1.用户想在玩家与精灵发生碰撞时改变玩家的图像,并希望新图像的控制与玩家相同。用户已创建了玩家和汽车的类,但不知道如何继续。
- 解决方案:
接下来,我们可以使用
pygame.sprite.spritecollide()函数来检测玩家和汽车的碰撞,并在碰撞发生时改变玩家的图像和控制。下面是一个代码段,展示了如何实现碰撞检测和图像/控制的改变:
import pygame
import sys
# 初始化 Pygame
pygame.init()
# 设置窗口属性
windowWidth = 1000
windowHeight = 500
windowTitle = "改变玩家图像"
screen = pygame.display.set_mode((windowWidth, windowHeight))
pygame.display.set_caption(windowTitle)
clock = pygame.time.Clock()
# 定义颜色
white = (255, 255, 255)
black = (0, 0, 0)
aqua = (0, 255, 255)
# 定义玩家类
class Player(pygame.sprite.Sprite):
# 设定初始速度
change_x = 0
change_y = 0
# 设置跳跃标志
jump_ok = True
# 设置移动平台列表
movingPlatform_list = None
# 定义帧计数器
frame = 0
# 定义碰撞后计数器
frame_since_collision = 0
# 初始化玩家类
def __init__(self, x, y):
# 调用父类初始化方法
super().__init__()
# 加载玩家图像
self.images = []
for i in range(1, 9):
img = pygame.image.load(f"cat{i}.png").convert()
img.set_colorkey(white)
self.images.append(img)
# 设置默认图像
self.image = self.images[0]
# 获取图像矩形对象
self.rect = self.image.get_rect()
# 设置玩家初始位置
self.rect.x = x
self.rect.y = y
# 改变玩家速度
def changespeed(self, x, y):
self.change_x += x
self.change_y += y
# 更新玩家位置
def update(self, blocks, tables, chairLeft, chairRight, carMode):
# 移动玩家
self.rect.x += self.change_x
self.rect.y += self.change_y
# 处理动画
if self.change_x < 0:
self.frame += 1
if self.frame > 3 * 4:
self.frame = 0
self.image = self.images[self.frame // 4]
elif self.change_x > 0:
self.frame += 1
if self.frame > 3 * 4:
self.frame = 0
self.image = self.images[self.frame // 4 + 4]
# 检测碰撞
block_hit_list = pygame.sprite.spritecollide(self, blocks, False)
movingPlatform_hit_list = pygame.sprite.spritecollide(self, movingPlatform_list, False)
table_hit_list = pygame.sprite.spritecollide(self, tables, False)
chairLeft_hit_list = pygame.sprite.spritecollide(self, chairLeft, False)
chairRight_hit_list = pygame.sprite.spritecollide(self, chairRight, False)
# 处理碰撞
for block in block_hit_list:
if self.change_x > 0:
self.rect.right = block.rect.left
elif self.change_x < 0:
self.rect.left = block.rect.right
for movingPlatform in movingPlatform_hit_list:
if self.change_x > 0:
self.rect.right = movingPlatform.rect.left
elif self.change_x < 0:
self.rect.left = movingPlatform.rect.right
for table in table_hit_list:
if self.change_x > 0:
self.rect.right = table.rect.left
elif self.change_x < 0:
self.rect.left = table.rect.right
for chairLeft in chairLeft_hit_list:
if self.change_x > 0:
self.rect.right = chairLeft.rect.left
elif self.change_x < 0:
self.rect.left = chairLeft.rect.right
for chairRight in chairRight_hit_list:
if self.change_x > 0:
self.rect.right = chairRight.rect.left
elif self.change_x < 0:
self.rect.left = chairRight.rect.right
# 处理重力
self.calc_grav()
# 计算重力
def calc_grav(self):
self.change_y += 0.35
if self.rect.y >= 460 and self.change_y >= 0:
self.change_y = 0
self.rect.y = 460
self.frame_since_collision = 0
self.jump_ok = True
# 玩家跳跃
def jump(self, blocks):
if self.jump_ok:
self.change_y = -8
# 定义汽车类
class Car(pygame.sprite.Sprite):
# 设定初始速度
change_x = 0
change_y = 0
# 设置移动平台列表
movingPlatform_list = None
# 定义帧计数器
frame_since_collision = 0
# 初始化汽车类
def __init__(self, color, width, height):
# 调用父类初始化方法
super().__init__()
# 设置汽车图像
self.image = pygame.Surface([width, height])
self.image.fill(aqua)
# 获取图像矩形对象
self.rect = self.image.get_rect()
# 更新汽车位置
def update(self, player, block_list, movingPlatform_list):
# 移动汽车
self.rect.x += self.change_x
self.rect.y += self.change_y
# 检测碰撞
block_hit_list = pygame.sprite.spritecollide(self, block_list, False)
movingPlatform_hit_list = pygame.sprite.spritecollide(self, movingPlatform_list, False)
# 处理碰撞
for block in block_hit_list:
if self.change_x > 0:
self.rect.right = block.rect.left
elif self.change_x < 0:
self.rect.left = block.rect.right
for movingPlatform in movingPlatform_hit_list:
if self.change_x > 0:
self.rect.right = movingPlatform.rect.left
elif self.change_x < 0:
self.rect.left = movingPlatform.rect.right
# 处理重力
self.calc_grav()
# 计算重力
def calc_grav(self):
self.change_y += 0.35
if self.rect.y >= 460 and self.change_y >= 0:
self.change_y = 0
self.rect.y = 460
self.frame_since_collision = 0
# 创建玩家和汽车精灵
player = Player(100, 100)
car = Car(aqua, 50, 50)
# 组建精灵组
blocks = pygame.sprite.Group()
tables = pygame.sprite.Group()
chairLeft = pygame.sprite.Group()
chairRight = pygame.sprite.Group()
movingPlatform_list = pygame.sprite.Group()
# 添加精灵到精灵组
blocks.add(block1, block2, block3)
tables.add(table1, table2)
chairLeft.add(chairLeft1, chairLeft2)
chairRight.add(chairRight1, chairRight2)
movingPlatform_list.add(movingPlatform1, movingPlatform2)
# 设置背景色
background_color = (255, 255, 255)
# 游戏主循环
while True:
# 处理事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()