主脏canvas双图层实现图片查看组件【流畅、附源码】(支持标注、缩放、拖拽,修改,删除,拖拽移动,修改框框大小)后续优化中
前言
在工业质检领域的智能化转型浪潮中,面临一个典型的可视化需求场景:通过计算机视觉算法检测出产品表面瑕疵后,需要在前端界面高精度还原检测结果,实现瑕疵位置的可视化标注与交互式查验。
思路
需求需要展示高分辨率图片,并且标注出算法检测到的瑕疵位置,我才用了
vue3+canvas来实现当前的需求功能,使用ElementUI弹窗组件,弹窗组件内部有个div,div包含Canvas容器,用来显示图片和瑕疵标注,canvas本身没有滚动属性,我设置canvas的宽高大于外面盒子的宽高,使其包含canvas的div出现滚动,再通过监听div的handleMouseDown,handleMouseMove,handleMouseUp【mousedown,mousemove,mouseupmouseleave】来假象控制canvas的移动。缩放与放大通过监听wheel滚轮事件触发,计算缩放系数,计算鼠标相对于canvas左上角的位置,根据缩放系数更新缩放的比例,根据鼠标位置调整图片位置即可。
效果
位置标注效果
放大标注不偏移效果
拖拽移动不偏移效果
删除
修改瑕疵信息
拖拽移动框
拖拽缩放框框
![Vue3 + TypeScript 实现图片查看弹窗组件(支持标注、缩放、拖拽,修改,删除,拖拽移动,修改框框大小)
使用脏图层的优化矩形框拖拽效果(流畅)
功能概述
本组件实现了一个 支持缩放拖拽的图片标注查看器,主要功能包括:。
全屏弹窗模式:基于 Element UI 的 Dialog 组件实现。
超高分辨率支持:Canvas 画布尺寸 10000x10000。
动态缩放:鼠标滚轮缩放(带中心点跟随)。
自由拖拽:按住鼠标拖动查看图片不同区域。
瑕疵标注显示:绘制矩形框+文字标注。
状态重置:关闭弹窗时自动重置缩放和位置。
性能优化:禁用图像平滑处理,保持高清显示。
技术栈
- Vue3:组合式 API + TypeScript
- Element Plus:弹窗组件
- Canvas:核心绘图逻辑
- Pinia:状态管理(瑕疵数据)
核心实现解析
画布初始化
组件通过 props 接收图片路径 imageSrc,并将其加载到 <canvas> 元素中,使用 reactive 管理图片状态(如缩放比例、坐标等)。图片加载完成后调用 drawImage 方法绘制图片。
const loadImageToCanvas = () => {
const canvas = myCanvas.value!;
canvas.width = 10000; // 固定画布尺寸
canvas.height = 10000;
// 高质量渲染配置
const ctx = canvas.getContext("2d")!;
ctx.imageSmoothingEnabled = false;
ctx.imageSmoothingQuality = "high";
// 图片加载逻辑
imgState.img.src = props.imageSrc;
imgState.img.onload = () => {
// 初始位置计算
imgState.x = (canvas.width - img.width * scale) / 2;
imgState.y = (canvas.height - img.height * scale) / 2;
drawImage(ctx);
};
};
动态缩放实现
使用 wheel 事件监听滚轮操作,根据鼠标位置动态调整图片的缩放中心。
const handleWheel = (event: WheelEvent) => {
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 缩放系数
// 计算鼠标相对位置
const rect = canvas.getBoundingClientRect();
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 应用缩放
imgState.scale *= zoomFactor;
// 调整图片位置保持中心点
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界约束
imgState.x = Math.max(0, Math.min(imgState.x, canvas.width - scaledWidth));
drawImage(ctx); // 重绘
};
拖拽滚动逻辑
使用 mousedown、mousemove 和 mouseup 事件实现拖拽功能。动态更新画布的滚动位置。
// 鼠标按下记录初始状态
const handleMouseDown = (e: MouseEvent) => {
isDragging = true;
startX = e.pageX;
startY = e.pageY;
};
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging) return;
container.scrollLeft = startScrollLeft - (e.pageX - startX);
container.scrollTop = startScrollTop - (e.pageY - startY);
};
const handleMouseUp = () => {
isDragging = false;
};
标注绘制流程
组件支持接收标注数据 defectCoordinates,并在图片上绘制矩形框和文字标注,根据 classID 查找对应的瑕疵信息(如名称、颜色)。使用 strokeRect 绘制矩形框,fillText 添加文字标注。
const drawImage = (ctx: CanvasRenderingContext2D) => {
// 绘制基础图片
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale);
// 循环绘制所有标注
props.defectCoordinates.forEach(item => {
// 解析坐标
const [x1, y1, x2, y2] = item.bbox;
// 绘制矩形框
ctx.strokeStyle = `rgb(${color})`;
ctx.strokeRect(x1*scale, y1*scale, width*scale, height*scale);
// 绘制居中文字
ctx.fillText(label, centerX, y1*scale - 5);
});
};
事件监听与清理
为了防止内存泄漏,组件在弹窗关闭时会移除所有事件监听器,并清空画布状态。
watch(() => props.visible, async (newVal) => {
dialogVisible.value = newVal;
if (newVal) {
await nextTick();
loadImageToCanvas();
myCanvas.value.addEventListener("wheel", handleWheel);
} else {
myCanvas.value.removeEventListener("wheel", handleWheel);
clearCanvas();
}
});
关键问题解决方案
1. 高清渲染优化
// 禁用抗锯齿
ctx.imageSmoothingEnabled = false;
// 设置高质量缩放
ctx.imageSmoothingQuality = "high";
2. 状态管理
// 使用 reactive 管理图片状态
let imgState = reactive({
img: new Image(),
scale: 0.245,
x: 0,
y: 0
});
// 清空时保持响应式
const clearCanvas = () => {
Object.assign(imgState, {
img: new Image(),
scale: 0.245,
x: 0,
y: 0
});
};
总体代码【复制即可使用】:
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
>
<canvas ref="myCanvas" style="width: 10000px; height: 10000px"></canvas>
</div>
</el-dialog>
</div>
</template>
<script lang="ts" setup >
import { nextTick, onMounted, watch, reactive } from "vue";
import { ref } from "vue";
import { useAuthStore } from "../../stores/auth";
const authStore = useAuthStore();
// console.log("authStore", authStore.defectList);
// 定义 defectCoordinates 的类型
interface DefectCoordinate {
bbox: [number, number, number, number]; // 确保 bbox 是一个包含四个数字的数组
classID: number; // 标注类别 ID
confidence: number; // 置信度
}
// 定义 Props
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
imageSrc: {
type: String,
required: true,
},
defectCoordinates: {
type: Array as () => DefectCoordinate[],
default: () => [],
},
});
// 定义 Emits
const emit = defineEmits(["update:visible"]);
const canvasBox = ref();
const dialogVisible: any = ref(false);
const myCanvas = ref<HTMLCanvasElement | null>(null);
// 图片状态
let imgState: any = reactive({
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
});
let isDragging = false;
let startX = 0;
let startY = 0;
let startScrollLeft = 0;
let startScrollTop = 0;
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
imgState.img.src = props.imageSrc;
imgState.img.onload = () => {
// 初始化图片位置和缩放比例
// imgState.scale = Math.min(
// canvas.width / imgState.img.width,
// canvas.height / imgState.img.height
// );
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D) => {
const { img, scale, x, y, rectangles } = imgState;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale);
for (let i = 0; i < props.defectCoordinates.length; i++) {
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
ctx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
ctx.lineWidth = 1;
// 绘制矩形
ctx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 16; // 假设原始字体大小为 14px
ctx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
ctx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
ctx.textAlign = "center"; // 文字水平居中
ctx.textBaseline = "bottom"; // 文字垂直对齐方式
ctx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
// 根据Id查找瑕疵信息
function findBlemishNameBySort(classIdValue: string) {
const foundItem = authStore.defectList.find(
(item: any) => item.classId === classIdValue
);
return foundItem ? foundItem : null;
}
};
// 鼠标按下时
const handleMouseDown = (e: MouseEvent) => {
isDragging = true;
const container = canvasBox.value as HTMLElement;
// 记录初始值
startX = e.pageX;
startY = e.pageY;
startScrollLeft = container.scrollLeft;
startScrollTop = container.scrollTop;
// 更改鼠标样式
container.style.cursor = "grabbing";
};
// 鼠标移动时
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging) return;
const container = canvasBox.value as HTMLElement;
// 计算鼠标移动的距离
const deltaX = e.pageX - startX;
const deltaY = e.pageY - startY;
// 更新滚动位置
container.scrollLeft = startScrollLeft - deltaX;
container.scrollTop = startScrollTop - deltaY;
};
// 鼠标释放时
const handleMouseUp = () => {
isDragging = false;
const container = canvasBox.value as HTMLElement;
// 恢复鼠标样式
container.style.cursor = "grab";
};
// 处理滚轮缩放
const handleWheel = (event: WheelEvent) => {
event.preventDefault();
const canvas: any = myCanvas.value;
if (!canvas) return;
// getBoundingClientRect
const rect: any = canvas.getBoundingClientRect();
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 放大或缩小因子
// 计算鼠标相对于canvas左上角的位置
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 更新缩放比例
imgState.scale *= zoomFactor;
// 根据鼠标位置调整图片位置
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界限制
const scaledWidth = imgState.img.width * imgState.scale;
const scaledHeight = imgState.img.height * imgState.scale;
imgState.x = Math.min(Math.max(imgState.x, 0), canvas.width - scaledWidth);
imgState.y = Math.min(Math.max(imgState.y, 0), canvas.height - scaledHeight);
// console.log("imgState.scale", imgState.scale);
drawImage(canvas.getContext("2d"));
};
// 清空画布
const clearCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
imgState = {
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
};
isDragging = false;
startX = 0;
startY = 0;
startScrollLeft = 0;
startScrollTop = 0;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空画布内容
const container = canvasBox.value as HTMLElement;
// 更新滚动位置
container.scrollLeft = 0;
container.scrollTop = 0;
};
// 监听父组件传递的 visible 状态变化
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.addEventListener("wheel", handleWheel);
myCanvas.value.addEventListener("mousedown", handleMouseDown);
myCanvas.value.addEventListener("mousemove", handleMouseMove);
myCanvas.value.addEventListener("mouseup", handleMouseUp);
myCanvas.value.addEventListener("mouseleave", handleMouseUp);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.removeEventListener("wheel", handleWheel);
myCanvas.value.removeEventListener("mousedown", handleMouseDown);
myCanvas.value.removeEventListener("mousemove", handleMouseMove);
myCanvas.value.removeEventListener("mouseup", handleMouseUp);
myCanvas.value.removeEventListener("mouseleave", handleMouseUp);
}
}
}
);
const handleClose = () => {
dialogVisible.value = false;
// 清空画布,初始化画布数据
clearCanvas();
};
// 当弹窗关闭时,通知父组件更新状态
watch(dialogVisible, (newVal) => {
if (!newVal) {
emit("update:visible", false);
}
});
</script>
<style lang="scss" scoped>
.content-box {
width: 100%;
height: 100%;
background: white;
}
.canvas-container {
width: 100%; /* 容器宽度 */
height: calc(100vh); /* 容器高度 */
overflow: auto; /* 显示滚动条 */
// border: 1px solid #ccc; /* 边框样式 */
padding-left: 30%;
cursor: grab; /* 默认鼠标样式 */
// background: rgba(19, 19, 19, 0.7);
overflow-x: hidden;
overflow-y: hidden;
margin-top: 10px;
}
canvas {
display: block; /* 避免默认的 inline-block 导致的布局问题 */
}
::v-deep .el-dialog.is-fullscreen {
background: rgba(19, 19, 19, 0.7);
}
::v-deep .el-dialog {
padding: 0 !important;
}
::v-deep .el-dialog__header {
display: none;
}
.close-icon {
position: absolute;
right: 10px;
top: 5px;
cursor: pointer;
color: #fff;
font-size: 40px !important;
}
.close-icon:hover {
color: #165dff !important;
}
</style>
V1.0版本,图片加载瑕疵绘画
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
>
<canvas ref="myCanvas" style="width: 10000px; height: 10000px"></canvas>
</div>
</el-dialog>
</div>
</template>
<script lang="ts" setup >
import { nextTick, onMounted, watch, reactive } from "vue";
import { ref } from "vue";
import { useAuthStore } from "../../stores/auth";
const authStore = useAuthStore();
// console.log("authStore", authStore.defectList);
// 定义 defectCoordinates 的类型
interface DefectCoordinate {
bbox: [number, number, number, number]; // 确保 bbox 是一个包含四个数字的数组
classID: number; // 标注类别 ID
confidence: number; // 置信度
}
// 定义 Props
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
imageSrc: {
type: String,
required: true,
},
defectCoordinates: {
type: Array as () => DefectCoordinate[],
default: () => [],
},
});
// 定义 Emits
const emit = defineEmits(["update:visible"]);
const canvasBox = ref();
const dialogVisible: any = ref(false);
const myCanvas = ref<HTMLCanvasElement | null>(null);
// 图片状态
let imgState: any = reactive({
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
});
let isDragging = false;
let startX = 0;
let startY = 0;
let startScrollLeft = 0;
let startScrollTop = 0;
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
imgState.img.src = props.imageSrc;
imgState.img.onload = () => {
// 初始化图片位置和缩放比例
// imgState.scale = Math.min(
// canvas.width / imgState.img.width,
// canvas.height / imgState.img.height
// );
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D) => {
const { img, scale, x, y, rectangles } = imgState;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale);
for (let i = 0; i < props.defectCoordinates.length; i++) {
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
ctx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
ctx.lineWidth = 1;
// 绘制矩形
ctx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 16; // 假设原始字体大小为 14px
ctx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
ctx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
ctx.textAlign = "center"; // 文字水平居中
ctx.textBaseline = "bottom"; // 文字垂直对齐方式
ctx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
// 根据Id查找瑕疵信息
function findBlemishNameBySort(classIdValue: string) {
const foundItem = authStore.defectList.find(
(item: any) => item.classId === classIdValue
);
return foundItem ? foundItem : null;
}
};
// 鼠标按下时
const handleMouseDown = (e: MouseEvent) => {
isDragging = true;
const container = canvasBox.value as HTMLElement;
// 记录初始值
startX = e.pageX;
startY = e.pageY;
startScrollLeft = container.scrollLeft;
startScrollTop = container.scrollTop;
// 更改鼠标样式
container.style.cursor = "grabbing";
};
// 鼠标移动时
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging) return;
const container = canvasBox.value as HTMLElement;
// 计算鼠标移动的距离
const deltaX = e.pageX - startX;
const deltaY = e.pageY - startY;
// 更新滚动位置
container.scrollLeft = startScrollLeft - deltaX;
container.scrollTop = startScrollTop - deltaY;
};
// 鼠标释放时
const handleMouseUp = () => {
isDragging = false;
const container = canvasBox.value as HTMLElement;
// 恢复鼠标样式
container.style.cursor = "grab";
};
// 处理滚轮缩放
const handleWheel = (event: WheelEvent) => {
event.preventDefault();
const canvas: any = myCanvas.value;
if (!canvas) return;
// getBoundingClientRect
const rect: any = canvas.getBoundingClientRect();
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 放大或缩小因子
// 计算鼠标相对于canvas左上角的位置
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 更新缩放比例
imgState.scale *= zoomFactor;
// 根据鼠标位置调整图片位置
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界限制
const scaledWidth = imgState.img.width * imgState.scale;
const scaledHeight = imgState.img.height * imgState.scale;
imgState.x = Math.min(Math.max(imgState.x, 0), canvas.width - scaledWidth);
imgState.y = Math.min(Math.max(imgState.y, 0), canvas.height - scaledHeight);
// console.log("imgState.scale", imgState.scale);
drawImage(canvas.getContext("2d"));
};
// 清空画布
const clearCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
imgState = {
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
};
isDragging = false;
startX = 0;
startY = 0;
startScrollLeft = 0;
startScrollTop = 0;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空画布内容
const container = canvasBox.value as HTMLElement;
// 更新滚动位置
container.scrollLeft = 0;
container.scrollTop = 0;
};
// 监听父组件传递的 visible 状态变化
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.addEventListener("wheel", handleWheel);
myCanvas.value.addEventListener("mousedown", handleMouseDown);
myCanvas.value.addEventListener("mousemove", handleMouseMove);
myCanvas.value.addEventListener("mouseup", handleMouseUp);
myCanvas.value.addEventListener("mouseleave", handleMouseUp);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.removeEventListener("wheel", handleWheel);
myCanvas.value.removeEventListener("mousedown", handleMouseDown);
myCanvas.value.removeEventListener("mousemove", handleMouseMove);
myCanvas.value.removeEventListener("mouseup", handleMouseUp);
myCanvas.value.removeEventListener("mouseleave", handleMouseUp);
}
}
}
);
const handleClose = () => {
dialogVisible.value = false;
// 清空画布,初始化画布数据
clearCanvas();
};
// 当弹窗关闭时,通知父组件更新状态
watch(dialogVisible, (newVal) => {
if (!newVal) {
emit("update:visible", false);
}
});
</script>
<style lang="scss" scoped>
.content-box {
width: 100%;
height: 100%;
background: white;
}
.canvas-container {
width: 100%; /* 容器宽度 */
height: calc(100vh); /* 容器高度 */
overflow: auto; /* 显示滚动条 */
// border: 1px solid #ccc; /* 边框样式 */
padding-left: 30%;
cursor: grab; /* 默认鼠标样式 */
// background: rgba(19, 19, 19, 0.7);
overflow-x: hidden;
overflow-y: hidden;
margin-top: 10px;
}
canvas {
display: block; /* 避免默认的 inline-block 导致的布局问题 */
}
::v-deep .el-dialog.is-fullscreen {
background: rgba(19, 19, 19, 0.7);
}
::v-deep .el-dialog {
padding: 0 !important;
}
::v-deep .el-dialog__header {
display: none;
}
.close-icon {
position: absolute;
right: 10px;
top: 5px;
cursor: pointer;
color: #fff;
font-size: 40px !important;
}
.close-icon:hover {
color: #165dff !important;
}
</style>
V1.1优化拖拽,编辑,删除,缩放代码
包含删除,编辑如下
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
>
<canvas ref="myCanvas" style="width: 10000px; height: 10000px"></canvas>
</div>
</el-dialog>
</div>
</template>
<script lang="ts" setup >
import { nextTick, onMounted, watch, reactive } from "vue";
import { ref } from "vue";
import { useAuthStore } from "../../stores/auth";
const authStore = useAuthStore();
// 定义 defectCoordinates 的类型
interface DefectCoordinate {
bbox: [number, number, number, number]; // 确保 bbox 是一个包含四个数字的数组
classID: number; // 标注类别 ID
confidence: number; // 置信度
xcID?: number;
}
// 定义 Props
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
imageSrc: {
type: String,
required: true,
},
defectCoordinates: {
type: Array as () => DefectCoordinate[],
default: () => [],
},
});
// 定义 Emits
const emit = defineEmits(["update:visible"]);
const canvasBox = ref();
let clientX = 0; // 记录当前鼠标双击的X值
let clientY = 0; // 记录当前鼠标双击的Y值
let editingIndex: number | null = null; // 当前正在编辑的标注索引
const dialogVisible: any = ref(false); // 是否打开图片预览窗口
const myCanvas = ref<HTMLCanvasElement | null>(null);
const rightClickedIndex = ref<number | null>(null); // 右键点击标注的索引
// 新增状态变量
const selectedBoxIndex = ref<number | null>(null); // 当前选中的标注框索引
const isDraggingBox = ref(false); // 是否正在拖拽标注框
const isResizingBox = ref(false); // 是否正在调整标注框大小
const resizeHandle = ref<
"top-left" | "top-right" | "bottom-left" | "bottom-right" | null
>(null); // 当前调整的角点
// 图片状态
let imgState: any = reactive({
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
});
let isDragging = false;
let startX = 0;
let startY = 0;
let startScrollLeft = 0;
let startScrollTop = 0;
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
// imgState.img.src = props.imageSrc; http://localhost:8888/
imgState.img.src = "http://localhost:8888/Image_20250306140749112.bmp";
imgState.img.onload = () => {
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
// 右键点击时触发的函数
const handleContextMenu = (e: MouseEvent) => {
e.preventDefault(); // 阻止默认菜单弹出
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
// const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被右键点击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
console.log("被右键点击的标注文字:", clickedLabel);
if (clickedLabel) {
// 如果找到对应的标注文字,记录其索引
rightClickedIndex.value = clickedLabel.index;
// 创建删除按钮
createDeleteButton(e.clientX, e.clientY);
}
};
// 创建删除按钮
const createDeleteButton = (x: number, y: number) => {
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
const canvas: any = myCanvas.value;
const ctx = canvas.getContext("2d");
// 移除已有的删除按钮
let existingButton = document.getElementById("DELETEBUTTON");
if (existingButton) existingButton.remove();
// 创建新的删除按钮
const button = document.createElement("button");
// button.id = "deleteButton";
button.id = "DELETEBUTTON";
button.innerText = "删除";
button.style.zIndex = "9999";
button.style.width = "60px";
button.style.position = "absolute";
button.style.left = `${clientX}px`;
button.style.top = `${clientY + 5}px`;
console.log("我被执行了", clientX, clientY);
// 监听删除按钮的点击事件
button.addEventListener("click", () => {
if (rightClickedIndex.value !== null) {
// 删除对应索引的标注信息
props.defectCoordinates.splice(rightClickedIndex.value, 1);
rightClickedIndex.value = null;
// 重新绘制画布
drawImage(ctx!);
// 移除删除按钮
button.remove();
}
});
// 将删除按钮添加到 DOM 中
document.body.appendChild(button);
};
// 根据Id查找瑕疵信息
function findBlemishNameBySort(classIdValue: string) {
const foundItem = authStore.defectList.find(
(item: any) => item.classId === classIdValue
);
return foundItem ? foundItem : null;
}
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D) => {
const { img, scale, x, y, rectangles } = imgState;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale);
for (let i = 0; i < props.defectCoordinates.length; i++) {
props.defectCoordinates[i].xcID = i;
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
ctx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
ctx.lineWidth = 1;
// 绘制矩形
ctx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 20; // 假设原始字体大小为 14px
ctx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
ctx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
ctx.textAlign = "center"; // 文字水平居中
ctx.textBaseline = "bottom"; // 文字垂直对齐方式
ctx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
};
// 鼠标按下时
const handleMouseDown = (e: MouseEvent) => {
isDragging = true;
const container = canvasBox.value as HTMLElement;
// 记录初始值
startX = e.pageX;
startY = e.pageY;
startScrollLeft = container.scrollLeft;
startScrollTop = container.scrollTop;
// 更改鼠标样式
container.style.cursor = "grabbing";
};
// 鼠标移动时
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging) return;
const container = canvasBox.value as HTMLElement;
// 计算鼠标移动的距离
const deltaX = e.pageX - startX;
const deltaY = e.pageY - startY;
// 更新滚动位置
container.scrollLeft = startScrollLeft - deltaX;
container.scrollTop = startScrollTop - deltaY;
};
// 鼠标释放时
const handleMouseUp = () => {
isDragging = false;
const container = canvasBox.value as HTMLElement;
// 恢复鼠标样式
container.style.cursor = "grab";
};
// 处理滚轮缩放
const handleWheel = (event: WheelEvent) => {
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
event.preventDefault();
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect: any = canvas.getBoundingClientRect();
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 放大或缩小因子
// 计算鼠标相对于canvas左上角的位置
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 更新缩放比例
imgState.scale *= zoomFactor;
// 根据鼠标位置调整图片位置
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界限制
const scaledWidth = imgState.img.width * imgState.scale;
const scaledHeight = imgState.img.height * imgState.scale;
imgState.x = Math.min(Math.max(imgState.x, 0), canvas.width - scaledWidth);
imgState.y = Math.min(Math.max(imgState.y, 0), canvas.height - scaledHeight);
drawImage(canvas.getContext("2d"));
};
// 清空画布
const clearCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
imgState = {
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
};
isDragging = false;
startX = 0;
startY = 0;
startScrollLeft = 0;
startScrollTop = 0;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空画布内容
const container = canvasBox.value as HTMLElement;
// 更新滚动位置
container.scrollLeft = 0;
container.scrollTop = 0;
};
// 双击唤醒输入框
const handleDblClick = (e: MouseEvent) => {
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被双击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
if (clickedLabel) {
// 如果找到对应的标注文字,进入编辑模式
enterEditMode(clickedLabel);
}
};
const findClickedLabel = (mouseX: number, mouseY: number) => {
for (let i = 0; i < props.defectCoordinates.length; i++) {
const item = props.defectCoordinates[i];
const [x1, y1, x2, y2] = item.bbox;
// 计算文字位置
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 假设文字宽度为 100px,高度为 20px(根据实际字体大小调整)
const textWidth = 100;
const textHeight = 20;
// 判断鼠标位置是否在文字范围内
if (
mouseX >= textX - textWidth / 2 &&
mouseX <= textX + textWidth / 2 &&
mouseY >= textY - textHeight &&
mouseY <= textY
) {
return { index: i, item }; // 返回被点击的标注信息及其索引
}
}
return null; // 没有找到匹配的标注文字
};
// 输入框的定位
const enterEditMode = (clickedLabel: {
index: number;
item: DefectCoordinate;
}) => {
editingIndex = clickedLabel.index;
// 创建一个下拉选择框
const select = document.createElement("select");
select.id = "DBSELECT";
select.style.position = "absolute";
select.style.left = `${clientX}px`;
select.style.top = `${clientY}px`;
// 设置下拉框的样式
select.style.width = "150px"; // 根据实际需求调整宽度
select.style.height = "30px"; // 根据实际需求调整高度
select.style.background = "#FFF";
select.style.zIndex = "999999";
// 动态生成下拉选项
authStore.defectList.forEach((defect: any) => {
const option = document.createElement("option");
option.value = defect.classId; // 使用 classId 作为选项值
option.textContent = defect.blemishName; // 显示瑕疵名称
select.appendChild(option);
});
// 设置默认选中项
const currentClassId = String(clickedLabel.item.classID);
select.value = currentClassId;
// 添加到 DOM 中
document.body.appendChild(select);
// 聚焦下拉框
select.focus();
// 监听下拉框的改变事件
const handleChange = () => {
// 更新标注的 classID
const newClassId = select.value;
updateLabelClassId(editingIndex!, newClassId);
// 移除下拉框
select.remove();
editingIndex = null;
};
select.addEventListener("change", handleChange);
select.addEventListener("blur", handleChange); // 失去焦点时也触发更新
};
const updateLabelClassId = (index: number, newClassId: string) => {
// 更新缺陷坐标的 classID
props.defectCoordinates[index].classID = Number(newClassId);
// 重新绘制画布
// drawImage(myCanvas.value!.getContext("2d"));
const canvasContext = myCanvas.value?.getContext("2d");
if (canvasContext) {
drawImage(canvasContext);
} else {
console.error("无法获取 Canvas 的 2D 上下文");
}
};
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.addEventListener("wheel", handleWheel);
myCanvas.value.addEventListener("mousedown", handleMouseDown);
myCanvas.value.addEventListener("mousemove", handleMouseMove);
myCanvas.value.addEventListener("mouseup", handleMouseUp);
myCanvas.value.addEventListener("mouseleave", handleMouseUp);
myCanvas.value.addEventListener("dblclick", handleDblClick); // 添加双击事件
myCanvas.value?.addEventListener("contextmenu", handleContextMenu);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.removeEventListener("wheel", handleWheel);
myCanvas.value.removeEventListener("mousedown", handleMouseDown);
myCanvas.value.removeEventListener("mousemove", handleMouseMove);
myCanvas.value.removeEventListener("mouseup", handleMouseUp);
myCanvas.value.removeEventListener("mouseleave", handleMouseUp);
myCanvas.value.removeEventListener("dblclick", handleDblClick); // 移除双击事件
// 弹窗关闭的时候,销毁canvas操作中产生的DOM元素
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
}
}
}
);
const handleClose = () => {
dialogVisible.value = false;
// 清空画布,初始化画布数据
clearCanvas();
};
// 当弹窗关闭时,通知父组件更新状态
watch(dialogVisible, (newVal) => {
if (!newVal) {
emit("update:visible", false);
}
});
</script>
<style lang="scss" scoped>
.content-box {
width: 100%;
height: 100%;
background: white;
}
.canvas-container {
width: 100%; /* 容器宽度 */
height: calc(100vh); /* 容器高度 */
overflow: auto; /* 显示滚动条 */
// border: 1px solid #ccc; /* 边框样式 */
padding-left: 30%;
cursor: grab; /* 默认鼠标样式 */
// background: rgba(19, 19, 19, 0.7);
overflow-x: hidden;
overflow-y: hidden;
margin-top: 10px;
}
canvas {
display: block; /* 避免默认的 inline-block 导致的布局问题 */
}
::v-deep .el-dialog.is-fullscreen {
background: rgba(19, 19, 19, 0.7);
}
::v-deep .el-dialog {
padding: 0 !important;
}
::v-deep .el-dialog__header {
display: none;
}
.close-icon {
position: absolute;
right: 10px;
top: 5px;
cursor: pointer;
color: #fff;
font-size: 40px !important;
}
.close-icon:hover {
color: #165dff !important;
}
</style>
V1.2版本,基于1.1版本添加瑕疵信息框缩放及其位置移动操作
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
>
<canvas ref="myCanvas" style="width: 10000px; height: 10000px"></canvas>
</div>
</el-dialog>
</div>
</template>
<script lang="ts" setup >
import { nextTick, onMounted, watch, reactive } from "vue";
import { ref } from "vue";
import { useAuthStore } from "../../stores/auth";
import _ from "lodash";
const authStore = useAuthStore();
// 定义 defectCoordinates 的类型
interface DefectCoordinate {
bbox: [number, number, number, number]; // 确保 bbox 是一个包含四个数字的数组
classID: number; // 标注类别 ID
confidence: number; // 置信度
xcID?: number;
}
// 定义 Props
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
imageSrc: {
type: String,
required: true,
},
defectCoordinates: {
type: Array as () => DefectCoordinate[],
default: () => [],
},
});
// 定义 Emits
const emit = defineEmits(["update:visible"]);
const canvasBox = ref();
let clientX = 0; // 记录当前鼠标双击的X值
let clientY = 0; // 记录当前鼠标双击的Y值
let editingIndex: number | null = null; // 当前正在编辑的标注索引
const dialogVisible: any = ref(false); // 是否打开图片预览窗口
const myCanvas = ref<HTMLCanvasElement | null>(null);
const rightClickedIndex = ref<number | null>(null); // 右键点击标注的索引
// 新增状态变量
const selectedBoxIndex = ref<number | null>(null); // 当前选中的标注框索引
const isDraggingBox = ref(false); // 是否正在拖拽标注框
const isResizingBox = ref(false); // 是否正在调整标注框大小
const resizeHandle = ref<
"top-left" | "top-right" | "bottom-left" | "bottom-right" | null
>(null); // 当前调整的角点
// 图片状态
let imgState: any = reactive({
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
});
let isDragging = false;
let startX = 0;
let startY = 0;
let startScrollLeft = 0;
let startScrollTop = 0;
// 判断鼠标点击位置是否在某个标注框内
const findClickedBox = (mouseX: number, mouseY: number) => {
for (let i = 0; i < props.defectCoordinates.length; i++) {
const item = props.defectCoordinates[i];
const [x1, y1, x2, y2] = item.bbox;
// 计算标注框的边界
const rectX = Math.min(x1, x2) * imgState.scale;
const rectY = Math.min(y1, y2) * imgState.scale;
const rectWidth = Math.abs(x2 - x1) * imgState.scale;
const rectHeight = Math.abs(y2 - y1) * imgState.scale;
// 判断是否点击了标注框的中心区域
if (
mouseX >= rectX &&
mouseX <= rectX + rectWidth &&
mouseY >= rectY &&
mouseY <= rectY + rectHeight
) {
return { index: i, handle: null }; // 返回标注框索引及操作类型
}
// 判断是否点击了标注框的角点
const handles = [
{ type: "top-left", x: rectX, y: rectY },
{ type: "top-right", x: rectX + rectWidth, y: rectY },
{ type: "bottom-left", x: rectX, y: rectY + rectHeight },
{ type: "bottom-right", x: rectX + rectWidth, y: rectY + rectHeight },
];
for (const handle of handles) {
if (
mouseX >= handle.x - 5 &&
mouseX <= handle.x + 5 &&
mouseY >= handle.y - 5 &&
mouseY <= handle.y + 5
) {
return { index: i, handle: handle.type as typeof resizeHandle.value };
}
}
}
return null; // 没有找到匹配的标注框
};
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
// imgState.img.src = props.imageSrc; http://localhost:8888/
imgState.img.src = "http://localhost:8888/Image_20250306140749112.bmp";
imgState.img.onload = () => {
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
// 右键点击时触发的函数
const handleContextMenu = (e: MouseEvent) => {
e.preventDefault(); // 阻止默认菜单弹出
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
// const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被右键点击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
// console.log("被右键点击的标注文字:", clickedLabel);
if (clickedLabel) {
// 如果找到对应的标注文字,记录其索引
rightClickedIndex.value = clickedLabel.index;
// 创建删除按钮
createDeleteButton(e.clientX, e.clientY);
}
};
// 创建删除按钮
const createDeleteButton = (x: number, y: number) => {
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
const canvas: any = myCanvas.value;
const ctx = canvas.getContext("2d");
// 移除已有的删除按钮
let existingButton = document.getElementById("DELETEBUTTON");
if (existingButton) existingButton.remove();
// 创建新的删除按钮
const button = document.createElement("button");
// button.id = "deleteButton";
button.id = "DELETEBUTTON";
button.innerText = "删除";
button.style.zIndex = "9999";
button.style.width = "60px";
button.style.position = "absolute";
button.style.left = `${clientX}px`;
button.style.top = `${clientY + 5}px`;
console.log("我被执行了", clientX, clientY);
// 监听删除按钮的点击事件
button.addEventListener("click", () => {
if (rightClickedIndex.value !== null) {
// 删除对应索引的标注信息
props.defectCoordinates.splice(rightClickedIndex.value, 1);
rightClickedIndex.value = null;
// 重新绘制画布
drawImage(ctx!);
// 移除删除按钮
button.remove();
}
});
// 将删除按钮添加到 DOM 中
document.body.appendChild(button);
};
// 根据Id查找瑕疵信息
function findBlemishNameBySort(classIdValue: string) {
const foundItem = authStore.defectList.find(
(item: any) => item.classId === classIdValue
);
return foundItem ? foundItem : null;
}
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D) => {
const { img, scale, x, y, rectangles } = imgState;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale);
for (let i = 0; i < props.defectCoordinates.length; i++) {
props.defectCoordinates[i].xcID = i;
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
ctx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
ctx.lineWidth = 1;
// 绘制矩形
ctx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 20; // 假设原始字体大小为 14px
ctx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
ctx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
ctx.textAlign = "center"; // 文字水平居中
ctx.textBaseline = "bottom"; // 文字垂直对齐方式
ctx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
};
// 鼠标按下时
const handleMouseDown = (e: MouseEvent) => {
const container = canvasBox.value as HTMLElement;
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const clickedBox = findClickedBox(mouseX, mouseY);
if (clickedBox) {
selectedBoxIndex.value = clickedBox.index;
if (clickedBox.handle) {
// 进入调整大小模式
isResizingBox.value = true;
// 关闭角色拖拽
isDraggingBox.value = false;
// 关闭画布拖拽
isDragging = false;
// 记录往那个方向缩放
resizeHandle.value = clickedBox.handle;
console.log("被点击的标注信息:", clickedBox);
console.log("clickedBox.handle", clickedBox.handle);
} else {
// 如果点击了中心区域,则进入拖拽移动模式
isDraggingBox.value = true;
isDragging = false;
isResizingBox.value = false;
resizeHandle.value = null;
}
} else {
console.log("没有点击到角色");
isDraggingBox.value = false;
selectedBoxIndex.value = null;
resizeHandle.value = null;
isDragging = true;
}
// 记录初始值
startX = e.pageX;
startY = e.pageY;
startScrollLeft = container.scrollLeft;
startScrollTop = container.scrollTop;
// 更改鼠标样式
container.style.cursor = "grabbing";
};
// 鼠标移动时
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging && !isDraggingBox.value && !isResizingBox.value) return;
const container = canvasBox.value as HTMLElement;
// console.log("selectedBoxIndex.value", selectedBoxIndex.value);
if (selectedBoxIndex.value) {
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const item = props.defectCoordinates[selectedBoxIndex.value];
const [x1, y1, x2, y2] = item.bbox;
// console.log("isDraggingBox.value", isResizingBox.value);
// console.log(isResizingBox.value && resizeHandle.value);
if (isDraggingBox.value) {
// 拖拽移动标注框
const deltaX = mouseX / imgState.scale - x1;
const deltaY = mouseY / imgState.scale - y1;
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1 + deltaX - (x2 - x1),
y1 + deltaY - (y2 - y1),
x2 + deltaX - (x2 - x1),
y2 + deltaY - (y2 - y1),
];
} else if (isResizingBox.value && resizeHandle.value) {
// console.log("移动框框大小");
// 调整标注框大小
switch (resizeHandle.value) {
case "top-left":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
mouseX / imgState.scale,
mouseY / imgState.scale,
x2,
y2,
];
break;
case "top-right":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1,
mouseY / imgState.scale,
mouseX / imgState.scale,
y2,
];
break;
case "bottom-left":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
mouseX / imgState.scale,
y1,
x2,
mouseY / imgState.scale,
];
break;
case "bottom-right":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1,
y1,
mouseX / imgState.scale,
mouseY / imgState.scale,
];
break;
}
}
drawImage(canvas.getContext("2d"));
// _.throttle(() => drawImage(canvas.getContext("2d")), 5);
// 重新绘制画布
} else {
// 计算鼠标移动的距离
const deltaX = e.pageX - startX;
const deltaY = e.pageY - startY;
// 更新滚动位置
container.scrollLeft = startScrollLeft - deltaX;
container.scrollTop = startScrollTop - deltaY;
}
};
// 鼠标释放时
const handleMouseUp = () => {
isDragging = false;
const container = canvasBox.value as HTMLElement;
isDraggingBox.value = false;
isResizingBox.value = false;
resizeHandle.value = null;
selectedBoxIndex.value = null;
// 恢复鼠标样式
container.style.cursor = "grab";
};
// 处理滚轮缩放
const handleWheel = (event: WheelEvent) => {
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
event.preventDefault();
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect: any = canvas.getBoundingClientRect();
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 放大或缩小因子
// 计算鼠标相对于canvas左上角的位置
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 更新缩放比例
imgState.scale *= zoomFactor;
// 根据鼠标位置调整图片位置
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界限制
const scaledWidth = imgState.img.width * imgState.scale;
const scaledHeight = imgState.img.height * imgState.scale;
imgState.x = Math.min(Math.max(imgState.x, 0), canvas.width - scaledWidth);
imgState.y = Math.min(Math.max(imgState.y, 0), canvas.height - scaledHeight);
drawImage(canvas.getContext("2d"));
};
// 清空画布
const clearCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
imgState = {
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
};
isDragging = false;
startX = 0;
startY = 0;
startScrollLeft = 0;
startScrollTop = 0;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空画布内容
const container = canvasBox.value as HTMLElement;
// 更新滚动位置
container.scrollLeft = 0;
container.scrollTop = 0;
};
// 双击唤醒输入框
const handleDblClick = (e: MouseEvent) => {
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被双击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
if (clickedLabel) {
// 如果找到对应的标注文字,进入编辑模式
enterEditMode(clickedLabel);
}
};
const findClickedLabel = (mouseX: number, mouseY: number) => {
for (let i = 0; i < props.defectCoordinates.length; i++) {
const item = props.defectCoordinates[i];
const [x1, y1, x2, y2] = item.bbox;
// 计算文字位置
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 假设文字宽度为 100px,高度为 20px(根据实际字体大小调整)
const textWidth = 100;
const textHeight = 20;
// 判断鼠标位置是否在文字范围内
if (
mouseX >= textX - textWidth / 2 &&
mouseX <= textX + textWidth / 2 &&
mouseY >= textY - textHeight &&
mouseY <= textY
) {
return { index: i, item }; // 返回被点击的标注信息及其索引
}
}
return null; // 没有找到匹配的标注文字
};
// 输入框的定位
const enterEditMode = (clickedLabel: {
index: number;
item: DefectCoordinate;
}) => {
editingIndex = clickedLabel.index;
// 创建一个下拉选择框
const select = document.createElement("select");
select.id = "DBSELECT";
select.style.position = "absolute";
select.style.left = `${clientX}px`;
select.style.top = `${clientY}px`;
// 设置下拉框的样式
select.style.width = "150px"; // 根据实际需求调整宽度
select.style.height = "30px"; // 根据实际需求调整高度
select.style.background = "#FFF";
select.style.zIndex = "999999";
// 动态生成下拉选项
authStore.defectList.forEach((defect: any) => {
const option = document.createElement("option");
option.value = defect.classId; // 使用 classId 作为选项值
option.textContent = defect.blemishName; // 显示瑕疵名称
select.appendChild(option);
});
// 设置默认选中项
const currentClassId = String(clickedLabel.item.classID);
select.value = currentClassId;
// 添加到 DOM 中
document.body.appendChild(select);
// 聚焦下拉框
select.focus();
// 监听下拉框的改变事件
const handleChange = () => {
// 更新标注的 classID
const newClassId = select.value;
updateLabelClassId(editingIndex!, newClassId);
// 移除下拉框
select.remove();
editingIndex = null;
};
select.addEventListener("change", handleChange);
select.addEventListener("blur", handleChange); // 失去焦点时也触发更新
};
const updateLabelClassId = (index: number, newClassId: string) => {
// 更新缺陷坐标的 classID
props.defectCoordinates[index].classID = Number(newClassId);
// 重新绘制画布
// drawImage(myCanvas.value!.getContext("2d"));
const canvasContext = myCanvas.value?.getContext("2d");
if (canvasContext) {
drawImage(canvasContext);
} else {
console.error("无法获取 Canvas 的 2D 上下文");
}
};
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.addEventListener("wheel", handleWheel);
myCanvas.value.addEventListener("mousedown", handleMouseDown);
myCanvas.value.addEventListener("mousemove", handleMouseMove);
myCanvas.value.addEventListener("mouseup", handleMouseUp);
myCanvas.value.addEventListener("mouseleave", handleMouseUp);
myCanvas.value.addEventListener("dblclick", handleDblClick); // 添加双击事件
myCanvas.value?.addEventListener("contextmenu", handleContextMenu);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (myCanvas.value && myCanvas.value instanceof HTMLCanvasElement) {
myCanvas.value.removeEventListener("wheel", handleWheel);
myCanvas.value.removeEventListener("mousedown", handleMouseDown);
myCanvas.value.removeEventListener("mousemove", handleMouseMove);
myCanvas.value.removeEventListener("mouseup", handleMouseUp);
myCanvas.value.removeEventListener("mouseleave", handleMouseUp);
myCanvas.value.removeEventListener("dblclick", handleDblClick); // 移除双击事件
// 弹窗关闭的时候,销毁canvas操作中产生的DOM元素
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
}
}
}
);
const handleClose = () => {
dialogVisible.value = false;
// 清空画布,初始化画布数据
clearCanvas();
};
// 当弹窗关闭时,通知父组件更新状态
watch(dialogVisible, (newVal) => {
if (!newVal) {
emit("update:visible", false);
}
});
</script>
<style lang="scss" scoped>
.content-box {
width: 100%;
height: 100%;
background: white;
}
.canvas-container {
width: 100%; /* 容器宽度 */
height: calc(100vh); /* 容器高度 */
overflow: auto; /* 显示滚动条 */
// border: 1px solid #ccc; /* 边框样式 */
padding-left: 30%;
cursor: grab; /* 默认鼠标样式 */
// background: rgba(19, 19, 19, 0.7);
overflow-x: hidden;
overflow-y: hidden;
margin-top: 10px;
}
canvas {
display: block; /* 避免默认的 inline-block 导致的布局问题 */
}
::v-deep .el-dialog.is-fullscreen {
background: rgba(19, 19, 19, 0.7);
}
::v-deep .el-dialog {
padding: 0 !important;
}
::v-deep .el-dialog__header {
display: none;
}
.close-icon {
position: absolute;
right: 10px;
top: 5px;
cursor: pointer;
color: #fff;
font-size: 40px !important;
}
.close-icon:hover {
color: #165dff !important;
}
</style>
V1.3 版本,基于1.1|1.2版本持续迭代,添加主脏图层优化canvas性能
前言
上面1.1版本和1.2版本基本实现了基于canvas的绘图,画框的操作,由于图片和框框都在一个图层导致矩形框拖拽缩放拖拽移动的时候很卡顿,基于1.1,1.2版本进行代码重构优化
优化思路
使用主脏canvas两层图层,主图层主要绘制传过来的图片,脏图层绘制图片中的瑕疵框数据,这样每次修改就不会重复渲染大图,只渲染瑕疵框的canvas图层,使其变得湿滑流畅。
视图结构
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<!-- 关闭按钮 -->
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
style="position: relative"
>
<!-- 主canvas:用来渲染图片-->
<canvas
ref="myCanvas"
style="
position: absolute;
z-index: 99 !important;
width: 10000px;
height: 10000px;
"
></canvas>
<!-- 脏canvas:用来绘制矩形 -->
<canvas
ref="rectCanvas"
style="position: absolute; z-index: 1000 !important"
></canvas>
</div>
</el-dialog>
</div>
</template>
上面将两个canvas进行定位,脏图层放最上面,对脏图层的滚动缩放,拖拽平移操作都映射到主canvas中。
ts基本逻辑
const rectCanvas = ref<HTMLCanvasElement | null>(null); // 用于绘制矩形
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value; // 获取 主canvas 元素
const dirtyCanvas: any = rectCanvas.value; // 获取 脏canvas 元素
if (!canvas) return;
const ctx = canvas.getContext("2d");
const dirtyCtx = dirtyCanvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
dirtyCtx.imageSmoothingEnabled = false;
dirtyCtx.imageSmoothingQuality = "high";
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
imgState.img.src = "http://localhost:8888/Image_20250306140749112.bmp";
imgState.img.onload = () => {
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx, true);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
绘制图片加一层判断,判断是重绘图片还是矩形框
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D, isDirty?: boolean) => {
const dirtyCanvas: any = rectCanvas.value; // 获取脏画布元素
const dirtyCtx = dirtyCanvas.getContext("2d"); // 获取脏画布的2D上下文
const { img, scale, x, y, rectangles } = imgState;
// 如果是拉框框或者移动矩形框则不绘制图片
if (isDirty) {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale); // 绘制图片
}
// 清空脏画布,并且设置脏画布的宽高
dirtyCtx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空脏画布
dirtyCtx.canvas.width = img.width * scale;
dirtyCtx.canvas.height = img.height * scale;
for (let i = 0; i < props.defectCoordinates.length; i++) {
props.defectCoordinates[i].xcID = i;
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
dirtyCtx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
dirtyCtx.lineWidth = 1;
// 绘制矩形
dirtyCtx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 20; // 假设原始字体大小为 14px
dirtyCtx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
dirtyCtx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
dirtyCtx.textAlign = "center"; // 文字水平居中
dirtyCtx.textBaseline = "bottom"; // 文字垂直对齐方式
dirtyCtx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
};
由于双层canvas,主canvas被脏canvas覆盖,所以需要监听脏canvas来映射并改变主canvas的图片大小,拖拽位置等操作。
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (rectCanvas.value && rectCanvas.value instanceof HTMLCanvasElement) {
rectCanvas.value.addEventListener("wheel", handleWheel);
rectCanvas.value.addEventListener("mousedown", handleMouseDown);
rectCanvas.value.addEventListener("mousemove", handleMouseMove);
rectCanvas.value.addEventListener("mouseup", handleMouseUp);
rectCanvas.value.addEventListener("mouseleave", handleMouseUp);
rectCanvas.value.addEventListener("dblclick", handleDblClick); // 添加双击事件
rectCanvas.value?.addEventListener("contextmenu", handleContextMenu);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (rectCanvas.value && rectCanvas.value instanceof HTMLCanvasElement) {
rectCanvas.value.removeEventListener("wheel", handleWheel);
rectCanvas.value.removeEventListener("mousedown", handleMouseDown);
rectCanvas.value.removeEventListener("mousemove", handleMouseMove);
rectCanvas.value.removeEventListener("mouseup", handleMouseUp);
rectCanvas.value.removeEventListener("mouseleave", handleMouseUp);
rectCanvas.value.removeEventListener("dblclick", handleDblClick); // 移除双击事件
// 弹窗关闭的时候,销毁canvas操作中产生的DOM元素
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
}
}
}
);
只需要根据drawImage(canvasContext,isDirty);中的isDirty值即可判断是否重新绘制主还是脏图层。
drawImage(canvas.getContext("2d"), false);
drawImage(canvas.getContext("2d"), true);
总体代码如下:
<template>
<div class="content-box" style="position: relative">
<el-dialog
@close="handleClose"
v-model="dialogVisible"
fullscreen
top="40vh"
draggable
>
<!-- 关闭按钮 -->
<SvgIcon
name="ele-Close"
class="close-icon"
@click="handleClose"
></SvgIcon>
<div
ref="canvasBox"
class="canvas-container"
@mousedown="handleMouseDown"
@mousemove="handleMouseMove"
@mouseup="handleMouseUp"
style="position: relative"
>
<!-- 主canvas:用来渲染图片-->
<canvas
ref="myCanvas"
style="
position: absolute;
z-index: 99 !important;
width: 10000px;
height: 10000px;
"
></canvas>
<!-- 脏canvas:用来绘制矩形 -->
<canvas
ref="rectCanvas"
style="position: absolute; z-index: 1000 !important"
></canvas>
</div>
</el-dialog>
</div>
</template>
<script lang="ts" setup>
import { nextTick, onMounted, watch, reactive } from "vue";
import { ref } from "vue";
import { useAuthStore } from "../../stores/auth";
import _ from "lodash";
const authStore = useAuthStore();
// 定义 defectCoordinates 的类型
interface DefectCoordinate {
bbox: [number, number, number, number]; // 确保 bbox 是一个包含四个数字的数组
classID: number; // 标注类别 ID
confidence: number; // 置信度
xcID?: number;
}
// 定义 Props
const props = defineProps({
visible: {
type: Boolean,
default: false,
},
imageSrc: {
type: String,
required: true,
},
defectCoordinates: {
type: Array as () => DefectCoordinate[],
default: () => [],
},
});
// 定义 Emits
const emit = defineEmits(["update:visible"]);
const canvasBox = ref();
let clientX = 0; // 记录当前鼠标双击的X值
let clientY = 0; // 记录当前鼠标双击的Y值
let editingIndex: number | null = null; // 当前正在编辑的标注索引
const dialogVisible: any = ref(false); // 是否打开图片预览窗口
const myCanvas = ref<HTMLCanvasElement | null>(null);
const rectCanvas = ref<HTMLCanvasElement | null>(null); // 用于绘制矩形
const rightClickedIndex = ref<number | null>(null); // 右键点击标注的索引
// 新增状态变量
const selectedBoxIndex = ref<number | null>(null); // 当前选中的标注框索引
const isDraggingBox = ref(false); // 是否正在拖拽标注框
const isResizingBox = ref(false); // 是否正在调整标注框大小
const resizeHandle = ref<
"top-left" | "top-right" | "bottom-left" | "bottom-right" | null
>(null); // 当前调整的角点
// 图片状态
let imgState: any = reactive({
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
});
let isDragging = false; // 画布拖拽
let startX = 0; // 鼠标按下的 x 坐标
let startY = 0; // 鼠标按下的 y 坐标
let startScrollLeft = 0; // 滚动条的 x 轴位置
let startScrollTop = 0; // 滚动条的 y 轴位置
// 判断鼠标点击位置是否在某个标注框内
const findClickedBox = (mouseX: number, mouseY: number) => {
for (let i = 0; i < props.defectCoordinates.length; i++) {
const item = props.defectCoordinates[i]; // 遍历所有标注框
const [x1, y1, x2, y2] = item.bbox; // 获取标注框的坐标
// 计算标注框的边界
const rectX = Math.min(x1, x2) * imgState.scale; // 边界的 x 坐标
const rectY = Math.min(y1, y2) * imgState.scale; // 边界的 y 坐标
const rectWidth = Math.abs(x2 - x1) * imgState.scale; // 边界的宽度
const rectHeight = Math.abs(y2 - y1) * imgState.scale; // 边界的高度
// 判断是否点击了标注框的中心区域
if (
mouseX >= rectX &&
mouseX <= rectX + rectWidth &&
mouseY >= rectY &&
mouseY <= rectY + rectHeight
) {
return { index: i, handle: null }; // 返回标注框索引及操作类型
}
// 判断是否点击了标注框的角点
const handles = [
{ type: "top-left", x: rectX, y: rectY },
{ type: "top-right", x: rectX + rectWidth, y: rectY },
{ type: "bottom-left", x: rectX, y: rectY + rectHeight },
{ type: "bottom-right", x: rectX + rectWidth, y: rectY + rectHeight },
];
for (const handle of handles) {
if (
mouseX >= handle.x - 5 &&
mouseX <= handle.x + 5 &&
mouseY >= handle.y - 5 &&
mouseY <= handle.y + 5
) {
return { index: i, handle: handle.type as typeof resizeHandle.value }; // 返回匹配的标注框和索引
}
}
}
return null; // 没有找到匹配的标注框
};
// 加载图片到 Canvas
const loadImageToCanvas = () => {
const canvas: any = myCanvas.value; // 获取 主canvas 元素
const dirtyCanvas: any = rectCanvas.value; // 获取 脏canvas 元素
if (!canvas) return;
const ctx = canvas.getContext("2d");
const dirtyCtx = dirtyCanvas.getContext("2d");
ctx.imageSmoothingEnabled = false; // 禁用平滑处理.
ctx.imageSmoothingQuality = "high"; // 使用高质量的缩放算法
dirtyCtx.imageSmoothingEnabled = false;
dirtyCtx.imageSmoothingQuality = "high";
// 设置 Canvas 尺寸 2736 x 3648
canvas.width = 10000;
canvas.height = 10000;
// 加载图片
imgState.img.src = "http://localhost:8888/Image_20250306140749112.bmp";
imgState.img.onload = () => {
imgState.x = (canvas.width - imgState.img.width * imgState.scale) / 5;
imgState.y = (canvas.height - imgState.img.height * imgState.scale) / 5;
imgState.x = imgState.img.width;
imgState.y = imgState.img.height;
drawImage(ctx, true);
};
imgState.img.onerror = (err: any) => {
console.error("图片加载失败:", err);
};
};
// 右键点击时触发的函数
const handleContextMenu = (e: MouseEvent) => {
e.preventDefault(); // 阻止默认菜单弹出
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
// const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被右键点击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
// console.log("被右键点击的标注文字:", clickedLabel);
if (clickedLabel) {
// 如果找到对应的标注文字,记录其索引
rightClickedIndex.value = clickedLabel.index;
// 创建删除按钮
createDeleteButton(e.clientX, e.clientY);
}
};
// 创建删除按钮
const createDeleteButton = (x: number, y: number) => {
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
const canvas: any = myCanvas.value;
const ctx = canvas.getContext("2d");
// 移除已有的删除按钮
let existingButton = document.getElementById("DELETEBUTTON");
if (existingButton) existingButton.remove();
// 创建新的删除按钮
const button = document.createElement("button");
// button.id = "deleteButton";
button.id = "DELETEBUTTON";
button.innerText = "删除";
button.style.zIndex = "9999";
button.style.width = "60px";
button.style.position = "absolute";
button.style.left = `${clientX}px`;
button.style.top = `${clientY + 5}px`;
// console.log("我被执行了", clientX, clientY);
// 监听删除按钮的点击事件
button.addEventListener("click", () => {
if (rightClickedIndex.value !== null) {
// 删除对应索引的标注信息
props.defectCoordinates.splice(rightClickedIndex.value, 1);
rightClickedIndex.value = null;
// 重新绘制画布
drawImage(ctx!);
// 移除删除按钮
button.remove();
}
});
// 将删除按钮添加到 DOM 中
document.body.appendChild(button);
};
// 根据Id查找瑕疵信息
function findBlemishNameBySort(classIdValue: string) {
const foundItem = authStore.defectList.find(
(item: any) => item.classId === classIdValue
);
return foundItem ? foundItem : null;
}
// 绘制图片
const drawImage = (ctx: CanvasRenderingContext2D, isDirty?: boolean) => {
const dirtyCanvas: any = rectCanvas.value; // 获取脏画布元素
const dirtyCtx = dirtyCanvas.getContext("2d"); // 获取脏画布的2D上下文
const { img, scale, x, y, rectangles } = imgState;
// 如果是拉框框或者移动矩形框则不绘制图片
if (isDirty) {
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空画布
ctx.drawImage(img, 0, 0, img.width * scale, img.height * scale); // 绘制图片
}
// 清空脏画布,并且设置脏画布的宽高
dirtyCtx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // 清空脏画布
dirtyCtx.canvas.width = img.width * scale;
dirtyCtx.canvas.height = img.height * scale;
for (let i = 0; i < props.defectCoordinates.length; i++) {
props.defectCoordinates[i].xcID = i;
// 根据ID获取瑕疵信息
const tempXcInfo = findBlemishNameBySort(
String(props.defectCoordinates[i].classID)
);
// 获取当前元素
const item = props.defectCoordinates[i];
// 从bbox数组中提取坐标
const [x1, y1, x2, y2] = item.bbox;
// 计算矩形的信息
const rectX = Math.min(x1, x2);
const rectY = Math.min(y1, y2);
const rectWidth = Math.abs(x2 - x1);
const rectHeight = Math.abs(y2 - y1);
// 设置绘图样式
dirtyCtx.strokeStyle = `rgb(${tempXcInfo.blemishRGBColor})`;
dirtyCtx.lineWidth = 1;
// 绘制矩形
dirtyCtx.strokeRect(
rectX * scale,
rectY * scale,
rectWidth * scale,
rectHeight * scale
);
// 计算文字位置并考虑缩放比例
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 根据缩放比例调整文字大小
const fontSize = 20; // 假设原始字体大小为 14px
dirtyCtx.font = `${fontSize}px Arial`;
if (tempXcInfo) {
// 绘制标注文字
dirtyCtx.fillStyle = `rgb(${tempXcInfo.blemishRGBColor})`; // 文字颜色
dirtyCtx.textAlign = "center"; // 文字水平居中
dirtyCtx.textBaseline = "bottom"; // 文字垂直对齐方式
dirtyCtx.fillText(tempXcInfo.blemishName, textX, textY); // 文字位置
}
}
};
// 鼠标按下时
const handleMouseDown = (e: MouseEvent) => {
const container = canvasBox.value as HTMLElement;
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const clickedBox = findClickedBox(mouseX, mouseY);
if (clickedBox) {
selectedBoxIndex.value = clickedBox.index;
if (clickedBox.handle) {
// 进入调整大小模式
isResizingBox.value = true;
// 关闭角色拖拽
isDraggingBox.value = false;
// 关闭画布拖拽
isDragging = false;
// 记录往那个方向缩放
resizeHandle.value = clickedBox.handle;
// console.log("被点击的标注信息:", clickedBox);
// console.log("clickedBox.handle", clickedBox.handle);
} else {
// 如果点击了中心区域,则进入拖拽移动模式
isDraggingBox.value = true;
isDragging = false;
isResizingBox.value = false;
resizeHandle.value = null;
}
} else {
// console.log("没有点击到角色");
isDraggingBox.value = false;
selectedBoxIndex.value = null;
resizeHandle.value = null;
isDragging = true;
}
// 记录初始值
startX = e.pageX;
startY = e.pageY;
startScrollLeft = container.scrollLeft;
startScrollTop = container.scrollTop;
// 更改鼠标样式
container.style.cursor = "grabbing";
};
// 鼠标移动时
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging && !isDraggingBox.value && !isResizingBox.value) return;
const container = canvasBox.value as HTMLElement;
// console.log("selectedBoxIndex.value", selectedBoxIndex.value);
if (selectedBoxIndex.value) {
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect = canvas.getBoundingClientRect();
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
const item = props.defectCoordinates[selectedBoxIndex.value];
const [x1, y1, x2, y2] = item.bbox;
// console.log("isDraggingBox.value", isResizingBox.value);
// console.log(isResizingBox.value && resizeHandle.value);
if (isDraggingBox.value) {
// 拖拽移动标注框
const deltaX = mouseX / imgState.scale - x1;
const deltaY = mouseY / imgState.scale - y1;
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1 + deltaX - (x2 - x1),
y1 + deltaY - (y2 - y1),
x2 + deltaX - (x2 - x1),
y2 + deltaY - (y2 - y1),
];
} else if (isResizingBox.value && resizeHandle.value) {
// console.log("移动框框大小");
// 调整标注框大小
switch (resizeHandle.value) {
case "top-left":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
mouseX / imgState.scale,
mouseY / imgState.scale,
x2,
y2,
];
break;
case "top-right":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1,
mouseY / imgState.scale,
mouseX / imgState.scale,
y2,
];
break;
case "bottom-left":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
mouseX / imgState.scale,
y1,
x2,
mouseY / imgState.scale,
];
break;
case "bottom-right":
props.defectCoordinates[selectedBoxIndex.value].bbox = [
x1,
y1,
mouseX / imgState.scale,
mouseY / imgState.scale,
];
break;
}
}
drawImage(canvas.getContext("2d"), false);
// _.throttle(() => drawImage(canvas.getContext("2d")), 5);
// 重新绘制画布
} else {
// 计算鼠标移动的距离
const deltaX = e.pageX - startX;
const deltaY = e.pageY - startY;
// 更新滚动位置
container.scrollLeft = startScrollLeft - deltaX;
container.scrollTop = startScrollTop - deltaY;
}
};
// 鼠标释放时
const handleMouseUp = () => {
isDragging = false;
const container = canvasBox.value as HTMLElement;
isDraggingBox.value = false;
isResizingBox.value = false;
resizeHandle.value = null;
selectedBoxIndex.value = null;
// 恢复鼠标样式
container.style.cursor = "grab";
};
// 处理滚轮缩放
const handleWheel = (event: WheelEvent) => {
// console.log("滚动缩放:");/
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
event.preventDefault();
const canvas: any = myCanvas.value;
if (!canvas) return;
const rect: any = canvas.getBoundingClientRect();
const zoomFactor = event.deltaY < 0 ? 1.1 : 0.9; // 放大或缩小因子
// 计算鼠标相对于canvas左上角的位置
const mouseX = event.clientX - rect.left;
const mouseY = event.clientY - rect.top;
// 更新缩放比例
imgState.scale *= zoomFactor;
// 根据鼠标位置调整图片位置
imgState.x += (mouseX - imgState.x) * (1 - zoomFactor);
imgState.y += (mouseY - imgState.y) * (1 - zoomFactor);
// 边界限制
const scaledWidth = imgState.img.width * imgState.scale;
const scaledHeight = imgState.img.height * imgState.scale;
imgState.x = Math.min(Math.max(imgState.x, 0), canvas.width - scaledWidth);
imgState.y = Math.min(Math.max(imgState.y, 0), canvas.height - scaledHeight);
drawImage(canvas.getContext("2d"), true);
};
// 清空画布
const clearCanvas = () => {
const canvas: any = myCanvas.value;
if (!canvas) return;
imgState = {
img: new Image(),
scale: 0.245, // 缩放比例
x: 0, // 图片左上角的 x 坐标
y: 0, // 图片左上角的 y 坐标
rectangles: [] as {
x1: number; // 左上角 x
y1: number; // 左上角 y
x2: number; // 右下角 x
y2: number; // 右下角 y
label: string; // 标注文字
}[], // 存储矩形框数据
};
isDragging = false;
startX = 0;
startY = 0;
startScrollLeft = 0;
startScrollTop = 0;
const ctx = canvas.getContext("2d");
ctx.clearRect(0, 0, canvas.width, canvas.height); // 清空画布内容
const container = canvasBox.value as HTMLElement;
// 更新滚动位置
container.scrollLeft = 0;
container.scrollTop = 0;
};
// 双击唤醒输入框
const handleDblClick = (e: MouseEvent) => {
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
clientX = e.clientX; // 相对于窗口的 X 坐标
clientY = e.clientY; // 相对于窗口的 Y 坐标
const canvas: any = myCanvas.value;
if (!canvas) return;
const ctx = canvas.getContext("2d");
const rect = canvas.getBoundingClientRect();
// 获取鼠标点击位置相对于 Canvas 的坐标
const mouseX = e.clientX - rect.left;
const mouseY = e.clientY - rect.top;
// 查找被双击的标注文字
const clickedLabel = findClickedLabel(mouseX, mouseY);
if (clickedLabel) {
// 如果找到对应的标注文字,进入编辑模式
enterEditMode(clickedLabel);
}
};
const findClickedLabel = (mouseX: number, mouseY: number) => {
for (let i = 0; i < props.defectCoordinates.length; i++) {
const item = props.defectCoordinates[i];
const [x1, y1, x2, y2] = item.bbox;
// 计算文字位置
const textX = (Math.min(x1, x2) + Math.abs(x2 - x1) / 2) * imgState.scale;
const textY = Math.min(y1, y2) * imgState.scale;
// 假设文字宽度为 100px,高度为 20px(根据实际字体大小调整)
const textWidth = 100;
const textHeight = 20;
// 判断鼠标位置是否在文字范围内
if (
mouseX >= textX - textWidth / 2 &&
mouseX <= textX + textWidth / 2 &&
mouseY >= textY - textHeight &&
mouseY <= textY
) {
return { index: i, item }; // 返回被点击的标注信息及其索引
}
}
return null; // 没有找到匹配的标注文字
};
// 输入框的定位
const enterEditMode = (clickedLabel: {
index: number;
item: DefectCoordinate;
}) => {
editingIndex = clickedLabel.index;
// 创建一个下拉选择框
const select = document.createElement("select");
select.id = "DBSELECT";
select.style.position = "absolute";
select.style.left = `${clientX}px`;
select.style.top = `${clientY}px`;
// 设置下拉框的样式
select.style.width = "150px"; // 根据实际需求调整宽度
select.style.height = "30px"; // 根据实际需求调整高度
select.style.background = "#FFF";
select.style.zIndex = "999999";
// 动态生成下拉选项
authStore.defectList.forEach((defect: any) => {
const option = document.createElement("option");
option.value = defect.classId; // 使用 classId 作为选项值
option.textContent = defect.blemishName; // 显示瑕疵名称
select.appendChild(option);
});
// 设置默认选中项
const currentClassId = String(clickedLabel.item.classID);
select.value = currentClassId;
// 添加到 DOM 中
document.body.appendChild(select);
// 聚焦下拉框
select.focus();
// 监听下拉框的改变事件
const handleChange = () => {
// 更新标注的 classID
const newClassId = select.value;
updateLabelClassId(editingIndex!, newClassId);
// 移除下拉框
select.remove();
editingIndex = null;
};
select.addEventListener("change", handleChange);
select.addEventListener("blur", handleChange); // 失去焦点时也触发更新
};
const updateLabelClassId = (index: number, newClassId: string) => {
// 更新缺陷坐标的 classID
props.defectCoordinates[index].classID = Number(newClassId);
// 重新绘制画布
// drawImage(myCanvas.value!.getContext("2d"));
const canvasContext = myCanvas.value?.getContext("2d");
if (canvasContext) {
drawImage(canvasContext);
} else {
console.error("无法获取 Canvas 的 2D 上下文");
}
};
// 监听父组件传递的 visible 状态变化
watch(
() => props.visible,
async (newVal) => {
dialogVisible.value = newVal;
if (props.visible) {
await nextTick();
loadImageToCanvas();
// 添加滚轮事件监听器
if (rectCanvas.value && rectCanvas.value instanceof HTMLCanvasElement) {
rectCanvas.value.addEventListener("wheel", handleWheel);
rectCanvas.value.addEventListener("mousedown", handleMouseDown);
rectCanvas.value.addEventListener("mousemove", handleMouseMove);
rectCanvas.value.addEventListener("mouseup", handleMouseUp);
rectCanvas.value.addEventListener("mouseleave", handleMouseUp);
rectCanvas.value.addEventListener("dblclick", handleDblClick); // 添加双击事件
rectCanvas.value?.addEventListener("contextmenu", handleContextMenu);
}
} else {
// 弹窗关闭时,移除事件监听器但不销毁画布
if (rectCanvas.value && rectCanvas.value instanceof HTMLCanvasElement) {
rectCanvas.value.removeEventListener("wheel", handleWheel);
rectCanvas.value.removeEventListener("mousedown", handleMouseDown);
rectCanvas.value.removeEventListener("mousemove", handleMouseMove);
rectCanvas.value.removeEventListener("mouseup", handleMouseUp);
rectCanvas.value.removeEventListener("mouseleave", handleMouseUp);
rectCanvas.value.removeEventListener("dblclick", handleDblClick); // 移除双击事件
// 弹窗关闭的时候,销毁canvas操作中产生的DOM元素
// 获修改下拉框取元素
let dvSelect = document.getElementById("DBSELECT");
// 检查元素是否存在并删除
if (dvSelect) {
dvSelect.remove();
}
// 获取删除按钮的元素,如果存在就删除
let deleteButton = document.getElementById("DELETEBUTTON");
if (deleteButton) {
deleteButton.remove();
}
}
}
}
);
const handleClose = () => {
dialogVisible.value = false;
// 清空画布,初始化画布数据
clearCanvas();
};
// 当弹窗关闭时,通知父组件更新状态
watch(dialogVisible, (newVal) => {
if (!newVal) {
emit("update:visible", false);
}
});
</script>
<style lang="scss" scoped>
.content-box {
width: 100%;
height: 100%;
background: white;
}
.canvas-container {
width: 100%; /* 容器宽度 */
height: calc(100vh); /* 容器高度 */
overflow: auto; /* 显示滚动条 */
// border: 1px solid #ccc; /* 边框样式 */
padding-left: 30%;
cursor: grab; /* 默认鼠标样式 */
// background: rgba(19, 19, 19, 0.7);
overflow-x: hidden;
overflow-y: hidden;
margin-top: 10px;
}
canvas {
display: block; /* 避免默认的 inline-block 导致的布局问题 */
}
::v-deep .el-dialog.is-fullscreen {
background: rgba(19, 19, 19, 0.7);
}
::v-deep .el-dialog {
padding: 0 !important;
}
::v-deep .el-dialog__header {
display: none;
}
.close-icon {
position: absolute;
right: 10px;
top: 5px;
cursor: pointer;
color: #fff;
font-size: 40px !important;
z-index: 999999;
}
.close-icon:hover {
color: #165dff !important;
}
</style>
后续待优化...
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