代码如下
``` // 创建场景
const scene = new THREE.Scene();
// 创建相机
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 0, 5);
// 创建渲染器
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 创建天空盒
const loader = new THREE.CubeTextureLoader();
const texture = loader.load([
'bak7/right.jpg', // px
'bak7/left.jpg', // nx
'bak7/top.jpg', // py
'bak7/down.jpg', // ny
'bak7/back.jpg', // pz
'bak7/front.jpg' // nz
]);
scene.background = texture;
// 创建粒子系统
const particlesGeometry = new THREE.BufferGeometry();
const particlesCount = 5000;
const posArray = new Float32Array(particlesCount * 3);
for (let i = 0; i < particlesCount * 3; i++) {
posArray[i] = (Math.random() - 0.5) * 20;
}
particlesGeometry.setAttribute('position', new THREE.BufferAttribute(posArray, 3));
const particlesMaterial = new THREE.PointsMaterial({
size: 0.02,
color: 0xffffff,
transparent: true,
opacity: 0.8
});
const particlesMesh = new THREE.Points(particlesGeometry, particlesMaterial);
scene.add(particlesMesh);
// 添加一个立方体作为参考
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
// 添加轨道控制器
const controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableDamping = true; // 添加阻尼效果
controls.dampingFactor = 0.05; // 阻尼系数
controls.minDistance = 2; // 最小缩放距离
controls.maxDistance = 10; // 最大缩放距离
controls.maxPolarAngle = Math.PI; // 限制垂直旋转角度
// 动画循环
function animate() {
requestAnimationFrame(animate);
controls.update(); // 更新控制器
renderer.render(scene, camera);
}
animate();
// 窗口大小调整
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});