<template>
<div>
<div id="container"></div>
</div>
</template>
<script>
import * as Three from 'three'
import {
OrbitControls
} from 'three/examples/jsm/controls/OrbitControls.js'
import {
STLLoader
} from 'three/examples/jsm/loaders/STLLoader.js'
export default {
name: 'ThreeTest',
data() {
return {
camera: null,
scene: null,
renderer: null,
mesh: null,
controls: null,
}
},
mounted() {
this.init()
this.animate()
this.createControls();
},
methods: {
init: function() {
let container = document.getElementById('container')
this.scene = new Three.Scene()
const loader = new STLLoader()
loader.load('../../static/a.stl', geometry => {
console.log('geometry:', geometry);
const geometry1 = new Three.BufferGeometry();
geometry1.setAttribute('position', new Three.BufferAttribute(geometry.attributes
.position.array, 3))
const material1 = new Three.MeshLambertMaterial({
color: 0x00ff00,
transparent:true,
opacity:0.96,
});
geometry.center();
const mesh = new Three.Mesh(geometry, material1);
mesh.position.set(0, 0, 0)
mesh.scale.set(.2, .2, .2)
mesh.position.set.x = 5 * Math.PI;
mesh.castShadow = true;
this.scene.add(mesh);
})
this.camera = new Three.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 100)
this.camera.position.set(-50,0,50)
this.camera.lookAt(-50,-50,-50)
var hemiLight = new Three.HemisphereLight(0xFFFFFF, 1)
hemiLight.position.set(100, 100, 100)
this.scene.add(hemiLight)
this.renderer = new Three.WebGLRenderer({
antialias: true
})
this.renderer.setSize(container.clientWidth, container.clientHeight)
container.appendChild(this.renderer.domElement)
},
animate: function() {
requestAnimationFrame(this.animate)
this.renderer.render(this.scene, this.camera)
},
createControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
},
},
}
</script>
<style scoped>
#container {
height: 100vh;
}
</style>