我们在通过AIDL实现跨进程数据传输的时候,可能会遇到数据量过大导致异常的情况,通常抛出的异常如下:
2024-12-22 23:31:30.158 5883-5883/com.example.kotlindemotest E/JavaBinder: !!! FAILED BINDER TRANSACTION !!! (parcel size = 96) 2024-12-22 23:31:30.159 5883-5883/com.example.kotlindemotest D/tanyonglin: android.os.DeadObjectException: Transaction failed on small parcel; remote process probably died, but this could also be caused by running out of binder buffer space
我们现在来模拟一下大数据传输的场景。 先创建一个AIDL文件,
// IGameManagerSlice.aidl
package com.example.kotlindemotest;
// Declare any non-default types here with import statements
import com.example.kotlindemotest.Game;
//import com.example.kotlindemotest.ParceledListSlice;
interface IGameManager {
List<Game> getGameList();
void addGame(in Game game);
}
这里的Game类是一个实现Parcelable接口的实体类,
package com.example.kotlindemotest;
import android.os.Parcel;
import android.os.Parcelable;
import androidx.annotation.NonNull;
public class Game implements Parcelable {
public String gameName;
public String gameDescribe;
private byte[] data;
public Game(String gameName,String gameDescribe,byte[] data){
this.gameName=gameName;
this.gameDescribe=gameDescribe;
this.data=data;
}
@NonNull
@Override
public String toString() {
return "gameName ="+gameName+"gameDescribe ="+gameDescribe;
}
protected Game(Parcel in) {
gameName=in.readString();
gameDescribe=in.readString();
data=in.createByteArray();
}
public static final Creator<Game> CREATOR = new Creator<Game>() {
@Override
public Game createFromParcel(Parcel in) {
return new Game(in);
}
@Override
public Game[] newArray(int size) {
return new Game[size];
}
};
@Override
public int describeContents() {
return 0;
}
@Override
public void writeToParcel(@NonNull Parcel dest, int flags) {
dest.writeString(gameName);
dest.writeString(gameDescribe);
dest.writeByteArray(data);
}
}
然后创建一个实现这个AIDL接口的Service,代码如下:
package com.example.kotlindemotest
import android.app.Service
import android.content.Intent
import android.os.Binder
import android.os.IBinder
import android.os.Parcelable
import java.util.concurrent.CopyOnWriteArrayList
/**
* 变量后缀带有Slice就是实现分片传输
*/
class AIDLService : Service() {
var mGameList = CopyOnWriteArrayList<Game>()
private val mBinder: Binder = object : IGameManager.Stub() {
override fun getGameList():List<Game> {
return mGameList
}
override fun addGame(game: Game?) {
mGameList.add(game)
}
}
var mGameListSlice = CopyOnWriteArrayList<Game>()
private val mBinderSlice: Binder = object : IGameManagerSlice.Stub() {
override fun getGameList(): ParceledListSlice<Game> {
return ParceledListSlice<Game>(mGameListSlice)
}
override fun addGame(game: Game?) {
mGameListSlice.add(game)
}
}
override fun onBind(intent: Intent?): IBinder? {
return mBinder
// return mBinderSlice
}
override fun onCreate() {
super.onCreate()
repeat(100) {
//这里每一条数据有1/50M 1024*1024为1M,进程间传递数据大小最大为1M-8k大概为1M
mGameList.add(Game("英雄联盟", "好玩的游戏", ByteArray(1024 * 1024 * 1/50)))
}
// repeat(100) {
// mGameListSlice.add(Game("英雄联盟", "好玩的游戏", ByteArray(1024 * 1024 * 1/50)))
// }
}
}
<service android:name=".AIDLService" android:process=":remote"/>
接着实现一个Activity绑定Service,跨进程取到数据后进行打印:
package com.example.kotlindemotest
import android.content.ComponentName
import android.content.Intent
import android.content.ServiceConnection
import android.os.Bundle
import android.os.IBinder
import android.os.RemoteException
import android.util.Log
import androidx.activity.ComponentActivity
class AIDLActivity : ComponentActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.wrap_content)
val mIntent = Intent(this@AIDLActivity, AIDLService::class.java)
bindService(mIntent, mServiceConnection, BIND_AUTO_CREATE)
}
private val mServiceConnection: ServiceConnection = object : ServiceConnection {
override fun onServiceConnected(name: ComponentName, service: IBinder) {
// val iGameManagerSlice = IGameManagerSlice.Stub.asInterface(service)
// try {
// val mList = iGameManagerSlice.gameList
// mList.list?.forEachIndexed { index, game ->
// Log.d("tanyonglin", "第" + index + "条 " + game.toString())
// }
// } catch (e: RemoteException) {
// Log.d("tanyonglin", e.toString())
// }
val iGameManager = IGameManager.Stub.asInterface(service)
try {
iGameManager.gameList?.forEachIndexed { index, game ->
Log.d("tanyonglin","第"+index+"条 " +game.toString())
}
} catch (e: RemoteException) {
Log.d("tanyonglin", e.toString())
}
}
override fun onServiceDisconnected(name: ComponentName) {}
}
override fun onDestroy() {
super.onDestroy()
unbindService(mServiceConnection)
}
}
运行报错,可以看到报错的日志,下面来看一下怎么解决。
我们想想在android framework层里面经常会有很多AIDL跨进程的操作,而且涉及大量数据传输场景。所以我们从framwork源码里面也许能找到答案。经过一番寻找发现android.app.ApplicationPackageManager#queryIntentServicesAsUser
我们发现其使用了一个ParceledListSlice类,看下类介绍。
看注释这个类是用来IPC时对大量Parcelable对象传输使用的,但是是framework层的代码不能直接使用,需要直接copy出来一份使用。
它集成了父类BaseParceledListSlice,这个类还有其他子类可以支持多种场景
我们把父类的代码功能整合到ParceledListSlice类里面去,最终得到完整的ParceledListSlice类代码:
package com.example.kotlindemotest;
import android.os.Binder;
import android.os.IBinder;
import android.os.Parcel;
import android.os.Parcelable;
import android.os.RemoteException;
import android.util.Log;
import java.util.ArrayList;
import java.util.List;
/**
* Transfer a large list of Parcelable objects across an IPC. Splits into
* multiple transactions if needed.
* <p>
* Caveat: for efficiency and security, all elements must be the same concrete type.
* In order to avoid writing the class name of each object, we must ensure that
* each object is the same type, or else unparceling then reparceling the data may yield
* a different result if the class name encoded in the Parcelable is a Base type.
*/
public class ParceledListSlice<T extends Parcelable> implements Parcelable {
private static final String TAG = "ParceledListSlice";
private static final boolean DEBUG = false;
private static final int MAX_IPC_SIZE = IBinder.getSuggestedMaxIpcSizeBytes();
private final List<T> mList;
private int mInlineCountLimit = Integer.MAX_VALUE;
public ParceledListSlice(List<T> list) {
mList = list;
}
private ParceledListSlice(Parcel p, ClassLoader loader) {
//读取数据长度
final int N = p.readInt();
//创建数据列表
mList = new ArrayList<T>(N);
if (DEBUG) Log.d(TAG, "Retrieving " + N + " items");
if (N <= 0) {
return;
}
//通过类名读取creator
Creator<?> creator = readParcelableCreator(p, loader);
Class<?> listElementClass = null;
//循环遍历读取数据
int i = 0;
while (i < N) {
//这里每读取一条数据的时候readInt()都返回1,如果返回0,那么就是后面的分片读取的逻辑
//这里p.readInt()1和0的值就是用来区分是否需要分片逻辑。
if (p.readInt() == 0) {
break;
}
//验证读取数据的类型,并加入数据列表中
listElementClass = readVerifyAndAddElement(creator, p, loader, listElementClass);
if (DEBUG) Log.d(TAG, "Read inline #" + i + ": " + mList.get(mList.size() - 1));
i++;
}
//如果读取完了就直接return掉
if (i >= N) {
return;
}
//读取binder来进行分片传输
final IBinder retriever = p.readStrongBinder();
while (i < N) {
if (DEBUG) Log.d(TAG, "Reading more @" + i + " of " + N + ": retriever=" + retriever);
Parcel data = Parcel.obtain();
Parcel reply = Parcel.obtain();
//写入当前数据列表已经读取的位置
data.writeInt(i);
try {
//调用transact来回调发送方onTransact()方法,把数据写到replay里
retriever.transact(IBinder.FIRST_CALL_TRANSACTION, data, reply, 0);
} catch (RemoteException e) {
Log.w(TAG, "Failure retrieving array; only received " + i + " of " + N, e);
return;
}
//循环遍历replay里的数据,验证并添加数据列表中
while (i < N && reply.readInt() != 0) {
listElementClass = readVerifyAndAddElement(creator, reply, loader,
listElementClass);
if (DEBUG) Log.d(TAG, "Read extra #" + i + ": " + mList.get(mList.size() - 1));
i++;
}
reply.recycle();
data.recycle();
}
}
private Class<?> readVerifyAndAddElement(Creator<?> creator, Parcel p,
ClassLoader loader, Class<?> listElementClass) {
final T parcelable = readCreator(creator, p, loader);
if (listElementClass == null) {
listElementClass = parcelable.getClass();
} else {
verifySameType(listElementClass, parcelable.getClass());
}
mList.add(parcelable);
return listElementClass;
}
@SuppressWarnings("unchecked")
private T readCreator(Creator<?> creator, Parcel p, ClassLoader loader) {
if (creator instanceof ClassLoaderCreator<?>) {
ClassLoaderCreator<?> classLoaderCreator =
(ClassLoaderCreator<?>) creator;
return (T) classLoaderCreator.createFromParcel(p, loader);
}
return (T) creator.createFromParcel(p);
}
private static void verifySameType(final Class<?> expected, final Class<?> actual) {
if (!actual.equals(expected)) {
throw new IllegalArgumentException("Can't unparcel type "
+ actual.getName() + " in list of type "
+ (expected == null ? null : expected.getName()));
}
}
public List<T> getList() {
return mList;
}
/**
* Set a limit on the maximum number of entries in the array that will be included
* inline in the initial parcelling of this object.
*/
public void setInlineCountLimit(int maxCount) {
mInlineCountLimit = maxCount;
}
@Override
public int describeContents() {
int contents = 0;
final List<T> list = getList();
for (int i = 0; i < list.size(); i++) {
contents |= list.get(i).describeContents();
}
return contents;
}
/**
* Write this to another Parcel. Note that this discards the internal Parcel
* and should not be used anymore. This is so we can pass this to a Binder
* where we won't have a chance to call recycle on this.
*/
@Override
public void writeToParcel(Parcel dest, int flags) {
final int N = mList.size();
final int callFlags = flags;
//写入数据长度,为了读取时知道数据列表有多少数据
dest.writeInt(N);
if (DEBUG) Log.d(TAG, "Writing " + N + " items");
if (N > 0) {
final Class<?> listElementClass = mList.get(0).getClass();
//写入类名,用于读取时获取ClassLoader
writeParcelableCreator(mList.get(0), dest);
int i = 0;
//循环写入数据,mInlineCountLimit可以由调用方指定,默认Integer.MAX_VALUE
//MAX_IPC_SIZE 为binder 传输最大大小64 * 1024也就是64kb
while (i < N && i < mInlineCountLimit && dest.dataSize() < MAX_IPC_SIZE) {
//写入1代表一条数据
dest.writeInt(1);
final T parcelable = mList.get(i);
//校验当前写入的对象是不是第一个对象是同一个,如果不是则抛异常
verifySameType(listElementClass, parcelable.getClass());
//写入当前数据
writeElement(parcelable, dest, callFlags);
if (DEBUG) Log.d(TAG, "Wrote inline #" + i + ": " + mList.get(i));
i++;
}
if (i < N) {
//如果代码逻辑执行到这里,那么说明就需要分片传输
dest.writeInt(0);
//写入Binder对象,用binder对象一次一次调用transact()方法,
//来回调这里的onTransact()方法,每次传输尽可能多的数据,以达到分片传输的目的
Binder retriever = new Binder() {
@Override
protected boolean onTransact(int code, Parcel data, Parcel reply, int flags)
throws RemoteException {
if (code != FIRST_CALL_TRANSACTION) {
return super.onTransact(code, data, reply, flags);
}
//data是读取方法来的数据,
int i = data.readInt();
if (DEBUG) Log.d(TAG, "Writing more @" + i + " of " + N);
while (i < N && reply.dataSize() < MAX_IPC_SIZE) {
//写入1代表一条数据
reply.writeInt(1);
//验证并写入数据
final T parcelable = mList.get(i);
verifySameType(listElementClass, parcelable.getClass());
writeElement(parcelable, reply, callFlags);
if (DEBUG) Log.d(TAG, "Wrote extra #" + i + ": " + mList.get(i));
i++;
}
if (i < N) {
if (DEBUG) Log.d(TAG, "Breaking @" + i + " of " + N);
reply.writeInt(0);
}
return true;
}
};
if (DEBUG) Log.d(TAG, "Breaking @" + i + " of " + N + ": retriever=" + retriever);
dest.writeStrongBinder(retriever);
}
}
}
protected void writeElement(T parcelable, Parcel reply, int callFlags) {
parcelable.writeToParcel(reply, callFlags);
}
protected void writeParcelableCreator(T parcelable, Parcel dest) {
dest.writeParcelableCreator(parcelable);
}
protected Creator<?> readParcelableCreator(Parcel from, ClassLoader loader) {
return from.readParcelableCreator(loader);
}
@SuppressWarnings("unchecked")
public static final ClassLoaderCreator<ParceledListSlice> CREATOR
= new ClassLoaderCreator<ParceledListSlice>() {
@Override
public ParceledListSlice createFromParcel(Parcel in) {
return new ParceledListSlice(in, getClass().getClassLoader());
}
@Override
public ParceledListSlice createFromParcel(Parcel in, ClassLoader loader) {
return new ParceledListSlice(in, loader);
}
@Override
public ParceledListSlice[] newArray(int size) {
return new ParceledListSlice[size];
}
};
}
添加一下ParceledListSlice.aidl文件:
package com.example.kotlindemotest;
// Declare any non-default types here with import statements
//parcelable ParceledListSlice;
parcelable ParceledListSlice<T>; //这里一定要注意有个泛型T
修改一下我们AIDL接口文件:
// IGameManagerSlice.aidl
package com.example.kotlindemotest;
// Declare any non-default types here with import statements
import com.example.kotlindemotest.Game;
import com.example.kotlindemotest.ParceledListSlice;
interface IGameManagerSlice {
ParceledListSlice<Game> getGameList();
void addGame(in Game game);
}
然后使用的话上述有贴代码,把带有silce后缀的变量相关代码放开就行,然后再运行,这样是传输就没问题了。
原理分析:分片传输的原理详见代码注释说明,总体来说就是如果一次性传输的数据过大,Server端会给Client端传递一个Binder过去,Client端拿到这个Binder后不断调用transact()方法来回调Service端Binder的onTransacr()方法,然后Servicer端会在onTransact()方法里传输下一组数据,如此循环直到所有数据传输完毕,设计的很巧妙还是。缺点就是对于单个Parcelable对象可能存在的过大问题还是无法解决。我们需要采用其他方式来解决。