Blackjack 是一种流行的纸牌游戏,玩家需要与庄家进行对比,比大小,最早达到 21 点或最接近 21 点的人获胜。如果玩家的点数超过 21 点,则称为爆牌,输掉比赛。玩家需要在游戏开始时,从发牌员那里领取两张底牌,发牌员也同样领取两张底牌,其中一张底牌是明牌,一张底牌是暗牌。玩家根据自己的两张底牌,决定是否要继续领取更多牌。
2、解决方案 以下是解决这个问题的一些方法:
- 使用字典(dict)来存储牌的点数。 您可以创建一个字典,其中键是牌的名称,值是牌的点数。例如:
card_vals = {"Jack": 5, "Queen": 10, "King": 10, "Ace": 1}
- 使用类来创建牌。 您可以创建一个 Card 类,其中包含牌的花色和点数这两个属性。例如:
class Card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
- 使用随机数来生成一副牌。 您可以使用 random 模块中的 shuffle() 函数来生成一副随机排序的牌。例如:
import random
deck = [Card(suit, value) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"] for value in range(2, 11)] + [Card(suit, 10) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"]] + [Card(suit, 1) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"]]
random.shuffle(deck)
- 使用循环来发牌。 您可以使用循环来发牌给玩家和庄家。例如:
for i in range(2):
player_hand.append(deck.pop())
dealer_hand.append(deck.pop())
- 使用 if/else 语句来比较玩家和庄家的点数。 您可以使用 if/else 语句来比较玩家和庄家的点数,并确定胜负。例如:
if player_hand > dealer_hand:
print("Player wins!")
elif player_hand == dealer_hand:
print("Tie!")
else:
print("Dealer wins!")
以下是实现上述解决方案的代码示例:
import random
class Card:
def __init__(self, suit, value):
self.suit = suit
self.value = value
def __str__(self):
return f"{self.value} of {self.suit}"
def getValue(self):
if 0 < self.value < 10:
return self.value + 1
elif self.value == 0:
return 11
else:
return 10
class Deck:
def __init__(self):
self.cards = [Card(suit, value) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"] for value in range(2, 11)] + [Card(suit, 10) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"]] + [Card(suit, 1) for suit in ["Clubs", "Diamonds", "Hearts", "Spades"]]
random.shuffle(self.cards)
def deal(self):
return self.cards.pop()
class Player:
def __init__(self, name):
self.name = name
self.hand = []
def takeCard(self, card):
self.hand.append(card)
def getScore(self):
score = 0
aces = 0
for card in self.hand:
value = card.getValue()
if value == 11:
aces += 1
else:
score += value
if aces > 0:
if score + aces <= 21:
score += aces
else:
score += aces - 10
return score
class Dealer(Player):
def __init__(self):
super().__init__("Dealer")
def dealCards(self, player):
player.takeCard(self.deal())
player.takeCard(self.deal())
def playBlackjack():
deck = Deck()
dealer = Dealer()
player = Player("Player 1")
dealer.dealCards(player)
dealer.dealCards(dealer)
print(f"{player.name}'s hand: {player.hand}")
print(f"{dealer.name}'s hand: [{dealer.hand[0]}, ?]")
while True:
choice = input("Hit or stand? (h/s) ")
if choice == "h":
player.takeCard(dealer.deal())
print(f"{player.name}'s hand: {player.hand}")
if player.getScore() > 21:
print(f"{player.name} busts!")
break
else:
break
dealer_score = dealer.getScore()
player_score = player.getScore()
print(f"{dealer.name}'s hand: {dealer.hand}")
if dealer_score > 21:
print(f"{dealer.name} busts!")
elif dealer_score < player_score:
print(f"{player.name} wins!")
elif dealer_score == player_score:
print("Tie!")
else:
print(f"{dealer.name} wins!")
playBlackjack()