一位Python新手修改了dodger游戏(链接:inventwithpython.com/dodger.py),…
2. 解决方案
- 在 # Add new baddies_type_1 at the top of the screen, if needed. 代码后,添加 baddies_type_1.append(newbaddie_type_1) 将坏人添加到列表中。
- 在 # Add new goddies_type_1 at the top of the screen, if needed. 代码后,添加 goddies_type_1.append(newgoddie_type_1) 将奖励添加到列表中。
- 将代码中的 goodies 拼写统一改为 goddies。
以下是纠错后的代码:
import pygame, random, sys
from pygame.locals import *
import easygui
#Message to make the user decide the hardness of the game
msg = 'Inserisci un numero da 1 a 20\n per la difficoltà: \n1 = Semplice\n 20 = Impossibile'
title = 'Difficoltà'
#Message to make the user decide the colour of the background of the game
Difficoltà = easygui.enterbox(msg,title)
msg = "Quale colore preferisci fra questi come sfondo?"
choices = ["Nero","Blu","Verde"]
COLORESCELTODALLUTENTE = easygui.buttonbox(msg,choices=choices)
#Unused Values as it runs in fullscreen mode
WINDOWWIDTH = 800
WINDOWHEIGHT = 600
#The text is white
TEXTCOLOR = (255, 255, 255)
#Changes the colour of the background according to the choice of the user
if COLORESCELTODALLUTENTE == 'Nero':
BACKGROUNDCOLOR = (0, 0, 0)
elif COLORESCELTODALLUTENTE == 'Blu':
BACKGROUNDCOLOR = (36, 68, 212)
elif COLORESCELTODALLUTENTE == 'Verde':
BACKGROUNDCOLOR = (36, 237, 52)
#Frames per second the game will run at
FPS = 40
#Description of the baddies
baddie_type_1MINSIZE = 20
baddie_type_1MAXSIZE = 40
baddie_type_1MINSPEED = 4
baddie_type_1MAXSPEED = 5
ADDNEWbaddie_type_1RATE = 21 - int(Difficoltà)
#Description of the goddies
goddie_type_1MINSIZE = 20
goddie_type_1MAXSIZE = 40
goddie_type_1MINSPEED = 4
goddie_type_1MAXSPEED = 5
ADDNEWgoddie_type_1RATE = 10
#How fast you move with the arrows
PLAYERMOVERATE = 5
def terminate():
pygame.quit()
sys.exit()
def waitForPlayerToPressKey():
while True:
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == K_ESCAPE: # pressing escape quits
terminate()
return
def playerHasHitbaddie_type_1(playerRect, baddies_type_1):
for b in baddies_type_1:
if playerRect.colliderect(b['rect_b']):
return True
return False
def playerHasHitgoddie_type_1(playerRect, goddies_type_1):
for g in goddies_type_1:
if playerRect.colliderect(g['rect_g']):
return True
return False
def drawText(text, font, surface, x, y):
textobj = font.render(text, 1, TEXTCOLOR)
textrect = textobj.get_rect()
textrect.topleft = (x, y)
surface.blit(textobj, textrect)
# set up pygame, the window, and the mouse cursor
pygame.init()
mainClock = pygame.time.Clock()
#This down here is windowed mode
#windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
#This down here is fullscreen mode
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT), pygame.FULLSCREEN)
pygame.display.set_caption('Dodger')
pygame.mouse.set_visible(False)
# set up fonts
font = pygame.font.SysFont(None, 48)
# set up sounds
gameOverSound = pygame.mixer.Sound('Gameover.wav')
pygame.mixer.music.load('Background.mp3')
# set up images
playerImage = pygame.image.load('Player.png')
playerRect = playerImage.get_rect()
baddie_type_1Image = pygame.image.load('Baddie_type_1.png')
goddie_type_1Image = pygame.image.load('Goddie_type_1.png')
# show the "Start" screen
drawText('Dodger', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press a key to start.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()
topScore = 0
while True:
# set up the start of the game
baddies_type_1 = []
goddies_type_1 = []
score = 0
playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)
moveLeft = moveRight = moveUp = moveDown = False
reverseCheat = slowCheat = False
baddie_type_1AddCounter = 0
goddie_type_1AddCounter = 0
pygame.mixer.music.play(-1, 0.0)
while True: # the game loop runs while the game part is playing
score += 1 # increase score
for event in pygame.event.get():
if event.type == QUIT:
terminate()
if event.type == KEYDOWN:
if event.key == ord('z'):
reverseCheat = True
if event.key == ord('x'):
slowCheat = True
if event.key == K_LEFT or event.key == ord('a'):
moveRight = False
moveLeft = True
if event.key == K_RIGHT or event.key == ord('d'):
moveLeft = False
moveRight = True
if event.key == K_UP or event.key == ord('w'):
moveDown = False
moveUp = True
if event.key == K_DOWN or event.key == ord('s'):
moveUp = False
moveDown = True
if event.type == KEYUP:
if event.key == ord('z'):
reverseCheat = False
score = 0
if event.key == ord('x'):
slowCheat = False
score = 0
if event.key == K_ESCAPE:
terminate()
if event.key == K_LEFT or event.key == ord('a'):
moveLeft = False
if event.key == K_RIGHT or event.key == ord('d'):
moveRight = False
if event.key == K_UP or event.key == ord('w'):
moveUp = False
if event.key == K_DOWN or event.key == ord('s'):
moveDown = False
if event.type == MOUSEMOTION:
# If the mouse moves, move the player where the cursor is.
playerRect.move_ip(event.pos[0] - playerRect.centerx, event.pos[1] - playerRect.centery)
# ize is for size
# Add new baddies_type_1 at the top of the screen, if needed.
if not reverseCheat and not slowCheat:
baddie_type_1AddCounter += 1
if baddie_type_1AddCounter == ADDNEWbaddie_type_1RATE:
baddie_type_1AddCounter = 0
baddies_type_1ize = random.randint(baddie_type_1MINSIZE, baddie_type_1MAXSIZE)
newbaddie_