<!DOCTYPE html>
<html>
<head>
<title>Three.js 带贴图的立方体</title>
<style>
body { margin: 0; }
canvas { display: block; }
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const geometry = new THREE.BoxGeometry(2, 2, 2,3,3,3);
const textureLoader = new THREE.TextureLoader();
const texture = textureLoader.load('https://qcloud.dpfile.com/pc/_vzQAXVr13f_7iwVuYMN-KZdECsM6WjeAFvnO_6J6g0hOLcGgiPlxc9FC8mAyrgC.jpg');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(2, 2);
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const material = new THREE.MeshBasicMaterial({
map: texture,
side: THREE.DoubleSide
});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(5, 5, 5);
scene.add(directionalLight);
function animate() {
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>
