import pygame import random import sys
初始化pygame
pygame.init()
游戏常量
WIDTH, HEIGHT = 600, 600 GRID_SIZE = 20 GRID_WIDTH = WIDTH // GRID_SIZE GRID_HEIGHT = HEIGHT // GRID_SIZE FPS = 10
颜色定义
BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) BLUE = (0, 120, 255)
方向
UP = (0, -1) DOWN = (0, 1) LEFT = (-1, 0) RIGHT = (1, 0)
class Snake: def init(self): self.reset()
def reset(self):
self.length = 3
self.positions = [(GRID_WIDTH // 2, GRID_HEIGHT // 2)]
self.direction = RIGHT
self.score = 0
# 初始化蛇身
for i in range(1, self.length):
self.positions.append((self.positions[0][0] - i, self.positions[0][1]))
def get_head_position(self):
return self.positions[0]
def turn(self, point):
if self.length > 1 and (point[0] * -1, point[1] * -1) == self.direction:
return # 不能直接反向移动
else:
self.direction = point
def move(self):
head = self.get_head_position()
x, y = self.direction
new_x = (head[0] + x) % GRID_WIDTH
new_y = (head[1] + y) % GRID_HEIGHT
new_position = (new_x, new_y)
# 检查是否撞到自己
if new_position in self.positions[1:]:
self.reset()
else:
self.positions.insert(0, new_position)
if len(self.positions) > self.length:
self.positions.pop()
def draw(self, surface):
for i, p in enumerate(self.positions):
# 蛇头用不同颜色
color = BLUE if i == 0 else GREEN
rect = pygame.Rect((p[0] * GRID_SIZE, p[1] * GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, color, rect)
pygame.draw.rect(surface, BLACK, rect, 1)
def grow(self):
self.length += 1
self.score += 10
class Food: def init(self): self.position = (0, 0) self.randomize_position()
def randomize_position(self):
self.position = (random.randint(0, GRID_WIDTH - 1), random.randint(0, GRID_HEIGHT - 1))
def draw(self, surface):
rect = pygame.Rect((self.position[0] * GRID_SIZE, self.position[1] * GRID_SIZE), (GRID_SIZE, GRID_SIZE))
pygame.draw.rect(surface, RED, rect)
pygame.draw.rect(surface, BLACK, rect, 1)
def draw_grid(surface): for y in range(0, HEIGHT, GRID_SIZE): for x in range(0, WIDTH, GRID_SIZE): rect = pygame.Rect((x, y), (GRID_SIZE, GRID_SIZE)) pygame.draw.rect(surface, WHITE, rect, 1)
def main(): # 初始化游戏窗口 screen = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption('贪吃蛇游戏') clock = pygame.time.Clock()
# 创建蛇和食物
snake = Snake()
food = Food()
# 游戏主循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
snake.turn(UP)
elif event.key == pygame.K_DOWN:
snake.turn(DOWN)
elif event.key == pygame.K_LEFT:
snake.turn(LEFT)
elif event.key == pygame.K_RIGHT:
snake.turn(RIGHT)
# 移动蛇
snake.move()
# 检查是否吃到食物
if snake.get_head_position() == food.position:
snake.grow()
food.randomize_position()
# 确保食物不出现在蛇身上
while food.position in snake.positions:
food.randomize_position()
# 绘制游戏界面
screen.fill(BLACK)
draw_grid(screen)
snake.draw(screen)
food.draw(screen)
# 显示分数
font = pygame.font.SysFont('arial', 20)
score_text = font.render(f'分数: {snake.score}', True, WHITE)
screen.blit(score_text, (5, 5))
# 显示游戏说明
instruction = font.render('使用方向键控制蛇的移动', True, WHITE)
screen.blit(instruction, (WIDTH - instruction.get_width() - 5, 5))
pygame.display.update()
clock.tick(FPS)
if name == "main": main()