using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04_飞行棋游戏
{
class Program
{
//用静态字段模拟全局变量
static int[] Maps = new int[100];
//声明一个静态数组用来存储玩家A跟玩家B的坐标
static int[] PlayerPos = new int[2];
//存储两个玩家的姓名
static string[] PlayerNames = new string[2];
//两个玩家的标记
static bool[] Flags = new bool[2];//Flags[0] Flags[1] 都默认为false
static void Main(string[] args)
{
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while (PlayerNames[0] == "")
{
Console.WriteLine("玩家A的姓名不能为空,请重新输入");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家B的姓名不能为空,请重新输入");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
//玩家姓名输入ok之后,我们首先应该清屏
Console.Clear();//清屏
GameShow();
Console.WriteLine("{0}的士兵A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵B表示", PlayerNames[1]);
InitailMap();
DrawMap();
//当玩家A跟玩家B没有一个人在终点的时候 两个玩家不停的去玩游戏
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags[0] == false)
{
PlayGame(0);//Flags[0]=true;
}
else
{
Flags[0] = false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}//while
Win();
Console.ReadKey();
}
public static void Win()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("■ ■");
Console.WriteLine(" ■ ■");
Console.WriteLine(" ■ ■");
Console.WriteLine(" ■ ■");
Console.WriteLine(" ■");
}
/// <summary>
/// 游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("********************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("********************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("**********基础飞行棋************");
Console.ForegroundColor = ConsoleColor.White;
Console.WriteLine("********************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("********************************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitailMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘
for(int i = 0; i < luckyturn.Length; i++)
{
//int index = luckyturn[i];
Maps[luckyturn[i]] = 1;
}
int[] lanMine = { 5, 13,17,33,38,50, 64, 80, 94 };//地雷 五角星
for(int i = 0; i < lanMine.Length; i++)
{
Maps[lanMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93 ,2,3,4,7,8};//暂停 三角形
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卍 ");
#region 第一横行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}//for
#endregion
//画完第一行后应该换行
Console.WriteLine();
#region 第一竖行
for (int i = 30; i < 35; i++)
{
for(int j = 0; j < 31; j++)
{
Console.Write(" ");
//Console.Write(DrawStringMap(i));
}
//Console.Write(DrawStringMap(i));
Console.WriteLine(DrawStringMap(i));
//Console.ReadLine();
}
#endregion
#region 第二横行
for (int i = 64; i >= 35; i--) {
Console.Write(DrawStringMap(i));
}
//画完第二横行 应该换行
Console.WriteLine();
#endregion
//画完第二横行 应该换行
Console.WriteLine();
#region 第二竖行
for (int i = 65; i <= 69; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三横行
for(int i = 70; i <= 99; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
}//DrawMap方法的结尾
/// <summary>
/// 从画地图的方法中抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = "";
#region 画图
//如果玩家A跟玩家B的坐标相同,并且都在地图上,画一个尖括号
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str="<>";
}
else if (PlayerPos[0] == i)
{
//Shift+空格
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = ("□");
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str = ("◎");
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = ("☆");
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = ("▲");
break;
case 4:
Console.ForegroundColor = ConsoleColor.Gray;
str = ("卍");
break;
}//switch
}//else
return str;
#endregion
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber],rNumber);
PlayerPos[playerNumber] += rNumber;
ChangePos();
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("行动完了", PlayerNames[playerNumber]);
Console.ReadKey(true);
//玩家A有可能猜到B 方块 幸运轮盘 地雷 暂停 时空隧道
if (PlayerPos[playerNumber] == PlayerPos[1- playerNumber])
{
Console.WriteLine("玩家{0}踩到了玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
PlayerPos[1- playerNumber] -= 6;
ChangePos();
Console.ReadKey(true);
}
else//踩到了关卡
{
//玩家的坐标
switch (Maps[PlayerPos[playerNumber]]) //0 1 2 3 4
{
case 0:
Console.WriteLine("玩家{0}踩到了方块,安全。", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1:
Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择1--交换位置 2--轰炸对方", PlayerNames[playerNumber]);
string input = Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择跟玩家{1}交换位置", PlayerNames[playerNumber], PlayerNames[1- playerNumber]);
Console.ReadKey(true);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1- playerNumber];
PlayerPos[1- playerNumber] = temp;
Console.WriteLine("交换完成!!!按任意键继续游戏!!!");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸玩家{1},玩家{2}退6格", PlayerNames[playerNumber], PlayerNames[1- playerNumber], PlayerNames[1- playerNumber]);
Console.ReadKey(true);
PlayerPos[1- playerNumber] -= 6;
ChangePos();
Console.WriteLine("玩家{0}退了6格", PlayerNames[1- playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("只能输入1和2 1--交换位置 2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2:
Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
ChangePos();
break;
case 3:
Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4:
Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[0] += 10;
ChangePos();
Console.ReadKey(true);
break;
}//switch
}//else
ChangePos();//prefect
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变的时候调用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] >= 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] >= 99)
{
PlayerPos[1] = 99;
}
}
}
}