版本
vue 3.4.20
关键方法
patch
回顾一下,patch方法主要判断当前组件的类型,做不同的处理
- processText 更新文本
- processFragment 处理根组件 patchChildren 处理子组件
- processElement 处理html 同时调用mountChildren/patchChildren 处理子组件
- processComponent 处理组件, 同时调用mountComponent/updateComponent 创建effect依赖收集,
const patch: PatchFn = (
n1,
n2,
container,
anchor = null,
parentComponent = null,
parentSuspense = null,
namespace = undefined,
slotScopeIds = null,
optimized = __DEV__ && isHmrUpdating ? false : !!n2.dynamicChildren,
) => {
if (n1 === n2) {
return
}
// patching & not same type, unmount old tree
if (n1 && !isSameVNodeType(n1, n2)) {
anchor = getNextHostNode(n1)
unmount(n1, parentComponent, parentSuspense, true)
n1 = null
}
if (n2.patchFlag === PatchFlags.BAIL) {
optimized = false
n2.dynamicChildren = null
}
const { type, ref, shapeFlag } = n2
switch (type) {
case Text:
processText(n1, n2, container, anchor)
break
case Comment:
processCommentNode(n1, n2, container, anchor)
break
case Static:
if (n1 == null) {
mountStaticNode(n2, container, anchor, namespace)
} else if (__DEV__) {
patchStaticNode(n1, n2, container, namespace)
}
break
case Fragment:
processFragment(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
break
default:
if (shapeFlag & ShapeFlags.ELEMENT) {
processElement(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else if (shapeFlag & ShapeFlags.COMPONENT) {
processComponent(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else if (shapeFlag & ShapeFlags.TELEPORT) {
;(type as typeof TeleportImpl).process(
n1 as TeleportVNode,
n2 as TeleportVNode,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
internals,
)
} else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
;(type as typeof SuspenseImpl).process(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
internals,
)
} else if (__DEV__) {
warn('Invalid VNode type:', type, `(${typeof type})`)
}
}
// set ref
if (ref != null && parentComponent) {
setRef(ref, n1 && n1.ref, parentSuspense, n2 || n1, !n2)
}
}
这里我们也看到vue3 通过位运算 优化组件类型判断
export enum ShapeFlags {
ELEMENT = 1,
FUNCTIONAL_COMPONENT = 1 << 1,
STATEFUL_COMPONENT = 1 << 2,
TEXT_CHILDREN = 1 << 3,
ARRAY_CHILDREN = 1 << 4,
SLOTS_CHILDREN = 1 << 5,
TELEPORT = 1 << 6,
SUSPENSE = 1 << 7,
COMPONENT_SHOULD_KEEP_ALIVE = 1 << 8,
COMPONENT_KEPT_ALIVE = 1 << 9,
COMPONENT = ShapeFlags.STATEFUL_COMPONENT | ShapeFlags.FUNCTIONAL_COMPONENT,
}
if (shapeFlag & ShapeFlags.ELEMENT) {
processElement(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else if (shapeFlag & ShapeFlags.COMPONENT) {
processComponent(
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else if (shapeFlag & ShapeFlags.TELEPORT) {
;(type as typeof TeleportImpl).process(
n1 as TeleportVNode,
n2 as TeleportVNode,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
internals,
)
} else if (__FEATURE_SUSPENSE__ && shapeFlag & ShapeFlags.SUSPENSE) {
...
}
条件判断
求与
当当前的shapeFlag 为ELEMENT为1 ,即与ShapeFlags.ELEMENT判断 为真,
0001
0001 &
0001
如果shapeFlag为TELEPORT,与ShapeFlags.ELEMENT判断 为假
000001
100000 &
000000
求或
组件比较特殊含有两个权限,可以利用或运算 取交集
FUNCTIONAL_COMPONENT = 1 << 1,
STATEFUL_COMPONENT = 1 << 2,
COMPONENT = ShapeFlags.STATEFUL_COMPONENT | ShapeFlags.FUNCTIONAL_COMPONENT,
0010
0100 |
0110
所以判断组件也只需要判断0110求与即可
当当前的shapeFlag 为ELEMENT为1 ,为假,权限不存在
0110
0001 &
0000
当当前的shapeFlag 为COMPONENT为1 ,为真,权限存在
0110
0110 &
0110
diff发生的地方
diff算法发生在数据更新,所以我们要关注一下processFragment和processElement
- processFragment 处理根组件 patchChildren 处理子组件
- processElement 处理html patchChildren 处理子组件
processFragment
const processFragment = (
n1: VNode | null,
n2: VNode,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
namespace: ElementNamespace,
slotScopeIds: string[] | null,
optimized: boolean,
) => {
const fragmentStartAnchor = (n2.el = n1 ? n1.el : hostCreateText(''))!
const fragmentEndAnchor = (n2.anchor = n1 ? n1.anchor : hostCreateText(''))!
let { patchFlag, dynamicChildren, slotScopeIds: fragmentSlotScopeIds } = n2
if (
__DEV__ &&
// #5523 dev root fragment may inherit directives
(isHmrUpdating || patchFlag & PatchFlags.DEV_ROOT_FRAGMENT)
) {
// HMR updated / Dev root fragment (w/ comments), force full diff
patchFlag = 0
optimized = false
dynamicChildren = null
}
// check if this is a slot fragment with :slotted scope ids
if (fragmentSlotScopeIds) {
slotScopeIds = slotScopeIds
? slotScopeIds.concat(fragmentSlotScopeIds)
: fragmentSlotScopeIds
}
if (n1 == null) {
hostInsert(fragmentStartAnchor, container, anchor)
hostInsert(fragmentEndAnchor, container, anchor)
// a fragment can only have array children
// since they are either generated by the compiler, or implicitly created
// from arrays.
mountChildren(
// #10007
// such fragment like `<></>` will be compiled into
// a fragment which doesn't have a children.
// In this case fallback to an empty array
(n2.children || []) as VNodeArrayChildren,
container,
fragmentEndAnchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
if (
patchFlag > 0 &&
patchFlag & PatchFlags.STABLE_FRAGMENT &&
dynamicChildren &&
// #2715 the previous fragment could've been a BAILed one as a result
// of renderSlot() with no valid children
n1.dynamicChildren
) {
// a stable fragment (template root or <template v-for>) doesn't need to
// patch children order, but it may contain dynamicChildren.
patchBlockChildren(
n1.dynamicChildren,
dynamicChildren,
container,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
)
if (__DEV__) {
// necessary for HMR
traverseStaticChildren(n1, n2)
} else if (
// #2080 if the stable fragment has a key, it's a <template v-for> that may
// get moved around. Make sure all root level vnodes inherit el.
// #2134 or if it's a component root, it may also get moved around
// as the component is being moved.
n2.key != null ||
(parentComponent && n2 === parentComponent.subTree)
) {
traverseStaticChildren(n1, n2, true /* shallow */)
}
} else {
// keyed / unkeyed, or manual fragments.
// for keyed & unkeyed, since they are compiler generated from v-for,
// each child is guaranteed to be a block so the fragment will never
// have dynamicChildren.
patchChildren(
n1,
n2,
container,
fragmentEndAnchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
}
}
}
在更新的逻辑里面最终会被执行 patchBlockChildren/patchChildren (patchBlockChildren作为优化暂不分析)
processElement
最终调用判断为更新走 patchElement,然后还是调用了 patchChildren
const processElement = (
n1: VNode | null,
n2: VNode,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
namespace: ElementNamespace,
slotScopeIds: string[] | null,
optimized: boolean,
) => {
if (n2.type === 'svg') {
namespace = 'svg'
} else if (n2.type === 'math') {
namespace = 'mathml'
}
if (n1 == null) {
mountElement(
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
patchElement(
n1,
n2,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
}
}
const patchElement = (
n1: VNode,
n2: VNode,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
namespace: ElementNamespace,
slotScopeIds: string[] | null,
optimized: boolean,
) => {
const el = (n2.el = n1.el!)
if (__DEV__ || __FEATURE_PROD_DEVTOOLS__) {
el.__vnode = n2
}
let { patchFlag, dynamicChildren, dirs } = n2
// #1426 take the old vnode's patch flag into account since user may clone a
// compiler-generated vnode, which de-opts to FULL_PROPS
patchFlag |= n1.patchFlag & PatchFlags.FULL_PROPS
const oldProps = n1.props || EMPTY_OBJ
const newProps = n2.props || EMPTY_OBJ
let vnodeHook: VNodeHook | undefined | null
// disable recurse in beforeUpdate hooks
parentComponent && toggleRecurse(parentComponent, false)
if ((vnodeHook = newProps.onVnodeBeforeUpdate)) {
invokeVNodeHook(vnodeHook, parentComponent, n2, n1)
}
if (dirs) {
invokeDirectiveHook(n2, n1, parentComponent, 'beforeUpdate')
}
parentComponent && toggleRecurse(parentComponent, true)
if (__DEV__ && isHmrUpdating) {
// HMR updated, force full diff
patchFlag = 0
optimized = false
dynamicChildren = null
}
if (dynamicChildren) {
patchBlockChildren(
n1.dynamicChildren!,
dynamicChildren,
el,
parentComponent,
parentSuspense,
resolveChildrenNamespace(n2, namespace),
slotScopeIds,
)
if (__DEV__) {
// necessary for HMR
traverseStaticChildren(n1, n2)
}
} else if (!optimized) {
// full diff
patchChildren(
n1,
n2,
el,
null,
parentComponent,
parentSuspense,
resolveChildrenNamespace(n2, namespace),
slotScopeIds,
false,
)
}
if (patchFlag > 0) {
// the presence of a patchFlag means this element's render code was
// generated by the compiler and can take the fast path.
// in this path old node and new node are guaranteed to have the same shape
// (i.e. at the exact same position in the source template)
if (patchFlag & PatchFlags.FULL_PROPS) {
// element props contain dynamic keys, full diff needed
patchProps(
el,
n2,
oldProps,
newProps,
parentComponent,
parentSuspense,
namespace,
)
} else {
// class
// this flag is matched when the element has dynamic class bindings.
if (patchFlag & PatchFlags.CLASS) {
if (oldProps.class !== newProps.class) {
hostPatchProp(el, 'class', null, newProps.class, namespace)
}
}
// style
// this flag is matched when the element has dynamic style bindings
if (patchFlag & PatchFlags.STYLE) {
hostPatchProp(el, 'style', oldProps.style, newProps.style, namespace)
}
// props
// This flag is matched when the element has dynamic prop/attr bindings
// other than class and style. The keys of dynamic prop/attrs are saved for
// faster iteration.
// Note dynamic keys like :[foo]="bar" will cause this optimization to
// bail out and go through a full diff because we need to unset the old key
if (patchFlag & PatchFlags.PROPS) {
// if the flag is present then dynamicProps must be non-null
const propsToUpdate = n2.dynamicProps!
for (let i = 0; i < propsToUpdate.length; i++) {
const key = propsToUpdate[i]
const prev = oldProps[key]
const next = newProps[key]
// #1471 force patch value
if (next !== prev || key === 'value') {
hostPatchProp(
el,
key,
prev,
next,
namespace,
n1.children as VNode[],
parentComponent,
parentSuspense,
unmountChildren,
)
}
}
}
}
// text
// This flag is matched when the element has only dynamic text children.
if (patchFlag & PatchFlags.TEXT) {
if (n1.children !== n2.children) {
hostSetElementText(el, n2.children as string)
}
}
} else if (!optimized && dynamicChildren == null) {
// unoptimized, full diff
patchProps(
el,
n2,
oldProps,
newProps,
parentComponent,
parentSuspense,
namespace,
)
}
if ((vnodeHook = newProps.onVnodeUpdated) || dirs) {
queuePostRenderEffect(() => {
vnodeHook && invokeVNodeHook(vnodeHook, parentComponent, n2, n1)
dirs && invokeDirectiveHook(n2, n1, parentComponent, 'updated')
}, parentSuspense)
}
}
重点方法 patchChildren
根据前后不同的状态处理 新老子元素对比:
三个状态
- 文本
- 数组
- 空
交叉9种情况
关键复杂的就是 老元素为数组,新元素也为数组情况
- 如果有标记key 使用patchKeyedChildren,
- 没有则使用patchUnkeyedChildren
const patchChildren: PatchChildrenFn = (
n1,
n2,
container,
anchor,
parentComponent,
parentSuspense,
namespace: ElementNamespace,
slotScopeIds,
optimized = false,
) => {
const c1 = n1 && n1.children
const prevShapeFlag = n1 ? n1.shapeFlag : 0
const c2 = n2.children
const { patchFlag, shapeFlag } = n2
// fast path
if (patchFlag > 0) {
if (patchFlag & PatchFlags.KEYED_FRAGMENT) {
// this could be either fully-keyed or mixed (some keyed some not)
// presence of patchFlag means children are guaranteed to be arrays
patchKeyedChildren(
c1 as VNode[],
c2 as VNodeArrayChildren,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
return
} else if (patchFlag & PatchFlags.UNKEYED_FRAGMENT) {
// unkeyed
patchUnkeyedChildren(
c1 as VNode[],
c2 as VNodeArrayChildren,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
return
}
}
// children has 3 possibilities: text, array or no children.
if (shapeFlag & ShapeFlags.TEXT_CHILDREN) {
// text children fast path
if (prevShapeFlag & ShapeFlags.ARRAY_CHILDREN) {
unmountChildren(c1 as VNode[], parentComponent, parentSuspense)
}
if (c2 !== c1) {
hostSetElementText(container, c2 as string)
}
} else {
if (prevShapeFlag & ShapeFlags.ARRAY_CHILDREN) {
// prev children was array
if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
// two arrays, cannot assume anything, do full diff
patchKeyedChildren(
c1 as VNode[],
c2 as VNodeArrayChildren,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
// no new children, just unmount old
unmountChildren(c1 as VNode[], parentComponent, parentSuspense, true)
}
} else {
// prev children was text OR null
// new children is array OR null
if (prevShapeFlag & ShapeFlags.TEXT_CHILDREN) {
hostSetElementText(container, '')
}
// mount new if array
if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
mountChildren(
c2 as VNodeArrayChildren,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
}
}
}
}
patchUnkeyedChildren
先看patchUnkeyedChildren 没有key ,很简单直接patch所有节点。
const patchUnkeyedChildren = (
c1: VNode[],
c2: VNodeArrayChildren,
container: RendererElement,
anchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
namespace: ElementNamespace,
slotScopeIds: string[] | null,
optimized: boolean,
) => {
c1 = c1 || EMPTY_ARR
c2 = c2 || EMPTY_ARR
const oldLength = c1.length
const newLength = c2.length
const commonLength = Math.min(oldLength, newLength)
let i
for (i = 0; i < commonLength; i++) {
const nextChild = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
patch(
c1[i],
nextChild,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
}
if (oldLength > newLength) {
// remove old
unmountChildren(
c1,
parentComponent,
parentSuspense,
true,
false,
commonLength,
)
} else {
// mount new
mountChildren(
c2,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
commonLength,
)
}
}
patchKeyedChildren
最复杂的diff算法。里面包含 两头比较,双游标移动,最长递增子序列。
1.网页局部更新假说
- 也就是我们认为一般网页,大多数都是顶行或结尾修改多。
- 所以我们可以针对
先头头比较,头尾比较优先判断
2.双游标移动
- 新老数组都创建一个左游标和右游标
- 每次处理完vnode,都往中间靠近
- 最后如果右边游标小于左边游标,则停止。
- 把剩下的未判断的节点做 新增或移除。
3.最长递增子序列
- 在一个列表里面,把最连续的一个小数组给找出来。
- 然后固定这个小数组,只移动剩下的节点。
- 由于新老数组也是数组,下标原来就包含了顺序的关系。
- getSequence方法是实现的逻辑
// can be all-keyed or mixed
const patchKeyedChildren = (
c1: VNode[],
c2: VNodeArrayChildren,
container: RendererElement,
parentAnchor: RendererNode | null,
parentComponent: ComponentInternalInstance | null,
parentSuspense: SuspenseBoundary | null,
namespace: ElementNamespace,
slotScopeIds: string[] | null,
optimized: boolean,
) => {
let i = 0
const l2 = c2.length
let e1 = c1.length - 1 // prev ending index
let e2 = l2 - 1 // next ending index
// 1. sync from start
// (a b) c
// (a b) d e
while (i <= e1 && i <= e2) {
const n1 = c1[i]
const n2 = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
if (isSameVNodeType(n1, n2)) {
patch(
n1,
n2,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
break
}
i++
}
// 2. sync from end
// a (b c)
// d e (b c)
while (i <= e1 && i <= e2) {
const n1 = c1[e1]
const n2 = (c2[e2] = optimized
? cloneIfMounted(c2[e2] as VNode)
: normalizeVNode(c2[e2]))
if (isSameVNodeType(n1, n2)) {
patch(
n1,
n2,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
break
}
e1--
e2--
}
// 3. common sequence + mount
// (a b)
// (a b) c
// i = 2, e1 = 1, e2 = 2
// (a b)
// c (a b)
// i = 0, e1 = -1, e2 = 0
if (i > e1) {
if (i <= e2) {
const nextPos = e2 + 1
const anchor = nextPos < l2 ? (c2[nextPos] as VNode).el : parentAnchor
while (i <= e2) {
patch(
null,
(c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i])),
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
i++
}
}
}
// 4. common sequence + unmount
// (a b) c
// (a b)
// i = 2, e1 = 2, e2 = 1
// a (b c)
// (b c)
// i = 0, e1 = 0, e2 = -1
else if (i > e2) {
while (i <= e1) {
unmount(c1[i], parentComponent, parentSuspense, true)
i++
}
}
// 5. unknown sequence
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// i = 2, e1 = 4, e2 = 5
else {
const s1 = i // prev starting index
const s2 = i // next starting index
// 5.1 build key:index map for newChildren
const keyToNewIndexMap: Map<PropertyKey, number> = new Map()
for (i = s2; i <= e2; i++) {
const nextChild = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
if (nextChild.key != null) {
if (__DEV__ && keyToNewIndexMap.has(nextChild.key)) {
warn(
`Duplicate keys found during update:`,
JSON.stringify(nextChild.key),
`Make sure keys are unique.`,
)
}
keyToNewIndexMap.set(nextChild.key, i)
}
}
// 5.2 loop through old children left to be patched and try to patch
// matching nodes & remove nodes that are no longer present
let j
let patched = 0
const toBePatched = e2 - s2 + 1
let moved = false
// used to track whether any node has moved
let maxNewIndexSoFar = 0
// works as Map<newIndex, oldIndex>
// Note that oldIndex is offset by +1
// and oldIndex = 0 is a special value indicating the new node has
// no corresponding old node.
// used for determining longest stable subsequence
const newIndexToOldIndexMap = new Array(toBePatched)
for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0
for (i = s1; i <= e1; i++) {
const prevChild = c1[i]
if (patched >= toBePatched) {
// all new children have been patched so this can only be a removal
unmount(prevChild, parentComponent, parentSuspense, true)
continue
}
let newIndex
if (prevChild.key != null) {
newIndex = keyToNewIndexMap.get(prevChild.key)
} else {
// key-less node, try to locate a key-less node of the same type
for (j = s2; j <= e2; j++) {
if (
newIndexToOldIndexMap[j - s2] === 0 &&
isSameVNodeType(prevChild, c2[j] as VNode)
) {
newIndex = j
break
}
}
}
if (newIndex === undefined) {
unmount(prevChild, parentComponent, parentSuspense, true)
} else {
newIndexToOldIndexMap[newIndex - s2] = i + 1
if (newIndex >= maxNewIndexSoFar) {
maxNewIndexSoFar = newIndex
} else {
moved = true
}
patch(
prevChild,
c2[newIndex] as VNode,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
patched++
}
}
// 5.3 move and mount
// generate longest stable subsequence only when nodes have moved
const increasingNewIndexSequence = moved
? getSequence(newIndexToOldIndexMap)
: EMPTY_ARR
j = increasingNewIndexSequence.length - 1
// looping backwards so that we can use last patched node as anchor
for (i = toBePatched - 1; i >= 0; i--) {
const nextIndex = s2 + i
const nextChild = c2[nextIndex] as VNode
const anchor =
nextIndex + 1 < l2 ? (c2[nextIndex + 1] as VNode).el : parentAnchor
if (newIndexToOldIndexMap[i] === 0) {
// mount new
patch(
null,
nextChild,
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else if (moved) {
// move if:
// There is no stable subsequence (e.g. a reverse)
// OR current node is not among the stable sequence
if (j < 0 || i !== increasingNewIndexSequence[j]) {
move(nextChild, container, anchor, MoveType.REORDER)
} else {
j--
}
}
}
}
}
// https://en.wikipedia.org/wiki/Longest_increasing_subsequence
function getSequence(arr: number[]): number[] {
const p = arr.slice()
const result = [0]
let i, j, u, v, c
const len = arr.length
for (i = 0; i < len; i++) {
const arrI = arr[i]
if (arrI !== 0) {
j = result[result.length - 1]
if (arr[j] < arrI) {
p[i] = j
result.push(i)
continue
}
u = 0
v = result.length - 1
while (u < v) {
c = (u + v) >> 1
if (arr[result[c]] < arrI) {
u = c + 1
} else {
v = c
}
}
if (arrI < arr[result[u]]) {
if (u > 0) {
p[i] = result[u - 1]
}
result[u] = i
}
}
}
u = result.length
v = result[u - 1]
while (u-- > 0) {
result[u] = v
v = p[v]
}
return result
}
自己实现diff
使用这个算法主要用处是,当diff 算法已经比较剩下两个数组时候,原来[1,2,3,4,5,6]. 调整后 变成 [1,3,4,2,6,5] 这时候要找到最优的移动方案。
- 最差的方案就是每个元素都更新。
- 最优的移动方案就是 只移动 2和5 ,2移动到4后,5 移动到6后。
那么要只移动 2和5。就要确定 1,3,4,6 是固定不变的,也称为当前数组的最长的递增子序列。
因为原来就是使用数组为下标,所以已经是从小到大排列。只是局部乱了。所以找出局部错乱的是较优的策略。
leetcode.cn/problems/lo…
leetcode只查询长度,当前vue3需要确定的数组 代码如下
var getSequence1 = function (nums) {
let result = []
for (let i = 0; i < nums.length; i++) {
let last = nums[result[result.length - 1]],
current = nums[i]
if (current > last || last === undefined) {
// 当前项大于最后一项
result.push(i)
} else {
// 当前项小于最后一项,二分查找+替换
let start = 0,
end = result.length - 1,
middle
while (start < end) {
middle = Math.floor((start + end) / 2)
if (nums[result[middle]] > current) {
end = middle
} else {
start = middle + 1
}
}
result[start] = i
}
}
return result
}
console.log( getSequence1([10,1,2,5,3,7,101,18]))
补充知识
递推
动态规划,通过递推的方式找出最大长度,算法复杂度是 O(n2)
const lengthOfLIS = function(nums) {
let n = nums.length;
if (n == 0) {
return 0;
}
let dp = new Array(n).fill(1);
for (let i = 0; i < n; i++) {
for (let j = 0; j < i; j++) {
if (nums[j] < nums[i]) {
dp[i] = Math.max(dp[i], dp[j] + 1);
}
}
}
return Math.max(...dp)
}
贪心算法
贪心算法(又称贪婪算法)是指,在对问题求解时,总是做出在当前看来是最好的选择。也就是说,不从整体最优上加以考虑,算法得到的是在某种意义上的局部最优解。
二分查找
二分查找也称折半查找(Binary Search),它是一种效率较高的查找方法。但是,折半查找要求线性表必须采用顺序存储结构,而且表中元素按关键字有序排列。
二分查找之所以快是因为它只需检查很少几个条目(相对于数组的大小)就能够找到目标元素,或者是确认目标元素不存在。
const searchInsert = (nums, target) => {
let low = 0,
high = nums.length - 1,
mid;
while (low <= high) {
mid = (low + high) >> 1;
if (target < nums[mid]) {
high = mid - 1;
} else if (target > nums[mid]) {
low = mid + 1;
} else {
return mid;
}
}
};
完整的DIFF代码
我们基于vitest做测试
vue-diff.js
import { vi, describe, it, expect } from 'vitest';
describe("数组Diff", () => {
it("1. 左边查找", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "a" }, { key: "b" }, { key: "d" }, { key: "e" }],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(2);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
});
it("2. 右边边查找", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "d" }, { key: "e" }, { key: "b" }, { key: "c" }],
{
mountElement,
patch,
unmount,
move,
}
);
expect(patch.mock.calls.length).toBe(2);
expect(patch.mock.calls[0][0]).toBe("c");
expect(patch.mock.calls[1][0]).toBe("b");
});
it("3. 老节点没了,新节点还有", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }],
[{ key: "a" }, { key: "b" }, { key: "c" }],
{
mountElement,
patch,
unmount,
move,
}
);
expect(patch.mock.calls.length).toBe(2);
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(mountElement.mock.calls[0][0]).toBe("c");
});
it("4. 老节点还有,新节点没了", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "a" }, { key: "b" }],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(2);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(unmount.mock.calls[0][0]).toBe("c");
});
it("5. 新老节点都有,但是顺序不稳定", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[
{ key: "a" },
{ key: "b" },
{ key: "c" },
{ key: "d" },
{ key: "e" },
{ key: "f" },
{ key: "g" },
],
[
{ key: "a" },
{ key: "b" },
{ key: "e" },
{ key: "d" },
{ key: "c" },
{ key: "h" },
{ key: "f" },
{ key: "g" },
],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(7);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(patch.mock.calls[2][0]).toBe("g");
expect(patch.mock.calls[3][0]).toBe("f");
expect(patch.mock.calls[4][0]).toBe("c");
expect(patch.mock.calls[5][0]).toBe("d");
expect(patch.mock.calls[6][0]).toBe("e");
expect(unmount.mock.calls.length).toBe(0);
// 0 1 2 3 4 5 6
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// 4 3 2 0
// [5 4 3 0]
// e d c
// e d c
// todo
// 1. mount
expect(mountElement.mock.calls[0][0]).toBe("h");
// // 2. move
expect(move.mock.calls[0][0]).toBe("d");
expect(move.mock.calls[1][0]).toBe("e");
});
it("6. 新老节点都有,但是顺序不稳定", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[
{ key: "a" },
{ key: "b" },
{ key: "c" },
{ key: "d" },
{ key: "e" },
{ key: "f" },
{ key: "g" },
],
[
{ key: "a" },
{ key: "b" },
{ key: "d1" },
{ key: "e" },
{ key: "c" },
{ key: "d" },
{ key: "h" },
{ key: "f" },
{ key: "g" },
],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(7);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(patch.mock.calls[2][0]).toBe("g");
expect(patch.mock.calls[3][0]).toBe("f");
expect(patch.mock.calls[4][0]).toBe("c");
expect(patch.mock.calls[5][0]).toBe("d");
expect(patch.mock.calls[6][0]).toBe("e");
expect(unmount.mock.calls.length).toBe(0);
// 0 1 2 3 4 5 6
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e c d h] f g
// 真实下标 0 1 2 3 4 5 6 7
// 相对下标 0 1 2 3
// 下标是新元素的相对下标,value是老元素的下标+1
// [5,3,4,0]
// todo
// 1. mount
expect(mountElement.mock.calls[0][0]).toBe("h");
expect(mountElement.mock.calls[1][0]).toBe("d1");
// 2. move
expect(move.mock.calls[0][0]).toBe("e");
});
});
测试用例
test/vue-diff.spec.js
import { vi, describe, it, expect } from 'vitest';
describe("数组Diff", () => {
it("1. 左边查找", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "a" }, { key: "b" }, { key: "d" }, { key: "e" }],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(2);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
});
it("2. 右边边查找", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "d" }, { key: "e" }, { key: "b" }, { key: "c" }],
{
mountElement,
patch,
unmount,
move,
}
);
expect(patch.mock.calls.length).toBe(2);
expect(patch.mock.calls[0][0]).toBe("c");
expect(patch.mock.calls[1][0]).toBe("b");
});
it("3. 老节点没了,新节点还有", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }],
[{ key: "a" }, { key: "b" }, { key: "c" }],
{
mountElement,
patch,
unmount,
move,
}
);
expect(patch.mock.calls.length).toBe(2);
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(mountElement.mock.calls[0][0]).toBe("c");
});
it("4. 老节点还有,新节点没了", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[{ key: "a" }, { key: "b" }, { key: "c" }],
[{ key: "a" }, { key: "b" }],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(2);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(unmount.mock.calls[0][0]).toBe("c");
});
it("5. 新老节点都有,但是顺序不稳定", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[
{ key: "a" },
{ key: "b" },
{ key: "c" },
{ key: "d" },
{ key: "e" },
{ key: "f" },
{ key: "g" },
],
[
{ key: "a" },
{ key: "b" },
{ key: "e" },
{ key: "d" },
{ key: "c" },
{ key: "h" },
{ key: "f" },
{ key: "g" },
],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(7);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(patch.mock.calls[2][0]).toBe("g");
expect(patch.mock.calls[3][0]).toBe("f");
expect(patch.mock.calls[4][0]).toBe("c");
expect(patch.mock.calls[5][0]).toBe("d");
expect(patch.mock.calls[6][0]).toBe("e");
expect(unmount.mock.calls.length).toBe(0);
// 0 1 2 3 4 5 6
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e d c h] f g
// 4 3 2 0
// [5 4 3 0]
// e d c
// e d c
// todo
// 1. mount
expect(mountElement.mock.calls[0][0]).toBe("h");
// // 2. move
expect(move.mock.calls[0][0]).toBe("d");
expect(move.mock.calls[1][0]).toBe("e");
});
it("6. 新老节点都有,但是顺序不稳定", () => {
const mountElement = vi.fn();
const patch = vi.fn();
const unmount = vi.fn();
const move = vi.fn();
const { diffArray } = require("../vue-diff");
diffArray(
[
{ key: "a" },
{ key: "b" },
{ key: "c" },
{ key: "d" },
{ key: "e" },
{ key: "f" },
{ key: "g" },
],
[
{ key: "a" },
{ key: "b" },
{ key: "d1" },
{ key: "e" },
{ key: "c" },
{ key: "d" },
{ key: "h" },
{ key: "f" },
{ key: "g" },
],
{
mountElement,
patch,
unmount,
move,
}
);
// 第一次调用次数
expect(patch.mock.calls.length).toBe(7);
// 第一次调用的第一个参数
expect(patch.mock.calls[0][0]).toBe("a");
expect(patch.mock.calls[1][0]).toBe("b");
expect(patch.mock.calls[2][0]).toBe("g");
expect(patch.mock.calls[3][0]).toBe("f");
expect(patch.mock.calls[4][0]).toBe("c");
expect(patch.mock.calls[5][0]).toBe("d");
expect(patch.mock.calls[6][0]).toBe("e");
expect(unmount.mock.calls.length).toBe(0);
// 0 1 2 3 4 5 6
// [i ... e1 + 1]: a b [c d e] f g
// [i ... e2 + 1]: a b [e c d h] f g
// 真实下标 0 1 2 3 4 5 6 7
// 相对下标 0 1 2 3
// 下标是新元素的相对下标,value是老元素的下标+1
// [5,3,4,0]
// todo
// 1. mount
expect(mountElement.mock.calls[0][0]).toBe("h");
expect(mountElement.mock.calls[1][0]).toBe("d1");
// 2. move
expect(move.mock.calls[0][0]).toBe("e");
});
});