Flutter文字镂空效果实现指南

422 阅读6分钟

📱 引言

哈哈,2019年初我刚入职时,遇到了一个特别的需求:学校的卡片上要有个分类标签,文字部分还得镂空。当时我刚开始接触Flutter,对很多功能都不熟悉,这个需求就一直没能实现,成了我的一个小执念。现在我早已不在那儿工作了,可这两天闲来无事,突然想起了这个事。趁着五一假期,我开始琢磨画笔功能,终于把当年实现不了的功能给实现了😎!

b0b96cf2-a5f8-4ace-9da2-755052b860aa.png

Tip: 这时候可能会有人说:啊,这道题我会,用ShaderMask配置blendMode: BlendMode.srcOut就能实现,但实际上这个组件不能设置圆角,内边距等相关内容,如果这时候添加一个Container那么镂空效果也只能看到Container的颜色,而不能看到最底部的图片

🛠️ 实现原理

文字镂空效果的核心是使用Canvas和自定义绘制(CustomPainter)来创建一个矩形,然后从中"切出"文字形状。我们将使用Flutter的BlendMode.dstOut混合模式来实现这一效果。

🚀 开始实现

步骤1:创建基础应用结构 🏗️

首先,我们需要设置基本的应用结构:

import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Rectangle Text Cutout',
      theme: ThemeData(
        primarySwatch: Colors.teal,
        useMaterial3: true,
      ),
      home: const RectangleDrawingScreen(),
    );
  }
}

这里我们创建了一个基本的MaterialApp,并设置了主题颜色为teal(青色),启用了Material 3设计。

步骤2:创建主屏幕 📱

接下来,我们创建主屏幕,这是一个StatefulWidget,因为我们需要管理多个可变状态:

class RectangleDrawingScreen extends StatefulWidget {
  const RectangleDrawingScreen({super.key});

  @override
  State<RectangleDrawingScreen> createState() => _RectangleDrawingScreenState();
}

class _RectangleDrawingScreenState extends State<RectangleDrawingScreen> {
  // 定义状态变量
  double _cornerRadius = 20.0;
  String _text = "FLUTTER";
  double _fontSize = 60.0;
  Color _rectangleColor = Colors.teal;
  Color _backgroundColor = Colors.white;
  
  // 构建UI...
}

我们定义了几个关键状态变量:

  • _cornerRadius:矩形的圆角半径
  • _text:要镂空的文字
  • _fontSize:文字大小
  • _rectangleColor:矩形的颜色
  • _backgroundColor:背景颜色

步骤3:实现自定义绘制器 🎭

这是实现镂空效果的核心部分 - 自定义绘制器:

class RectangleTextCutoutPainter extends CustomPainter {
  final double cornerRadius;
  final String text;
  final double fontSize;
  final Color rectangleColor;

  RectangleTextCutoutPainter({
    required this.cornerRadius,
    required this.text,
    required this.fontSize,
    required this.rectangleColor,
  });

  @override
  void paint(Canvas canvas, Size size) {
    // 创建矩形区域
    final Rect rect = Rect.fromLTWH(
      20,
      20,
      size.width - 40,
      size.height - 40,
    );

    // 创建圆角矩形
    final RRect roundedRect = RRect.fromRectAndRadius(
      rect,
      Radius.circular(cornerRadius),
    );

    // 设置文字样式
    final textStyle = TextStyle(
      fontSize: fontSize,
      fontWeight: FontWeight.bold,
    );

    final textSpan = TextSpan(
      text: text,
      style: textStyle,
    );

    // 创建文字绘制器
    final textPainter = TextPainter(
      text: textSpan,
      textDirection: TextDirection.ltr,
    );

    // 计算文字位置
    textPainter.layout(
      minWidth: 0,
      maxWidth: size.width,
    );
    final double xCenter = (size.width - textPainter.width) / 2;
    final double yCenter = (size.height - textPainter.height) / 2;

    // 使用图层和混合模式实现镂空效果
    canvas.saveLayer(rect.inflate(20), Paint());
    final Paint rectanglePaint = Paint()
      ..color = rectangleColor
      ..style = PaintingStyle.fill;

    canvas.drawRRect(roundedRect, rectanglePaint);
    final Paint cutoutPaint = Paint()
      ..color = Colors.white
      ..style = PaintingStyle.fill
      ..blendMode = BlendMode.dstOut;

    canvas.saveLayer(rect.inflate(20), cutoutPaint);
    textPainter.paint(canvas, Offset(xCenter, yCenter));
    canvas.restore();
    canvas.restore();
  }

  @override
  bool shouldRepaint(covariant RectangleTextCutoutPainter oldDelegate) {
    return oldDelegate.cornerRadius != cornerRadius ||
        oldDelegate.text != text ||
        oldDelegate.fontSize != fontSize ||
        oldDelegate.rectangleColor != rectangleColor;
  }
}

这个自定义绘制器的工作原理是:

  1. 创建一个圆角矩形
  2. 使用saveLayerBlendMode.dstOut创建一个混合图层
  3. 在矩形上"切出"文字形状
  4. 使用shouldRepaint方法优化重绘性能

步骤4:构建UI界面 💻

现在,让我们实现主界面,包括预览区域和控制面板:

@override
Widget build(BuildContext context) {
  return Scaffold(
    appBar: AppBar(
      title: const Text('Rectangle Text Cutout'),
      backgroundColor: Colors.teal.shade100,
    ),
    body: Column(
      children: [
        // 预览区域
        Expanded(
          child: Container(
            color: Colors.grey[200],
            child: Center(
              child: Stack(
                children: [
                  // 背景图片
                  Positioned.fill(
                    child: Image.network(
                      "https://p6-xtjj-sign.byteimg.com/tos-cn-i-73owjymdk6/d11fee3a97464bca82c9291435cc2a89~tplv-73owjymdk6-jj-mark-v1:0:0:0:0:5o6Y6YeR5oqA5pyv56S-5Yy6IEAg5reh5YaZ5oiQ54Gw:q75.awebp?rk3s=f64ab15b&x-expires=1746213056&x-signature=ylstmk1m2eVeu8bI%2BhDJkVUHe7U%3D",
                      fit: BoxFit.cover,
                    ),
                  ),
                  // 自定义绘制
                  CustomPaint(
                    size: const Size(double.infinity, double.infinity),
                    painter: RectangleTextCutoutPainter(
                      cornerRadius: _cornerRadius,
                      text: _text,
                      fontSize: _fontSize,
                      rectangleColor: _rectangleColor,
                    ),
                  ),
                  // 额外的ShaderMask效果
                  ShaderMask(
                    blendMode: BlendMode.srcOut,
                    child: Text(
                      _text,
                    ),
                    shaderCallback: (bounds) =>
                        LinearGradient(colors: [Colors.black], stops: [0.0])
                            .createShader(bounds),
                  ),
                ],
              ),
            ),
          ),
        ),
        // 控制面板
        Container(
          padding: const EdgeInsets.all(16),
          color: Colors.grey[200],
          child: Column(
            crossAxisAlignment: CrossAxisAlignment.start,
            children: [
              // 圆角控制
              const Text('Corner Radius:', style: TextStyle(fontWeight: FontWeight.bold)),
              Slider(
                value: _cornerRadius,
                min: 0,
                max: 100,
                divisions: 100,
                label: _cornerRadius.round().toString(),
                activeColor: Colors.teal,
                onChanged: (value) {
                  setState(() {
                    _cornerRadius = value;
                  });
                },
              ),
              // 字体大小控制
              const SizedBox(height: 10),
              const Text('Font Size:', style: TextStyle(fontWeight: FontWeight.bold)),
              Slider(
                value: _fontSize,
                min: 20,
                max: 120,
                divisions: 100,
                label: _fontSize.round().toString(),
                activeColor: Colors.teal,
                onChanged: (value) {
                  setState(() {
                    _fontSize = value;
                  });
                },
              ),
              // 文字输入
              const SizedBox(height: 10),
              TextField(
                decoration: const InputDecoration(
                  labelText: 'Text to Cut Out',
                  border: OutlineInputBorder(),
                  focusedBorder: OutlineInputBorder(
                    borderSide: BorderSide(color: Colors.teal),
                  ),
                ),
                onChanged: (value) {
                  setState(() {
                    _text = value;
                  });
                },
                controller: TextEditingController(text: _text),
              ),
              // 矩形颜色选择
              const SizedBox(height: 16),
              Row(
                children: [
                  const Text('Rectangle Color: ', style: TextStyle(fontWeight: FontWeight.bold)),
                  const SizedBox(width: 10),
                  _buildColorButton(Colors.teal),
                  _buildColorButton(Colors.blue),
                  _buildColorButton(Colors.red),
                  _buildColorButton(Colors.purple),
                  _buildColorButton(Colors.orange),
                ],
              ),
              // 背景颜色选择
              const SizedBox(height: 16),
              Row(
                children: [
                  const Text('Background Color: ', style: TextStyle(fontWeight: FontWeight.bold)),
                  const SizedBox(width: 10),
                  _buildBackgroundColorButton(Colors.white),
                  _buildBackgroundColorButton(Colors.grey.shade300),
                  _buildBackgroundColorButton(Colors.yellow.shade100),
                  _buildBackgroundColorButton(Colors.blue.shade100),
                  _buildBackgroundColorButton(Colors.pink.shade100),
                ],
              ),
            ],
          ),
        ),
      ],
    ),
  );
}

步骤5:实现颜色选择按钮 🎨

最后,我们实现颜色选择按钮的构建方法:

Widget _buildColorButton(Color color) {
  return GestureDetector(
    onTap: () {
      setState(() {
        _rectangleColor = color;
      });
    },
    child: Container(
      margin: const EdgeInsets.only(right: 8),
      width: 30,
      height: 30,
      decoration: BoxDecoration(
        color: color,
        shape: BoxShape.circle,
        border: Border.all(
          color: _rectangleColor == color ? Colors.black : Colors.transparent,
          width: 2,
        ),
      ),
    ),
  );
}

Widget _buildBackgroundColorButton(Color color) {
  return GestureDetector(
    onTap: () {
      setState(() {
        _backgroundColor = color;
      });
    },
    child: Container(
      margin: const EdgeInsets.only(right: 8),
      width: 30,
      height: 30,
      decoration: BoxDecoration(
        color: color,
        shape: BoxShape.circle,
        border: Border.all(
          color: _backgroundColor == color ? Colors.black : Colors.transparent,
          width: 2,
        ),
      ),
    ),
  );
}

🔍 关键技术点解析

1. 混合模式(BlendMode)的应用 🧩

在这个效果中,最关键的技术是使用BlendMode.dstOut混合模式。这个混合模式会从目标图像(矩形)中"减去"源图像(文字),从而创建出文字形状的"洞"。

final Paint cutoutPaint = Paint()
  ..color = Colors.white
  ..style = PaintingStyle.fill
  ..blendMode = BlendMode.dstOut;

2. Canvas图层(Layer)的使用 📚

我们使用canvas.saveLayer()canvas.restore()来创建和管理图层,这是实现复杂绘制效果的关键:

canvas.saveLayer(rect.inflate(20), Paint());
// 绘制矩形
canvas.saveLayer(rect.inflate(20), cutoutPaint);
// 绘制文字
canvas.restore();
canvas.restore();

3. 文字居中处理 📏

为了让文字在矩形中居中显示,我们需要计算正确的位置:

final double xCenter = (size.width - textPainter.width) / 2;
final double yCenter = (size.height - textPainter.height) / 2;

🎉 code

为了方便大家查阅,下面贴出完整代码

import 'package:flutter/material.dart';

void main() {
  runApp(const MyApp());
}

class MyApp extends StatelessWidget {
  const MyApp({Key? key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Rectangle Text Cutout',
      theme: ThemeData(
        primarySwatch: Colors.teal,
        useMaterial3: true,
      ),
      home: const RectangleDrawingScreen(),
    );
  }
}

class RectangleDrawingScreen extends StatefulWidget {
  const RectangleDrawingScreen({super.key});

  @override
  State<RectangleDrawingScreen> createState() => _RectangleDrawingScreenState();
}

class _RectangleDrawingScreenState extends State<RectangleDrawingScreen> {
  double _cornerRadius = 20.0;
  String _text = "FLUTTER";
  double _fontSize = 60.0;
  Color _rectangleColor = Colors.teal;
  Color _backgroundColor = Colors.white;

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: const Text('Rectangle Text Cutout'),
        backgroundColor: Colors.teal.shade100,
      ),
      body: Column(
        children: [

          Expanded(
            child: Container(
              color: Colors.grey[200],
              child: Center(
                child: Stack(
                  children: [
                    Positioned.fill(
                      child: Image.network(
                        "https://p6-xtjj-sign.byteimg.com/tos-cn-i-73owjymdk6/d11fee3a97464bca82c9291435cc2a89~tplv-73owjymdk6-jj-mark-v1:0:0:0:0:5o6Y6YeR5oqA5pyv56S-5Yy6IEAg5reh5YaZ5oiQ54Gw:q75.awebp?rk3s=f64ab15b&x-expires=1746213056&x-signature=ylstmk1m2eVeu8bI%2BhDJkVUHe7U%3D",
                        fit: BoxFit.cover,
                      ),
                    ),
                    CustomPaint(
                      size: const Size(double.infinity, double.infinity),
                      painter: RectangleTextCutoutPainter(
                        cornerRadius: _cornerRadius,
                        text: _text,
                        fontSize: _fontSize,
                        rectangleColor: _rectangleColor,
                      ),
                    ),
                    ShaderMask(
                      blendMode: BlendMode.srcOut,
                      child: Text(
                        _text,
                      ),
                      shaderCallback: (bounds) =>
                          LinearGradient(colors: [Colors.black], stops: [0.0])
                              .createShader(bounds),
                    ),
                  ],
                ),
              ),
            ),
          ),
          Container(
            padding: const EdgeInsets.all(16),
            color: Colors.grey[200],
            child: Column(
              crossAxisAlignment: CrossAxisAlignment.start,
              children: [
                const Text('Corner Radius:', style: TextStyle(fontWeight: FontWeight.bold)),
                Slider(
                  value: _cornerRadius,
                  min: 0,
                  max: 100,
                  divisions: 100,
                  label: _cornerRadius.round().toString(),
                  activeColor: Colors.teal,
                  onChanged: (value) {
                    setState(() {
                      _cornerRadius = value;
                    });
                  },
                ),
                const SizedBox(height: 10),
                const Text('Font Size:', style: TextStyle(fontWeight: FontWeight.bold)),
                Slider(
                  value: _fontSize,
                  min: 20,
                  max: 120,
                  divisions: 100,
                  label: _fontSize.round().toString(),
                  activeColor: Colors.teal,
                  onChanged: (value) {
                    setState(() {
                      _fontSize = value;
                    });
                  },
                ),
                const SizedBox(height: 10),
                TextField(
                  decoration: const InputDecoration(
                    labelText: 'Text to Cut Out',
                    border: OutlineInputBorder(),
                    focusedBorder: OutlineInputBorder(
                      borderSide: BorderSide(color: Colors.teal),
                    ),
                  ),
                  onChanged: (value) {
                    setState(() {
                      _text = value;
                    });
                  },
                  controller: TextEditingController(text: _text),
                ),
                const SizedBox(height: 16),
                Row(
                  children: [
                    const Text('Rectangle Color: ', style: TextStyle(fontWeight: FontWeight.bold)),
                    const SizedBox(width: 10),
                    _buildColorButton(Colors.teal),
                    _buildColorButton(Colors.blue),
                    _buildColorButton(Colors.red),
                    _buildColorButton(Colors.purple),
                    _buildColorButton(Colors.orange),
                  ],
                ),
                const SizedBox(height: 16),
                Row(
                  children: [
                    const Text('Background Color: ', style: TextStyle(fontWeight: FontWeight.bold)),
                    const SizedBox(width: 10),
                    _buildBackgroundColorButton(Colors.white),
                    _buildBackgroundColorButton(Colors.grey.shade300),
                    _buildBackgroundColorButton(Colors.yellow.shade100),
                    _buildBackgroundColorButton(Colors.blue.shade100),
                    _buildBackgroundColorButton(Colors.pink.shade100),
                  ],
                ),
              ],
            ),
          ),
        ],
      ),
    );
  }

  Widget _buildColorButton(Color color) {
    return GestureDetector(
      onTap: () {
        setState(() {
          _rectangleColor = color;
        });
      },
      child: Container(
        margin: const EdgeInsets.only(right: 8),
        width: 30,
        height: 30,
        decoration: BoxDecoration(
          color: color,
          shape: BoxShape.circle,
          border: Border.all(
            color: _rectangleColor == color ? Colors.black : Colors.transparent,
            width: 2,
          ),
        ),
      ),
    );
  }

  Widget _buildBackgroundColorButton(Color color) {
    return GestureDetector(
      onTap: () {
        setState(() {
          _backgroundColor = color;
        });
      },
      child: Container(
        margin: const EdgeInsets.only(right: 8),
        width: 30,
        height: 30,
        decoration: BoxDecoration(
          color: color,
          shape: BoxShape.circle,
          border: Border.all(
            color: _backgroundColor == color ? Colors.black : Colors.transparent,
            width: 2,
          ),
        ),
      ),
    );
  }
}

class RectangleTextCutoutPainter extends CustomPainter {
  final double cornerRadius;
  final String text;
  final double fontSize;
  final Color rectangleColor;

  RectangleTextCutoutPainter({
    required this.cornerRadius,
    required this.text,
    required this.fontSize,
    required this.rectangleColor,
  });

  @override
  void paint(Canvas canvas, Size size) {
    final Rect rect = Rect.fromLTWH(
      20,
      20,
      size.width - 40,
      size.height - 40,
    );

    final RRect roundedRect = RRect.fromRectAndRadius(
      rect,
      Radius.circular(cornerRadius),
    );

    final textStyle = TextStyle(
      fontSize: fontSize,
      fontWeight: FontWeight.bold,
    );

    final textSpan = TextSpan(
      text: text,
      style: textStyle,
    );

    final textPainter = TextPainter(
      text: textSpan,
      textDirection: TextDirection.ltr,
    );

    textPainter.layout(
      minWidth: 0,
      maxWidth: size.width,
    );
    final double xCenter = (size.width - textPainter.width) / 2;
    final double yCenter = (size.height - textPainter.height) / 2;

    canvas.saveLayer(rect.inflate(20), Paint());
    final Paint rectanglePaint = Paint()
      ..color = rectangleColor
      ..style = PaintingStyle.fill;

    canvas.drawRRect(roundedRect, rectanglePaint);
    final Paint cutoutPaint = Paint()
      ..color = Colors.white
      ..style = PaintingStyle.fill
      ..blendMode = BlendMode.dstOut;

    canvas.saveLayer(rect.inflate(20), cutoutPaint);
    textPainter.paint(canvas, Offset(xCenter, yCenter));
    canvas.restore();
    canvas.restore();
  }

  @override
  bool shouldRepaint(covariant RectangleTextCutoutPainter oldDelegate) {
    return oldDelegate.cornerRadius != cornerRadius ||
        oldDelegate.text != text ||
        oldDelegate.fontSize != fontSize ||
        oldDelegate.rectangleColor != rectangleColor;
  }
}

你可以进一步扩展这个效果,例如添加动画、使用自定义字体、或者结合其他绘制效果来创造更加独特的视觉体验。

希望这篇教程对你有所帮助!如果你有任何问题或想法,欢迎在评论区留言。祝你编码愉快!🚀