最近在学习 Godot 开发2D游戏,想着自己学着做一些小游戏能够练手,打包成的HTML能够放到自己的网站上玩。
想要实现的的效果是, 只需要将文件上传到指定文件夹,不需要重启Nginx,通过特定的url即可访问
例如 将打包好的游戏放到 /game/{name}下, 通过访问 domain/game/{name}/index.html即可开完
- 打包好的游戏需要Nginx支持wasm
- 将game创建在 /usr/local/nginx 下
- 配置文件如下
#user nobody;
worker_processes 1;
#error_log logs/error.log;
#error_log logs/error.log notice;
#error_log logs/error.log info;
#pid logs/nginx.pid;
events {
worker_connections 1024;
}
http {
include mime.types;
default_type application/octet-stream;
#log_format main '$remote_addr - $remote_user [$time_local] "$request" '
# '$status $body_bytes_sent "$http_referer" '
# '"$http_user_agent" "$http_x_forwarded_for"';
#access_log logs/access.log main;
sendfile on;
#tcp_nopush on;
#keepalive_timeout 0;
keepalive_timeout 65;
#gzip on;
server {
listen 80;
server_name localhost;
root .;
#return 301 https://$server_name$request_uri;
# 默认访问路径
location / {
# 如果访问根路径,可以显示一个默认页面或重定向
return 404; # 或者 return 301 /game1;
}
# 处理 /game/ 路径下的请求
location /game/ {
# 尝试访问对应的游戏文件夹
try_files $uri $uri/ =404;
}
# 动态匹配游戏名
location ~ ^/(?<game_name>[^/]+)/?$ {
# 检查是否存在对应的游戏文件夹
try_files /$game_name/index.html =404;
}
# 处理静态资源(如JS、WASM、PCK等)
location ~ ^/(?<game_name>[^/]+)/(.+)$ {
try_files /$game_name/$2 =404;
}
# 确保MIME类型正确
types {
text/html html;
application/javascript js;
application/wasm wasm;
application/octet-stream pck;
}
# 启用gzip压缩(可选)
gzip on;
gzip_types text/plain application/javascript application/wasm application/octet-stream;
}
# another virtual host using mix of IP-, name-, and port-based configuration
#
#server {
# listen 8000;
# listen somename:8080;
# server_name somename alias another.alias;
# location / {
# root html;
# index index.html index.htm;
# }
#}
# HTTPS server
#
#server {
# listen 443 ssl;
# server_name localhost;
# ssl_certificate cert.pem;
# ssl_certificate_key cert.key;
# ssl_session_cache shared:SSL:1m;
# ssl_session_timeout 5m;
# ssl_ciphers HIGH:!aNULL:!MD5;
# ssl_prefer_server_ciphers on;
# location / {
# root html;
# index index.html index.htm;
# }
#}
}