子类名 extends 父类名 就是 子类继承父类
继承的好处就是不劳而获
以下例子就是以喜洋洋和智羊羊中认父子而所写的代码
class Boss {
def power(): Unit = {
println("Boss 有权力....")
}
var car = "豪车"
}
class NoBody extends Boss{
}
def main(args: Array[String]): Unit = {
val b = new NoBody()
println(b.car)
b.power()
}
重写:子类对父类的同名方法进行重写!
此时又要用到override了
class Boss {
def test():Unit={}
def power(): Unit = {
println("Boss 有权力....")
}
var car = "豪车"
}
class NoBody extends Boss{
def run():Unit= {
}
// override def power(): Unit = super.power()
override def power(): Unit = {
println("老莫,我想吃鱼了")
}
}
def main(args: Array[String]): Unit = {
val b = new NoBody()
println(b.car)
b.power()
}
父类和子类的构造器调用顺序:
先调用父类的构造器,再调用子类的构造器
class Father() {
println("Father 构造器被调用")
}
class Son extends Father(){
println("Son 构造器被调用")
}
def main(args: Array[String]): Unit = {
new Son()
} 结果://Father 构造器被调用
//Son 构造器被调用
那么,现在写一次带参数的构造器
子类带参构造器
1.继承父类的属性。不用写 val,var 修饰符
父类构造器
直接传入参数,不用写属性的类型
class Dog(var name:String,var age:Int) {
println(s"Dog ${name},${age} 构造器被调用")
}
class RuralDog(name:String,age:Int) extends Dog(name, age){
println("RuralDog 的构造器...")
}
def main(args: Array[String]): Unit = {
new RuralDog("小狗",3)
} 结果://Dog 小狗,3 构造器被调用
//RuralDog 的构造器...
相比父类,子类有新的属性将怎么写呢?
自己的新属性,加上var,val修饰符
class Dog(var name:String,var age:Int) {
println(s"Dog ${name},${age} 构造器被调用")
} "var color:String"为新加的
class RuralDog(name:String,age:Int,var color:String) extends Dog(name, age){
println(s"RuralDog 的构造器...${color}")
} "${color}"为新加的
def main(args: Array[String]): Unit = {
new RuralDog("小狗",3,"土黄色")
} "土黄色"为新加的
作业:
class Point(var x: Double, var y: Double) {
// 方法1:判断象限
def whereAmI(): String = {
if (x > 0 && y > 0) "第1象限"
else if (x < 0 && y > 0) "第2象限"
else if (x < 0 && y < 0) "第3象限"
else if (x > 0 && y < 0) "第4象限"
else "在坐标轴上"
}
// 方法2:到原点的距离
def getDist(): Double = Math.sqrt(x * x + y * y)
// 方法3:到另一个点的距离
def fromPoint(other: Point): Double = {
val dx = x - other.x
val dy = y - other.y
Math.sqrt(dx * dx + dy * dy)
}
// 方法4:重写 equals 判断是否为同一点
override def equals(other: Any): Boolean = {
val o = other.asInstanceOf[Point]
o.x==x && o.y==y
}
def canEqual(other: Any): Boolean = other.isInstanceOf[Point]
// 方法5:重写 toString 友好输出信息
override def toString: String = s"${x},${y}"
}
class LabelPoint(val color: String, x: Double, y: Double) extends Point(x, y) {
override def toString: String = s"${color}: ${x}, ${y}"
println(s"LabelPoint构造器 ${color}")
}
def main(args: Array[String]): Unit = {
val s1 =new Point(3.0,4.0)
val s2 = new Point(6.0,8.0)
println(s1.whereAmI())
println(s1.getDist())
println(s1.fromPoint(s2))
println(s1==s2)
println(s1.toString)
val s3 =new LabelPoint("black",1.0,0)
val s4 =new LabelPoint("black",2.0,0)
println(s3.whereAmI())
println(s3.getDist())
println(s3.fromPoint(s4))
println(s3==s4)
println(s3.toString)
}
}