fd(a)
else:
a += 0.05
lt(3)
fd(a)
tracer(True)
end_fill()
胡须
def beard(): my_goto(-32, 135) seth(165) fd(60)
my_goto(-32, 125)
seth(180)
fd(60)
my_goto(-32, 115)
seth(193)
fd(60)
my_goto(37, 135)
seth(15)
fd(60)
my_goto(37, 125)
seth(0)
fd(60)
my_goto(37, 115)
seth(-13)
fd(60)
嘴巴
def mouth(): my_goto(5, 148) seth(270) fd(100) seth(0) circle(120, 50) seth(230) circle(-120, 100)
围巾
def scarf(): fillcolor('#e70010') begin_fill() seth(0) fd(200) circle(-5, 90) fd(10) circle(-5, 90) fd(207) circle(-5, 90) fd(10) circle(-5, 90) end_fill()
鼻子
def nose(): my_goto(-10, 158) seth(315) fillcolor('#e70010') begin_fill() circle(20) end_fill()
黑眼睛
def black_eyes(): seth(0) my_goto(-20, 195) fillcolor('#000000') begin_fill() circle(13) end_fill()
pensize(6)
my_goto(20, 205)
seth(75)
circle(-10, 150)
pensize(3)
my_goto(-17, 200)
seth(0)
fillcolor('#ffffff')
begin_fill()
circle(5)
end_fill()
my_goto(0, 0)
脸
def face(): fd(183) lt(45) fillcolor('#ffffff') begin_fill() circle(120, 100) seth(180) # print(pos()) fd(121) pendown() seth(215) circle(120, 100) end_fill() my_goto(63.56, 218.24) seth(90) eyes() seth(180) penup() fd(60) pendown() seth(90) eyes() penup() seth(180) fd(64)
头型
def head(): penup() circle(150, 40) pendown() fillcolor('#00a0de') begin_fill() circle(150, 280) end_fill()
画哆啦A梦
def Doraemon(): # 头部 head()
# 围脖
scarf()
# 脸
face()
# 红鼻子
nose()
# 嘴巴
mouth()
# 胡须
beard()
# 身体
my_goto(0, 0)
seth(0)
penup()
circle(150, 50)
pendown()
seth(30)
fd(40)
seth(70)
circle(-30, 270)
fillcolor('#00a0de')
begin_fill()
seth(230)
fd(80)
seth(90)
circle(1000, 1)
seth(-89)
circle(-1000, 10)
# print(pos())
seth(180)
fd(70)
seth(90)
circle(30, 180)
seth(180)
fd(70)
# print(pos())
seth(100)
circle(-1000, 9)
seth(-86)
circle(1000, 2)
seth(230)
fd(40)
# print(pos())
circle(-30, 230)
seth(45)
fd(81)
seth(0)
fd(203)
circle(5, 90)
fd(10)
circle(5, 90)
fd(7)
seth(40)
circle(150, 10)
seth(30)
fd(40)
end_fill()
# 左手
seth(70)
fillcolor('#ffffff')
begin_fill()
circle(-30)
end_fill()
# 脚
my_goto(103.74, -182.59)
seth(0)
fillcolor('#ffffff')
begin_fill()
fd(15)
circle(-15, 180)
fd(90)
circle(-15, 180)
fd(10)
end_fill()
my_goto(-96.26, -182.59)
seth(180)
fillcolor('#ffffff')
begin_fill()
fd(15)
circle(15, 180)
fd(90)
circle(15, 180)
fd(10)
end_fill()
# 右手
my_goto(-133.97, -91.81)
seth(50)
fillcolor('#ffffff')
begin_fill()
circle(30)
end_fill()
# 口袋
my_goto(-103.42, 15.09)
seth(0)
fd(38)
seth(230)
begin_fill()
circle(90, 260)
end_fill()
my_goto(5, -40)
seth(0)
fd(70)
seth(-90)
circle(-70, 180)
seth(0)
fd(70)
# 铃铛
my_goto(-103.42, 15.09)
fd(90)
seth(70)
fillcolor('#ffd200')
# print(pos())
begin_fill()
circle(-20)
end_fill()
seth(170)
fillcolor('#ffd200')
begin_fill()
circle(-2, 180)
seth(10)
circle(-100, 22)
circle(-2, 180)
seth(180 - 10)
circle(100, 22)
end_fill()
goto(-13.42, 15.09)
seth(250)
circle(20, 110)
seth(90)
fd(15)
dot(10)
my_goto(0, -150)
# 画眼睛
black_eyes()
if name == '__main__': screensize(800, 600, "#f0f0f0") pensize(3) # 画笔宽度 speed(9) # 画笔速度 Doraemon() my_goto(100, -300) write('CSDN北山啦', font=("Bradley Hand ITC", 30, "bold")) mainloop()
### turtle绘制皮卡丘

import turtle
def getPosition(x, y): turtle.setx(x) turtle.sety(y) print(x, y)
class Pikachu:
def \_\_init\_\_(self):
self.t = turtle.Turtle()
t = self.t
t.pensize(3)
t.speed(9)
t.ondrag(getPosition)
def noTrace\_goto(self, x, y):
self.t.penup()
self.t.goto(x, y)
self.t.pendown()
def leftEye(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.seth(0)
t.fillcolor('#333333')
t.begin_fill()
t.circle(22)
t.end_fill()
self.noTrace_goto(x, y+10)
t.fillcolor('#000000')
t.begin_fill()
t.circle(10)
t.end_fill()
self.noTrace_goto(x+6, y + 22)
t.fillcolor('#ffffff')
t.begin_fill()
t.circle(10)
t.end_fill()
def rightEye(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.seth(0)
t.fillcolor('#333333')
t.begin_fill()
t.circle(22)
t.end_fill()
self.noTrace_goto(x, y+10)
t.fillcolor('#000000')
t.begin_fill()
t.circle(10)
t.end_fill()
self.noTrace_goto(x-6, y + 22)
t.fillcolor('#ffffff')
t.begin_fill()
t.circle(10)
t.end_fill()
def mouth(self, x, y):
self.noTrace_goto(x, y)
t = self.t
t.fillcolor('#88141D')
t.begin_fill()
# 下嘴唇
l1 = []
l2 = []
t.seth(190)
a = 0.7
for i in range(28):
a += 0.1
t.right(3)
t.fd(a)
l1.append(t.position())
self.noTrace_goto(x, y)
t.seth(10)
a = 0.7
for i in range(28):
a += 0.1
t.left(3)
t.fd(a)
l2.append(t.position())
# 上嘴唇
t.seth(10)
t.circle(50, 15)
t.left(180)
t.circle(-50, 15)
t.circle(-50, 40)
t.seth(233)
t.circle(-50, 55)
t.left(180)
t.circle(50, 12.1)
t.end_fill()
# 舌头
self.noTrace_goto(17, 54)
t.fillcolor('#DD716F')
t.begin_fill()
t.seth(145)
t.circle(40, 86)
t.penup()
for pos in reversed(l1[:20]):
t.goto(pos[0], pos[1]+1.5)
for pos in l2[:20]:
t.goto(pos[0], pos[1]+1.5)
t.pendown()
t.end_fill()
# 鼻子
self.noTrace_goto(-17, 94)
t.seth(8)
t.fd(4)
t.back(8)
# 红脸颊
def leftCheek(self, x, y):
turtle.tracer(False)
t = self.t
self.noTrace_goto(x, y)
t.seth(300)
t.fillcolor('#DD4D28')
t.begin_fill()
a = 2.3
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a -= 0.05
t.lt(3)
t.fd(a)
else:
a += 0.05
t.lt(3)
t.fd(a)
t.end_fill()
turtle.tracer(True)
def rightCheek(self, x, y):
t = self.t
turtle.tracer(False)
self.noTrace_goto(x, y)
t.seth(60)
t.fillcolor('#DD4D28')
t.begin_fill()
a = 2.3
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a -= 0.05
t.lt(3)
t.fd(a)
else:
a += 0.05
t.lt(3)
t.fd(a)
t.end_fill()
turtle.tracer(True)
def colorLeftEar(self, x, y):
t = self.t
self.noTrace_goto(x, y)
t.fillcolor('#000000')
t.begin_fill()
t.seth(330)
t.circle(100, 35)
t.seth(219)
t.circle(-300, 19)
t.seth(110)
t.circle(-30, 50)
t.circle(-300, 10)
t.end_fill()
def colorRightEar(self, x, y):
t = self.t
self.noTrace_goto(x, y)
t.fillcolor('#000000')
t.begin_fill()
t.seth(300)
t.circle(-100, 30)
t.seth(35)
t.circle(300, 15)
t.circle(30, 50)
t.seth(190)
t.circle(300, 17)
t.end_fill()
def body(self):
t = self.t
t.fillcolor('#F6D02F')
t.begin_fill()
# 右脸轮廓
t.penup()
t.circle(130, 40)
t.pendown()
t.circle(100, 105)
t.left(180)
t.circle(-100, 5)
# 右耳朵
t.seth(20)
t.circle(300, 30)
t.circle(30, 50)
t.seth(190)
t.circle(300, 36)
# 上轮廓
t.seth(150)
t.circle(150, 70)
# 左耳朵
t.seth(200)
t.circle(300, 40)
t.circle(30, 50)
t.seth(20)
t.circle(300, 35)
#print(t.pos())
# 左脸轮廓
t.seth(240)
t.circle(105, 95)
t.left(180)
t.circle(-105, 5)
# 左手
t.seth(210)
t.circle(500, 18)
t.seth(200)
t.fd(10)
t.seth(280)
t.fd(7)
t.seth(210)
t.fd(10)
t.seth(300)
t.circle(10, 80)
t.seth(220)
t.fd(10)
t.seth(300)
t.circle(10, 80)
t.seth(240)
t.fd(12)
t.seth(0)
t.fd(13)
t.seth(240)
t.circle(10, 70)
t.seth(10)
t.circle(10, 70)
t.seth(10)
t.circle(300, 18)
t.seth(75)
t.circle(500, 8)
t.left(180)
t.circle(-500, 15)
t.seth(250)
t.circle(100, 65)
# 左脚
t.seth(320)
t.circle(100, 5)
t.left(180)
t.circle(-100, 5)
t.seth(220)
t.circle(200, 20)
t.circle(20, 70)
t.seth(60)
t.circle(-100, 20)
t.left(180)
t.circle(100, 20)
t.seth(300)
t.circle(10, 70)
t.seth(60)
t.circle(-100, 20)
t.left(180)
t.circle(100, 20)
t.seth(10)
t.circle(100, 60)
# 横向
t.seth(180)
t.circle(-100, 10)
t.left(180)
t.circle(100, 10)
t.seth(5)
t.circle(100, 10)
t.circle(-100, 40)
t.circle(100, 35)
t.left(180)
t.circle(-100, 10)
# 右脚
t.seth(290)
t.circle(100, 55)
t.circle(10, 50)
t.seth(120)
t.circle(100, 20)
t.left(180)
t.circle(-100, 20)
t.seth(0)
t.circle(10, 50)
t.seth(110)
t.circle(100, 20)
t.left(180)
t.circle(-100, 20)
t.seth(30)
t.circle(20, 50)
t.seth(100)
t.circle(100, 40)
# 右侧身体轮廓
t.seth(200)
t.circle(-100, 5)
t.left(180)
t.circle(100, 5)
t.left(30)
t.circle(100, 75)
t.right(15)
t.circle(-300, 21)
t.left(180)
t.circle(300, 3)
# 右手
t.seth(43)
t.circle(200, 60)
t.right(10)
t.fd(10)
t.circle(5, 160)
t.seth(90)
t.circle(5, 160)
t.seth(90)
t.fd(10)
t.seth(90)
t.circle(5, 180)
t.fd(10)
t.left(180)
t.left(20)
t.fd(10)
t.circle(5, 170)
t.fd(10)
t.seth(240)
t.circle(50, 30)
t.end_fill()
self.noTrace_goto(130, 125)
t.seth(-20)
t.fd(5)
t.circle(-5, 160)
t.fd(5)
# 手指纹
self.noTrace_goto(166, 130)
t.seth(-90)
t.fd(3)
t.circle(-4, 180)
t.fd(3)
t.seth(-90)
t.fd(3)
t.circle(-4, 180)
t.fd(3)
# 尾巴
self.noTrace_goto(168, 134)
t.fillcolor('#F6D02F')
t.begin_fill()
t.seth(40)
t.fd(200)
t.seth(-80)
t.fd(150)
t.seth(210)
t.fd(150)
t.left(90)
t.fd(100)
t.right(95)
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