一、performSelector
连续收到很多条新消息时怎么处理:存数据库+刷新界面?
在刚打开App时或者在前台使用时突然连续不断收到很多条新消息时,需要加一个延时2秒判断逻辑,如果3秒内没有收到新消息,则将3秒内收到的数据存入数据库并刷新界面,如果3秒内收到了新消息就取消当前的延时方法,并递归调用启动新的延时方法。
延时方法:
[self performSelector:@selector(delay) withObject:nil afterDelay:3.0];
取消延时方法:
方法一:
这里需要注意参数需要保持一致,否则取消失败。
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(delay) object:nil];
方法二:
可以取消所有的延迟调用
[NSObject cancelPreviousPerformRequestsWithTarget:self];
遇到的问题:
cancelPreviousPerformRequestsWithTarget 不管用,计时依然存在,这是因为 performSelector 和 cancelPreviousPerformRequestsWithTarget 必须在同一个线程中执行才行
二、NSTimer
延时方法:
self.timer = [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector:@selector(delay) userInfo:nil repeats:NO];
取消延时方法:
[self.timer invalidate];
self.timer = nil;
三、dispatch_after
延时方法:
dispatch_after 能让我们添加进队列的任务延迟执行,该函数并不是在指定时间后执行处理,而只是在指定时间追加到自己需要的队列中去执行。
方法定义:
/*
dispatch_time_t:时间参数
dispatch_queue_t:队列
dispatch_block_t:写入需要执行的操作
*/
dispatch_after(dispatch_time_t when, dispatch_queue_t queue,
dispatch_block_t block);
延迟执行:
dispatch_queue_t queue = dispatch_get_global_queue(0, 0);
//表示延迟2秒后执行
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), queue, ^{
/*你的操作*/
});
当然如果是主线程择将 queue 换成 dispatch_get_main_queue()
取消延时方法:
通过再封装达到取消dispatch_after代码块执行
typedef void(^BranDelayedBlockHandle) (BOOL cancel);
@property (nonatomic, assign) BranDelayedBlockHandle delayedBlockHandle;
//用再封装的延迟执行方法
_delayedBlockHandle = perform_block_after_delay(3.0, ^{
NSLog(@"buttonAction_____3s后执行dispatch_after代码块中的内容");
});
//取消
cancel_delayed_block(_delayedBlockHandle);
static BranDelayedBlockHandle perform_block_after_delay(CGFloat seconds, dispatch_block_t block) {
if (block == nil) {
return nil;
}
__block dispatch_block_t blockToExecute = [block copy];
__block BranDelayedBlockHandle delayHandleCopy = nil;
BranDelayedBlockHandle delayHandle = ^(BOOL cancel) {
if (!cancel && blockToExecute) {
blockToExecute();
}
// Once the handle block is executed, canceled or not, we free blockToExecute and the handle.
// Doing this here means that if the block is canceled, we aren't holding onto retained objects for any longer than necessary.
#if !__has_feature(objc_arc)
[blockToExecute release];
[delayHandleCopy release];
#endif
blockToExecute = nil;
delayHandleCopy = nil;
};
// delayHandle also needs to be moved to the heap.
delayHandleCopy = [delayHandle copy];
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, seconds * NSEC_PER_SEC), dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
if (nil != delayHandleCopy) {
delayHandleCopy(NO);
}
});
return delayHandleCopy;
}
static void cancel_delayed_block(BranDelayedBlockHandle delayedHandle) {
if (nil == delayedHandle) {
return;
}
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
delayedHandle(YES);
});
}
调用:
@property (nonatomic, assign) BranDelayedBlockHandle delayedBlockHandle;
// 执行
_delayedBlockHandle = perform_block_after_delay(秒数, ^{
// 执行内容
});
// 取消
cancel_delayed_block(_delayedBlockHandle);