaint.style = PaintingStyle.stroke;
canvas.drawCircle(Offset(width/2,height/2), 10, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 50, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 90, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 130, dstPaint);
var srcPaint = Paint()
..color = Colors.blue // 源颜色:蓝色
..style = PaintingStyle.stroke // 填充模式
..strokeWidth = 70
..blendMode = BlendMode.srcOut; // 混合模式
// canvas.drawRect(Rect.fromLTWH(0, 0, width, height), srcPaint);
canvas.drawImageRect(image!, Rect.fromLTWH(0, 0, image!.width.toDouble(), image!.height.toDouble()), Rect.fromLTWH(0, 0, width, height), srcPaint);
canvas.restore();
}
效果图:
环形跟图片重叠的部分变成透明的,src未重叠部分保留了下来。
例子2:
@override
void paint(Canvas canvas, Size size) {
var width = size.width;
var height = size.height;
canvas.saveLayer(Rect.fromLTWH(0, 0, width, height), Paint());
Paint dstPaint = Paint()..color = Colors.red;
dstPaint.strokeWidth = 20;
dstPaint.style = PaintingStyle.stroke;
canvas.drawCircle(Offset(width/2,height/2), 10, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 50, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 90, dstPaint);
canvas.drawCircle(Offset(width/2,height/2), 130, dstPaint);
var clipPath = ui.Path();
clipPath.addOval(Rect.fromCenter(center: Offset(width/2,height/2), width: 240, height: 240));
canvas.clipPath(clipPath);
var srcPaint = Paint()
..color = Colors.blue // 源颜色:蓝色
..style = PaintingStyle.stroke // 填充模式
..strokeWidth = 70
..blendMode = BlendMode.srcOut; // 混合模式
// canvas.drawRect(Rect.fromLTWH(0, 0, width, height), srcPaint);
canvas.drawImageRect(image!, Rect.fromLTWH(0, 0, image!.width.toDouble(), image!.height.toDouble()), Rect.fromLTWH(0, 0, width, height), srcPaint);
canvas.restore();
}
效果图:
环形跟图片重叠的部分变成透明的,src未重叠部分保留了下来,dst未重叠部分保留了下来。