双向生成动态避障算法(dynamic_rrt_connect)是dynamic-rrt算法和rrt-connect算法的融合改进。 它实现了: (1)树枝的双向生长,同时保留dynamic-rrt原有的动态添加障碍物并再次规划路径的功能。 (2)在完成第一次路径规划plot显示后,可以通过鼠标点击增加障碍物,然后重新规划路径; (3)通过人工势场增强路径规划的目标偏向性,加快路径规划速度;通过b样条曲线优化路径曲线; 设计基于人工势场划分空间的自适应步长策略,在选定拓展树生长方向后,根据采样点所在人工势场的空间位置,自适应的调整步长值,高效地进行拓展树生长,减少规划时间。
示例代码:
"""
DYNAMIC_RRT_CONNECT_2D
@author: Dodge Ho (asdsay@gmail.com)
2023.04.09
"""
import math, time, copy
from scipy.interpolate import BSpline
import numpy as np
import matplotlib.pyplot as plt
import matplotlib.patches as patches
import env, plotting, utils, QueueFIFO
# 点结构
class Node:
def __init__(self, n):
self.x = n[0] # x,y为坐标
self.y = n[1]
self.parent = None # parent,child为路径中的上一点和下一点
self.child = None
self.flag = "VALID" # 无效标记
self.edge = [] # 拥有的边
self.visit = False # 遍历用
class Edge:
def __init__(self, n_p, n_c):
self.n1 = n_p # n1, n2 边的两个点
self.n2 = n_c
self.flag = "VALID" # 无效标记
# 双向生成动态避障算法
class DynamicRrtConnect:
# 初始化函数:初始化类成员变量及需要的环境
def __init__(self, s_start, s_goal,
step_len = 0.8, goal_sample_rate = 0.05, waypoint_sample_rate = 0.65, iter_max = 5000, bs_degree = 3):
# 将参数初始化到self中
self.s_start = Node(s_start)
self.s_goal = Node(s_goal)
self.step_len = step_len
self.goal_sample_rate = goal_sample_rate
self.waypoint_sample_rate = waypoint_sample_rate
self.iter_max = iter_max
self.bs_degree = bs_degree
# 初始化过程变量
self.V1 = [self.s_start]
self.V2 = [self.s_goal]
self.vertex = []
self.vertex_old = []
self.vertex_new = []
self.E1 = []
self.E2 = []
self.edges = []
self.edges_coor = []
# 初始化作图环境和变量
self.env = env.Env()
self.plotting = plotting.Plotting(s_start, s_goal)
self.utils = utils.Utils()
self.fig, self.ax = plt.subplots()
self.x_range = self.env.x_range # 注意此处的range与输入的起点终点无关,它被env.py中的init函数所规定的了。
self.y_range = self.env.y_range # 如果想要修改,请注意同时修改env中的绘图区域和on_press函数中的判断范围
self.obs_circle = self.env.obs_circle #circle, rectangle, boundary同样如此
self.obs_rectangle = self.env.obs_rectangle
self.obs_boundary = self.env.obs_boundary
self.obs_add = [0, 0, 0]
self.path = []
self.waypoint = []
# 首次绘制函数:首次绘制rrt图,第一次绘制和rrt_connect双向生成算法无结果区别
def planning(self):
t1 = time.time() #计时器
for i in range(self.iter_max):
last_node, node_v1_new = self.rrt_connect_inuse()
if self.is_node_same(last_node, node_v1_new):
#连线完成,提取路径,绘图。
self.vertex, self.edges = list(self.V1 + self.V2), list(self.E1 + self.E2)
self.path, self.waypoint = self.extract_path(node_v1_new, last_node)
t2 = time.time() #计时器
print('The program runs: %s seconds' % (t2 - t1))
self.plot_grid("Dynamic_RRT_CONNECT")
self.plot_visited()
self.plot_path(self.path, 'lightcoral')
self.plot_path_in_BSline(self.path, self.bs_degree, 'red')
self.fig.canvas.mpl_connect('button_press_event', self.on_press)
plt.pause(0.01)
plt.show()
return
if len(self.V2) < len(self.V1):
self.V1, self.V2 = self.V2, self.V1
self.E1, self.E2 = self.E2, self.E1
# 计算iter_max次仍无结果返回None
return None
# 点击事件函数:处理鼠标单击屏幕区域后的函数
def on_press(self, event):
t1 = time.time() #计时器
x, y = event.xdata, event.ydata
if x < 0 or x > 50 or y < 0 or y > 30:
print("Please choose right area!")
else:
x, y = int(x), int(y)
print("Add circle obstacle at: s =", x, ",", "y =", y)
self.obs_add = [x, y, 2]
self.obs_circle.append([x, y, 2])
self.utils.update_obs(self.obs_circle, self.obs_boundary, self.obs_rectangle)
self.InvalidateNodes()
if self.is_path_invalid():
print("Path is Replanning ...")
self.replanning()
t2 = time.time() #计时器
print('The program runs: %s seconds' % (t2 - t1))
print("len_vertex: ", len(self.vertex))
print("len_vertex_old: ", len(self.vertex_old))
print("len_vertex_new: ", len(self.vertex_new))
# 清空所有内容,重新画图
plt.cla()
self.utils = utils.Utils()
self.plot_grid("Dynamic_RRT_CONNECT")
self.plotting.plot_visited_connect(self.V1, self.V2)
self.plot_vertex_new()
self.plot_path(self.path, 'lightcoral')
self.plot_path_in_BSline(self.path, self.bs_degree, 'gold')
plt.show()
else:
print("Trimming Invalid Nodes ...")
self.TrimRRT()
plt.cla()
self.plot_grid("Dynamic_RRT_CONNECT")
self.plot_visited(animation=False)
self.plot_path(self.path, 'lightcoral')
self.plot_path_in_BSline(self.path, self.bs_degree, 'gold')
self.fig.canvas.draw_idle()
# 无效点函数:发现无效边和无效点,并给予INVALID标记
def InvalidateNodes(self):
for edge in self.edges:
if (not edge.n1 or edge.n1.flag == "INVALID") or (not edge.n2 or edge.n2.flag == "INVALID"): # 有任一点无效则边无效
edge.flag = "INVALID"
continue
if (self.is_collision_obs_add(edge.n1, edge.n2)):
edge.flag = "INVALID"
if (edge.n1.parent == edge.n2 or edge.n2.child == edge.n1):
edge.n1.parent = None
edge.n2.child = None
elif (edge.n1.child == edge.n2 or edge.n2.parent == edge.n1):
edge.n1.child = None
edge.n2.parent = None
for i in range(1, len(self.vertex)):
node = self.vertex[i]
node.edge = []
if (node.parent and node.parent.flag == "INVALID"):
node.parent = None
if (node.child and node.child.flag == "INVALID"):
node.child = None
if (not node.parent) and (not node.child): # 既无父节点又无子节点的点无效
node.flag = "INVALID"
# 路径有效检查:如果过程点有无效的,则路径无效
def is_path_invalid(self):
for node in self.waypoint:
if node.flag == "INVALID":
return True
# 障碍共线检查:检查添加的obs_add是否与 start/end两点组成的线段区域重合。
def is_collision_obs_add(self, start, end):
delta = self.utils.delta
obs_add = self.obs_add
if math.hypot(start.x - obs_add[0], start.y - obs_add[1]) <= obs_add[2] + delta:
return True
if math.hypot(end.x - obs_add[0], end.y - obs_add[1]) <= obs_add[2] + delta:
return True
o, d = self.utils.get_ray(start, end)
if self.utils.is_intersect_circle(o, d, [obs_add[0], obs_add[1]], obs_add[2]):
return True
return False
# 重新绘制函数:算法和首次绘制时基本相同,不再重复注释。重新绘制时不同的是:首次绘制V1和V2分别只有起点终点,
# 而重新绘制时的V1 V2来自于TrimRRT函数回收的从起点终点分别出发的搜索树。
# (此函数无绘图,绘图在on_press完成)
def replanning(self):
self.TrimRRT()
for i in range(self.iter_max):
last_node, node_v1_new = self.rrt_connect_inuse()
if self.is_node_same(last_node, node_v1_new):
path, waypoint = self.extract_path(node_v1_new, last_node)
self.path = path
self.extract_waypoint = waypoint
self.vertex = list(self.V1 + self.V2)
self.edges = list(self.E1 + self.E2)
print("path: ", len(path))
print("waypoint: ", len(waypoint))
return
if len(self.V2) < len(self.V1):
self.V1, self.V2 = self.V2, self.V1
self.E1, self.E2 = self.E2, self.E1
return None
# 剪枝函数:去除存储的所有无效边和点,重新记录有效边和点。
def TrimRRT(self):
numNodeEdge = len(self.edges) + len(self.vertex);
# 清理无效点
for i in range(1, len(self.vertex)):
node = self.vertex[i]
node.edge = []
if (node.parent and node.parent.flag == "INVALID"):
node.parent = None
if (node.child and node.child.flag == "INVALID"):
node.child = None
if (not node.parent) and (not node.child): # 既无父节点又无子节点的点无效
node.flag = "INVALID"
self.vertex = [node for node in self.vertex if node.flag == "VALID"]
# 清理无效边
for edge in self.edges:
if (edge.n1 and edge.n1.flag == "INVALID"):
edge.n1 = None
if (edge.n2 and edge.n2.flag == "INVALID"):
edge.n2 = None
if (not edge.n1) or (not edge.n2): # 有任一点无效则边无效
edge.flag = "INVALID"
self.edges = [edge for edge in self.edges if edge.flag == "VALID"]
if (numNodeEdge == len(self.edges) + len(self.vertex)): #无新增无效点边
return
#重新绘制树 并且根据起点和终点得到两棵不相连的搜索树(因为被障碍物阻断。)
for edge in self.edges:
edge.n1.edge.append(edge)
edge.n2.edge.append(edge)
for node in self.vertex:
node.visit = False
self.edges_coor.clear()
self.gatherNodeTree(self.s_start, self.V1, self.E1, self.edges_coor)
self.gatherNodeTree(self.s_goal, self.V2, self.E2, self.edges_coor)
self.vertex = [node for node in self.vertex if node.visit == True]
self.vertex_old = copy.deepcopy(self.vertex) #vertex_old/vertex_new/edges_coor仅用于绘图
self.vertex_new = []
if len(self.V2) < len(self.V1):
self.V1, self.V2 = self.V2, self.V1
self.E1, self.E2 = self.E2, self.E1
# 搜集节点树:从search_node出发,搜索可以到达的节点存到vertex_list中,而边存放到edge_list中。
@staticmethod
def gatherNodeTree(search_node, vertex_list, edge_list, edges_coor):
vertex_list.clear()
edge_list.clear()
qNode = QueueFIFO.QueueFIFO()
qNode.put(search_node)
while(not qNode.empty()):
# 根据队列里弹出的点,遍历它的边,边上另一个点加入队列。
node = qNode.get()
node.visit = True
vertex_list.append(node)
for edge in node.edge:
if edge.flag != "VALID":
continue
collectNode = None
if edge.n1 == node:
collectNode = edge.n2
elif edge.n2 == node:
collectNode = edge.n1
else:
continue
if collectNode.flag == "VALID" and collectNode.visit == False:
node.child = collectNode
collectNode.parent = node
qNode.put(collectNode)
edge_list.append(edge)
edges_coor.append([[node.x, collectNode.x], [node.y, collectNode.y]])
return
# 生成随机点:生成区域范围内一个随机点
def generate_random_node(self, goal_sample_rate):
delta = self.utils.delta #来自utils.py里的delta值(现为0.5)
if np.random.random() > goal_sample_rate:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
return self.s_goal
# 重新生成路径上的随机点:生成区域范围内一个随机点,但是有一定概率随机取路径上已有的点
def generate_random_node_replanning(self, goal_sample_rate, waypoint_sample_rate):
delta = self.utils.delta
p = np.random.random()
if p < goal_sample_rate:
return self.s_goal
elif goal_sample_rate < p < goal_sample_rate + waypoint_sample_rate:
return self.waypoint[np.random.randint(0, len(self.waypoint) - 1)]
else:
return Node((np.random.uniform(self.x_range[0] + delta, self.x_range[1] - delta),
np.random.uniform(self.y_range[0] + delta, self.y_range[1] - delta)))
# 核心搜索算法:
def rrt_connect_inuse(self):
#根据V1点集和最近邻的方法,随机生成新点node_v1_new
node_rand = self.generate_random_node(self.goal_sample_rate)
node_v1_near = self.nearest_neighbor(self.V1, node_rand)
node_v1_new = self.new_state(node_v1_near, node_rand)
last_node = Node([0,0])
if node_v1_new and not self.utils.is_collision(node_v1_near, node_v1_new):
#若新点node_v1_new没有被障碍物阻挡,则加入V1中
self.V1.append(node_v1_new)
self.E1.append(Edge(node_v1_near, node_v1_new))
self.vertex_new.append(node_v1_new)
#根据V2点集和最近邻的方法,随机生成新点node_v2_prim
node_nearest_v2tov1_new = self.nearest_neighbor(self.V2, node_v1_new)
node_v2_prim = self.new_state(node_nearest_v2tov1_new, node_v1_new)
last_node = node_v2_prim
if node_v2_prim and not self.utils.is_collision(node_v2_prim, node_nearest_v2tov1_new):
#若新点node_v2_prim没有被障碍物阻挡,加入V2中
self.V2.append(node_v2_prim)
self.E2.append(Edge(node_nearest_v2tov1_new, node_v2_prim))
self.vertex_new.append(node_v2_prim)
#接下来尝试直接从node_v2_prim向node_v1_new连线,
#若连线没有被阻挡,我们可以通过许多个该方向的线段完成任务,每个节点都会临时成为node_v2_prim_2
while last_node:
saved_child_last_node = last_node.child
node_v2_prim_iter = self.new_state(last_node, node_v1_new)
if node_v2_prim_iter and not self.utils.is_collision(node_v2_prim_iter, node_v2_prim):
node_v2_prim_for_path = Node((node_v2_prim_iter.x, node_v2_prim_iter.y))
self.V2.append(node_v2_prim_for_path)
self.E2.append(Edge(last_node, node_v2_prim_for_path))
self.vertex_new.append(node_v2_prim_for_path)
node_v2_prim_for_path.parent, last_node.child = last_node, node_v2_prim_for_path
last_node = node_v2_prim_for_path # 注意我们不能用node_v2_prim_iter,它是循环变量,下次循环需要从node_v2_prim_for_path开始
else:
last_node.child = saved_child_last_node
break
#如果刚刚画出来的node_v2_prim_iter (node_v2_prim_iter=node_v2_prim)就是node_v1_new, 意味着任务完成
if self.is_node_same(last_node, node_v1_new):
break
return last_node, node_v1_new
# 最近邻点函数:返回node_list中离点n最近的点
@staticmethod
def nearest_neighbor(node_list, n):
return node_list[int(np.argmin([math.hypot(nd.x - n.x, nd.y - n.y)
for nd in node_list]))]
# 同点函数:检查node1m和node2是否坐标相同
@staticmethod
def is_node_same(node1, node2):
if node1.x == node2.x and node1.y == node2.y:
return True
return False
# 生成新点:有时候随机生成的点会远于step_len,
# 这样我们就要在这个方向上走step_len距离,取得新点,而不是直接取随机生成的点。
def new_state(self, node_start, node_end):
dist, theta = self.get_distance_and_angle(node_start, node_end)
dist = min(self.step_len, dist)
node_new = Node((node_start.x + dist * math.cos(theta),
node_start.y + dist * math.sin(theta)))
node_new.parent = node_start
node_new.parent.child = node_new
return node_new
# 提取路径函数:获取从node_v1_new和node_v2_prim,从起点到终点的整条路径。
@staticmethod
def extract_path(node_v1_new, node_v2_prim):
# node_v1_new和node_v2_prim是坐标相同的两个点。
# 正常的路径应为:
# [s_start, ..., node_v1_new] + [node_v2_prim, ..., s_goal]
# 或者是(V1和V2有可能颠倒):
# [s_start, ..., node_v2_prim] + [node_v1_new, ..., s_goal]
# 由于node_v1_new和 node_v2_prim到起点和终点有父子关系,通过child-parent指针可以获得链表。
waypoint1 = [node_v1_new]
path1 = [(node_v1_new.x, node_v1_new.y)]
node_now = node_v1_new
while node_now.parent is not None: #往父节点遍历,获得路径
node_now = node_now.parent
path1.append((node_now.x, node_now.y))
waypoint1.append(node_now)
#node_v1_new和node_v2_prim是坐标相同的两个点,去除重复的首项
#waypoint2 = [node_v2_prim]
#path2 = [(node_v2_prim.x, node_v2_prim.y)]
waypoint2 = []
path2 = []
node_now = node_v2_prim
while node_now.parent is not None: #往父节点遍历,获得路径
node_now = node_now.parent
path2.append((node_now.x, node_now.y))
waypoint2.append(node_now)
#首尾相接
waypoint1[-1].child = waypoint2[0]
waypoint2[0].parent = waypoint1[-1]
return list(list(reversed(path1)) + path2), list(list(reversed(waypoint1)) + waypoint2)
#注意返回值有两个,返回第一项path是坐标值的list,第二项waypoint的Node对象的List
# 距离与角度函数:计算从点node_start到node_end的欧氏距离和角度
@staticmethod
def get_distance_and_angle(node_start, node_end):
dx = node_end.x - node_start.x
dy = node_end.y - node_start.y
return math.hypot(dx, dy), math.atan2(dy, dx)
# 绘制网格函数
def plot_grid(self, name):
for (ox, oy, w, h) in self.obs_boundary:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='black',
fill=True
)
)
for (ox, oy, w, h) in self.obs_rectangle:
self.ax.add_patch(
patches.Rectangle(
(ox, oy), w, h,
edgecolor='black',
facecolor='gray',
fill=True
)
)
for (ox, oy, r) in self.obs_circle:
self.ax.add_patch(
patches.Circle(
(ox, oy), r,
edgecolor='black',
facecolor='gray',
fill=True
)
)
plt.plot(self.s_start.x, self.s_start.y, "bs", linewidth=3)
plt.plot(self.s_goal.x, self.s_goal.y, "gs", linewidth=3)
plt.title(name)
plt.axis("equal")
'''
def plot_visited(self, animation=True):
if animation:
count = 0
for node in self.vertex:
count += 1
for nextNode in [node.parent, node.child]:
if nextNode:
plt.plot([nextNode.x, node.x], [nextNode.y, node.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event:
[exit(0) if event.key == 'escape' else None])
if count % 10 == 0:
plt.pause(0.001)
else:
for node in self.vertex:
for nextNode in [node.parent, node.child]:
if nextNode:
plt.plot([nextNode.x, node.x], [nextNode.y, node.y], "-g")
'''
def plot_visited(self, animation=True):
if animation:
count = 0
for node in self.vertex:
count += 1
if node.parent:
if (self.is_node_same(node.parent, self.s_start) or self.is_node_same(node.parent, self.s_goal)):
continue
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event:
[exit(0) if event.key == 'escape' else None])
if count % 10 == 0:
plt.pause(0.001)
else:
for node in self.vertex:
if node.parent:
if (self.is_node_same(node.parent, self.s_start) or self.is_node_same(node.parent, self.s_goal)):
continue
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], "-g")
# 绘制旧节点函数
def plot_vertex_old(self):
for node in self.vertex_old:
for nextNode in [node.parent, node.child]:
if nextNode:
if (self.is_node_same(nextNode, self.s_start) or self.is_node_same(nextNode, self.s_goal)):
continue
plt.plot([nextNode.x, node.x], [nextNode.y, node.y], "-b")
# 绘制新节点函数
def plot_vertex_new(self):
count = 0
for node in self.vertex_new:
count += 1
if node.parent:
if (self.is_node_same(node.parent, self.s_start) or self.is_node_same(node.parent, self.s_goal)):
continue
plt.plot([node.parent.x, node.x], [node.parent.y, node.y], color='darkorange')
plt.gcf().canvas.mpl_connect('key_release_event',
lambda event:
[exit(0) if event.key == 'escape' else None])
if count % 10 == 0:
plt.pause(0.001)
# 绘制路径函数
@staticmethod
def plot_path(path, color='red', linewidth=2):
plt.plot([x[0] for x in path], [x[1] for x in path], linewidth=linewidth, color=color)
plt.pause(0.01)
# 以B样条曲线绘制路径函数
@staticmethod
def plot_path_in_BSline(path, bs_degree, color='red', linewidth=2):
d = bs_degree #degree, k越大,曲线越逼近原始控制点
t = [] #knots vector
num = len(path)
for i in range(num+d+1):
if i <= d:
t.append(0)
elif i >= num:
t.append(num-d)
else:
t.append(i-d)
c1 = [x[0] for x in path]
c2 = [x[1] for x in path]
spl_x = BSpline(t, c1, d)
spl_y = BSpline(t, c2, d)
xx = np.linspace(0.0, num-d, 100)
plt.plot(spl_x(xx), spl_y(xx), linewidth=linewidth, color=color)
plt.pause(0.01)
def main():
x_start = (2, 2) # 起点
x_goal = (49, 24) # 终点
drrt = DynamicRrtConnect(x_start, x_goal,
step_len = 0.8, goal_sample_rate = 0.05,
waypoint_sample_rate = 0.65, iter_max = 5000,
bs_degree = 10)
path = drrt.planning()
if __name__ == '__main__':
main()
如果使用过程中有疑问欢迎联系我: asdsay@gmail.com
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