飞行棋小游戏

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using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace _04_飞行棋游戏
{
    class Program
    {
        //用静态字段模拟全局变量
        static int[] Maps = new int[100];
        //声明一个静态数组用来存储玩家A跟玩家B的坐标
        static int[] PlayerPos = new int[2];
        //存储两个玩家的姓名
        static string[] PlayerNames = new string[2];
        //两个玩家的标记
        static bool[] Flags = new bool[2];//Flags[0]  Flags[1]  都默认为false
        static void Main(string[] args)
        {         
            GameShow();
            #region 输入玩家姓名
            Console.WriteLine("请输入玩家A的姓名");
            PlayerNames[0] = Console.ReadLine();
            while (PlayerNames[0] == "")
            {
                Console.WriteLine("玩家A的姓名不能为空,请重新输入");
                PlayerNames[0] = Console.ReadLine();
            }
            Console.WriteLine("请输入玩家B的姓名");
            PlayerNames[1] = Console.ReadLine();
            while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
            {
                if (PlayerNames[1] == "")
                {
                    Console.WriteLine("玩家B的姓名不能为空,请重新输入");
                    PlayerNames[1] = Console.ReadLine();
                }
            }
            #endregion
            //玩家姓名输入ok之后,我们首先应该清屏
            Console.Clear();//清屏
            GameShow();
            Console.WriteLine("{0}的士兵A表示", PlayerNames[0]);
            Console.WriteLine("{0}的士兵B表示", PlayerNames[1]);
            InitailMap();
            DrawMap();

            //当玩家A跟玩家B没有一个人在终点的时候 两个玩家不停的去玩游戏
            while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
            {
                if (Flags[0] == false)
                {
                    PlayGame(0);//Flags[0]=true;
                }
                else
                {
                    Flags[0] = false;
                }
                if (PlayerPos[0] >= 99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
                    break;
                }
                if (Flags[1] == false)
                {
                    PlayGame(1);
                }
                else
                {
                    Flags[1] = false;
                }
                if (PlayerPos[1] >= 99)
                {
                    Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
                    break;
                }

            }//while
            Win();
            Console.ReadKey();
        }
        public static void Win()
        {
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("■       ■");
            Console.WriteLine(" ■     ■");
            Console.WriteLine("  ■   ■");
            Console.WriteLine("   ■ ■");
            Console.WriteLine("    ■");
        }
        
        /// <summary>
        /// 游戏头
        /// </summary>
        public static void GameShow()
        {
            Console.ForegroundColor = ConsoleColor.Yellow;
            Console.WriteLine("********************************");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine("********************************");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine("**********基础飞行棋************");
            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("********************************");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine("********************************");
        }
        /// <summary>
        /// 初始化地图
        /// </summary>
        public static void InitailMap()
        {
            int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
            for(int i = 0; i < luckyturn.Length; i++)
            {
                //int index = luckyturn[i];
                Maps[luckyturn[i]] = 1;
            }
            int[] lanMine = { 5, 13,17,33,38,50, 64, 80, 94 };//地雷 五角星
            for(int i = 0; i < lanMine.Length; i++)
            {
                Maps[lanMine[i]] = 2;
            }

            int[] pause = { 9, 27, 60, 93 ,2,3,4,7,8};//暂停 三角形
            for (int i = 0; i < pause.Length; i++)
            {
                Maps[pause[i]] = 3;
            }

            int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
            for (int i = 0; i < timeTunnel.Length; i++)
            {
                Maps[timeTunnel[i]] = 4;
            }
        }

        public static void DrawMap()
        {
            Console.WriteLine("图例:幸运轮盘:◎  地雷:☆  暂停:▲  时空隧道:卍  ");
            #region 第一横行
            for (int i = 0; i < 30; i++)
            {
                Console.Write(DrawStringMap(i));
            }//for
            #endregion
            //画完第一行后应该换行
            Console.WriteLine();
            #region 第一竖行
            for (int i = 30; i < 35; i++)
            {
                for(int j = 0; j < 31; j++)
                {
                    Console.Write(" ");
                    //Console.Write(DrawStringMap(i));
                }
                //Console.Write(DrawStringMap(i));
                Console.WriteLine(DrawStringMap(i));
                //Console.ReadLine();
            }
            #endregion
            #region 第二横行
            for (int i = 64; i >= 35; i--) {
                Console.Write(DrawStringMap(i));
            }
            //画完第二横行 应该换行
            Console.WriteLine();
            #endregion
            //画完第二横行 应该换行
            Console.WriteLine();
            #region 第二竖行
            for (int i = 65; i <= 69; i++)
            {
                Console.WriteLine(DrawStringMap(i));
            }
            #endregion
            #region  第三横行
            for(int i = 70; i <= 99; i++)
            {
                Console.Write(DrawStringMap(i));
            }
            #endregion
        }//DrawMap方法的结尾

        /// <summary>
        /// 从画地图的方法中抽象出来的一个方法
        /// </summary>
        /// <param name="i"></param>
        /// <returns></returns>
        public static string DrawStringMap(int i)
        {
            string str = "";
            #region 画图
            //如果玩家A跟玩家B的坐标相同,并且都在地图上,画一个尖括号
            if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
            {
                str="<>";
            }
            else if (PlayerPos[0] == i)
            {
                //Shift+空格
                str = "A";
            }
            else if (PlayerPos[1] == i)
            {
                str = "B";
            }
            else
            {
                switch (Maps[i])
                {
                    case 0:
                        Console.ForegroundColor = ConsoleColor.Yellow;
                        str = ("□");
                        break;
                    case 1:
                        Console.ForegroundColor = ConsoleColor.Green;
                        str = ("◎");
                        break;
                    case 2:
                        Console.ForegroundColor = ConsoleColor.Red;
                        str = ("☆");
                        break;
                    case 3:
                        Console.ForegroundColor = ConsoleColor.Blue;
                        str = ("▲");
                        break;
                    case 4:
                        Console.ForegroundColor = ConsoleColor.Gray;
                        str = ("卍");
                        break;
                }//switch
            }//else
            return str;
            #endregion
        }
        /// <summary>
        /// 玩游戏
        /// </summary>
        public static void PlayGame(int playerNumber)
        {
            Random r = new Random();
            int rNumber = r.Next(1, 7);
            Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
            PlayerPos[playerNumber] += rNumber;
            ChangePos();
            Console.ReadKey(true);
            Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            Console.WriteLine("行动完了", PlayerNames[playerNumber]);
            Console.ReadKey(true);
            //玩家A有可能猜到B 方块 幸运轮盘 地雷 暂停 时空隧道
            if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
            {
                Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
                PlayerPos[1- playerNumber] -= 6;
                ChangePos();
                Console.ReadKey(true);
            }
            else//踩到了关卡
            {
                //玩家的坐标
                switch (Maps[PlayerPos[playerNumber]])   //0  1  2  3  4
                {
                    case 0:
                        Console.WriteLine("玩家{0}踩到了方块,安全。", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        break;
                    case 1:
                        Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置  2--轰炸对方", PlayerNames[playerNumber]);
                        string input = Console.ReadLine();
                        while (true)
                        {
                            if (input == "1")
                            {
                                Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                int temp = PlayerPos[playerNumber];
                                PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
                                PlayerPos[1- playerNumber] = temp;
                                Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
                                Console.ReadKey(true);
                                break;
                            }
                            else if (input == "2")
                            {
                                Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                PlayerPos[1- playerNumber] -= 6;
                                ChangePos();
                                Console.WriteLine("玩家{0}退了6格", PlayerNames[1- playerNumber]);
                                Console.ReadKey(true);
                                break;
                            }
                            else
                            {
                                Console.WriteLine("只能输入1和2 1--交换位置  2--轰炸对方");
                                input = Console.ReadLine();
                            }
                        }
                        break;
                    case 2:
                        Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
                        Console.ReadKey(true);
                        PlayerPos[playerNumber] -= 6;
                        ChangePos();
                        break;
                    case 3:
                        Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
                        Flags[playerNumber] = true;
                        Console.ReadKey(true);
                        break;
                    case 4:
                        Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
                        PlayerPos[0] += 10;
                        ChangePos();
                        Console.ReadKey(true);
                        break;
                }//switch
            }//else
            ChangePos();//prefect
            Console.Clear();
            DrawMap();
        }
        /// <summary>
        /// 当玩家坐标发生改变的时候调用
        /// </summary>
        public static void ChangePos()
        {
            if (PlayerPos[0] < 0)
            {
                PlayerPos[0] = 0;
            }
            if (PlayerPos[0] >= 99)
            {
                PlayerPos[0] = 99;
            }
            if (PlayerPos[1] < 0)
            {
                PlayerPos[1] = 0;
            }
            if (PlayerPos[1] >= 99)
            {
                PlayerPos[1] = 99;
            }
        }

    }
}