Android应用-猜数字小游戏,我阿里P7了解到的Android面试的一些小内幕

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public class MyHelper extends SQLiteOpenHelper {

public MyHelper(Context context,String name,SQLiteDatabase.CursorFactory factory,int version){

super(context,name,factory,version);

}

@Override

public void onCreate(SQLiteDatabase db) {

db.execSQL("create table ordertb(_id integer primary key "+"autoincrement," +

"name string not null,count integer not null,range integer not null)");

}

@Override

public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {

}

}

下方导航栏的实现】

<RelativeLayout xmlns:android="schemas.android.com/apk/res/and…"

xmlns:tools="schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context=".MainActivity">

<LinearLayout

android:id="@+id/linearLayout"

android:layout_width="match_parent"

android:layout_height="60dp"

android:layout_alignParentLeft="true"

android:layout_alignParentBottom="true"

android:layout_alignParentStart="true"

android:background="#E8EEF5"

android:baselineAligned="false"

tools:ignore="Orientation"

<LinearLayout

android:id="@+id/llay_guess"

android:layout_width="0dp"

android:layout_height="match_parent"

android:layout_weight="1"

android:gravity="center"

android:background="#E8EEF5"

android:orientation="vertical">

<ImageView

android:id="@+id/img_guess"

android:layout_width="40dp"

android:layout_height="40dp"

android:src="@drawable/game_on"/>

<TextView

android:id="@+id/txt_guess"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/txt_guess"

android:textSize="20dp"

android:textStyle="bold"

android:textColor="@color/color_txt_pressed"/>

<LinearLayout

android:layout_width="2dp"

android:layout_height="match_parent"

android:divider="@color/color_txt_pressed"

android:showDividers="end">

<LinearLayout

android:id="@+id/llay_order"

android:layout_width="0dp"

android:layout_height="match_parent"

android:layout_weight="1"

android:orientation="vertical"

android:gravity="center">

<ImageView

android:id="@+id/img_order"

android:layout_width="40dp"

android:layout_height="40dp"

android:src="@drawable/rank_off"

android:layout_gravity="center_horizontal"/>

<TextView

android:id="@+id/txt_order"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/txt_order"

android:textSize="20dp"

android:textStyle="bold"

android:textColor="@color/color_txt_normal"/>

<LinearLayout

android:id="@+id/llay_setting"

android:layout_width="0dp"

android:layout_height="match_parent"

android:layout_weight="1"

android:orientation="vertical"

android:gravity="center">

<ImageView

android:id="@+id/img_setting"

android:layout_width="40dp"

android:layout_height="40dp"

android:src="@drawable/setting_off"/>

<TextView

android:id="@+id/txt_setting"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:text="@string/txt_setting"

android:textSize="20dp"

android:textStyle="bold"

android:textColor="@color/color_txt_normal"/>

<FrameLayout

android:id="@+id/fragment_content"

android:layout_width="match_parent"

android:layout_height="match_parent"

android:layout_above="@id/linearLayout"

android:layout_alignParentLeft="true"

android:layout_alignParentStart="true"/>

布局中涉及的“strings.xml”文件如下:

猜数

排行榜

设置

布局中涉及的“colors.xml”文件如下:

#737373

#d4257b

在MainActivity中实现导航逻辑之前,先搭个基本页面框架:

新建GuessFragment(猜数字页)、OrderFragment(积分排行榜页)和SettingFragment(设置页)3个类,以及对应的布局文件“fragment_guess.xml”、“fragment_order.xml”和“fragment_setting.xml”。

在MainActivity中的代码如下:

package com.example.mygame;

import android.support.v4.app.Fragment;

import android.support.v4.app.FragmentManager;

import android.support.v4.app.FragmentTransaction;

import android.support.v4.content.ContextCompat;

import android.support.v7.app.AppCompatActivity;

import android.os.Bundle;

import android.view.View;

import android.widget.ImageView;

import android.widget.LinearLayout;

import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

private LinearLayout ILay_guess,ILay_order,ILay_setting;

private ImageView img_guess,img_order,img_setting;

private TextView txt_guess,txt_order,txt_setting;

private Fragment fm_guess,fm_order,fm_setting;

@Override

protected void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

setContentView(R.layout.activity_main);

initView();

setDefaultFragment();

setOnClickLisener();

}

private void initView(){

ILay_guess = findViewById(R.id.llay_guess);

ILay_order = findViewById(R.id.llay_order);

ILay_setting = findViewById(R.id.llay_setting);

img_guess = findViewById(R.id.img_guess);

img_order = findViewById(R.id.img_order);

img_setting = findViewById(R.id.img_setting);

txt_guess = findViewById(R.id.txt_guess);

txt_order = findViewById(R.id.txt_order);

txt_setting = findViewById(R.id.txt_setting);

}

private void setDefaultFragment(){

FragmentManager fm = getSupportFragmentManager();

FragmentTransaction transaction = fm.beginTransaction();

fm_guess = new GuessFragment();

transaction.replace(R.id.fragment_content,fm_guess,"GUESS");

transaction.commit();

}

private void setOnClickLisener(){

ILay_guess.setOnClickListener(new LinearLayoutOnClickLisener());

ILay_order.setOnClickListener(new LinearLayoutOnClickLisener());

ILay_setting.setOnClickListener(new LinearLayoutOnClickLisener());

}

private class LinearLayoutOnClickLisener implements View.OnClickListener{

@Override

public void onClick(View v) {

FragmentManager fm = getSupportFragmentManager();

FragmentTransaction transaction = fm.beginTransaction();

resetLinearLayout();

switch (v.getId()){

case R.id.llay_guess:

if (fm_guess == null){

fm_guess = new GuessFragment();

}

img_guess.setImageResource(R.drawable.game_on);

txt_guess.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_guess,"GUESS");

break;

case R.id.llay_order:

if (fm_order == null){

fm_order = new OrderFragment();

}

img_order.setImageResource(R.drawable.rank_on);

txt_order.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_order,"ORDER");

break;

case R.id.llay_setting:

if (fm_setting == null){

fm_setting = new SettingFragment();

}

img_setting.setImageResource(R.drawable.setting_on);

txt_setting.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_pressed));

transaction.replace(R.id.fragment_content,fm_setting,"SETTING");

break;

}

transaction.commit();

}

}

private void resetLinearLayout(){

img_guess.setImageResource(R.drawable.game_off);

img_order.setImageResource(R.drawable.rank_off);

img_setting.setImageResource(R.drawable.setting_off);

txt_guess.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

txt_order.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

txt_setting.setTextColor(ContextCompat.getColor(MainActivity.this,R.color.color_txt_normal));

}

}

【“设置”模块的实现】

在对应的布局文件“fragment_setting.xml”中,代码布局如下:

<LinearLayout xmlns:android="schemas.android.com/apk/res/and…"

xmlns:app="schemas.android.com/apk/res-aut…"

xmlns:tools="schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context=".SettingFragment"

android:orientation="vertical">

<TextView

android:id="@+id/txt_name"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:text="@string/txt_name"

android:textSize="22dp"/>

<EditText

android:id="@+id/edit_defaultName"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:padding="8dp"

android:hint="@string/edit_name"

android:textSize="22dp" />

<CheckBox

android:id="@+id/chb_name"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:text="@string/chb_useDefaultName"

android:textSize="22dp"

/>

<TextView

android:id="@+id/txt_defaultRange"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:text="@string/txt_defaultRange"

android:textSize="22dp"/>

<Spinner

android:id="@+id/spinner"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:entries="@array/range_array"

android:layout_marginTop="10dp"/>

<Button

android:id="@+id/btn_save"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:text="@string/btn_setting"

android:textSize="22dp"/>

布局文件中涉及的“strings.xml”文件内容如下:

请输入默认姓名:

使用默认姓名:

默认范围:

保存设置

默认姓名

100

1000

10000

该模块的逻辑实现代码在“SettingFragment”类中实现:

package com.example.mygame;

import android.content.Context;

import android.content.SharedPreferences;

import android.support.v4.app.Fragment;

import android.os.Bundle;

import android.view.LayoutInflater;

import android.view.View;

import android.view.ViewGroup;

import android.widget.Button;

import android.widget.CheckBox;

import android.widget.EditText;

import android.widget.Spinner;

import android.widget.Toast;

public class SettingFragment extends Fragment{

private EditText edit_name;

private Button btn_save;

private CheckBox chb_defaultName;

private Spinner spinner;

private Context context;

@Override

public View onCreateView(LayoutInflater inflater,ViewGroup container,Bundle savedInstanceState){

View view = inflater.inflate(R.layout.fragment_setting,container,false);

context = view.getContext();

initView(view);

btn_save.setOnClickListener(new ButtonOnClickLisener());

return view;

}

private void initView(View view){

edit_name = view.findViewById(R.id.edit_defaultName);

btn_save = view.findViewById(R.id.btn_save);

chb_defaultName = view.findViewById(R.id.chb_name);

spinner = view.findViewById(R.id.spinner);

}

public class ButtonOnClickLisener implements View.OnClickListener{

@Override

public void onClick(View v) {

SharedPreferences sharedPreferences = context.getSharedPreferences("Info",Context.MODE_PRIVATE);

SharedPreferences.Editor editor = sharedPreferences.edit();

int defaultRange = Integer.valueOf(spinner.getSelectedItem().toString());

editor.putInt("range",defaultRange);

if (chb_defaultName.isChecked()){

String defaultName = edit_name.getText().toString();

if (defaultName.isEmpty()){

Toast.makeText(context,"请输入默认姓名!",Toast.LENGTH_SHORT).show();

return;

}

editor.putString("name",defaultName);

}

else {

editor.remove("name");

}

if (editor.commit()){

Toast.makeText(context,"保存成功!",Toast.LENGTH_SHORT).show();

}

}

}

}

完成可执行run,在模拟器跑一下。

【“猜数”模块的实现】

猜数模块布局文件"fragment_guess.xml"内容如下:

<RelativeLayout xmlns:android="schemas.android.com/apk/res/and…"

xmlns:app="schemas.android.com/apk/res-aut…"

xmlns:tools="schemas.android.com/tools"

android:layout_width="match_parent"

android:layout_height="match_parent"

tools:context=".GuessFragment"

android:background="#ffffff"

android:orientation="vertical">

<TextView

android:id="@+id/txt_range"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_margin="5dp"

android:textSize="22dp"/>

<EditText

android:id="@+id/edit_num"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:layout_below="@id/txt_range"

android:padding="8dp"

android:inputType="numberSigned"

android:textSize="22dp"/>

<Button

android:id="@+id/btn_submit"

android:layout_width="match_parent"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:layout_below="@id/edit_num"

android:textSize="22dp"/>

<TextView

android:id="@+id/txt_compare"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:textSize="22dp"

android:layout_below="@id/btn_submit"

android:layout_centerHorizontal="true"/>

<ImageView

android:id="@+id/img_broad"

android:layout_width="60dp"

android:layout_height="60dp"

android:layout_margin="10dp"

android:layout_toStartOf="@id/txt_compare"

android:layout_toLeftOf="@id/txt_compare"

android:layout_below="@id/btn_submit"/>

<TextView

android:id="@+id/txt_count"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_marginTop="10dp"

android:textSize="22dp"

android:layout_below="@id/txt_compare"

android:layout_alignLeft="@id/txt_compare"

android:layout_alignStart="@id/txt_compare"

/>

<ImageView

android:id="@+id/img_bingo"

android:layout_width="wrap_content"

android:layout_height="wrap_content"

android:layout_below="@id/img_broad"

android:layout_centerHorizontal="true"

android:layout_marginTop="10dp"

android:src="@drawable/bingo"/>

在GuessFragment类中实现猜数判断逻辑:

package com.example.mygame;

import android.content.ContentValues;

import android.content.Context;

import android.content.SharedPreferences;

import android.database.sqlite.SQLiteDatabase;

import android.support.v4.app.Fragment;

import android.support.v7.app.AppCompatActivity;

import android.os.Bundle;

import android.view.LayoutInflater;

import android.view.View;

import android.view.ViewGroup;

import android.widget.Button;

import android.widget.EditText;

import android.widget.ImageView;

import android.widget.TextView;

import android.widget.Toast;

import java.util.Random;

public class GuessFragment extends Fragment {

private int count,rndNum;

private EditText edit_num;

private TextView txt_range,txt_compare,txt_count;

private Button btn_submit;

private ImageView img_broad,img_bingo;

private boolean flag;

private String name;

public int range = 0;

private Context context;

@Override

public View onCreateView(LayoutInflater inflater, ViewGroup container,Bundle savedInstanceState){

View view = inflater.inflate(R.layout.fragment_guess,container,false);

context = view.getContext();

initView(view);

initData();

btn_submit.setOnClickListener(new ButtonOnClickLisener());

return view;

}

private void initView(View view){

edit_num = view.findViewById(R.id.edit_num);

txt_range = view.findViewById(R.id.txt_range);

txt_compare = view.findViewById(R.id.txt_compare);

txt_count = view.findViewById(R.id.txt_count);

btn_submit = view.findViewById(R.id.btn_submit);

img_broad = view.findViewById(R.id.img_broad);

img_bingo = view.findViewById(R.id.img_bingo);

}

public void initData(){

SharedPreferences sharedPreferences = context.getSharedPreferences("Info",Context.MODE_PRIVATE);

name = sharedPreferences.getString("name","");

range = sharedPreferences.getInt("range",100);

Random mRandom = new Random();

rndNum = mRandom.nextInt(range)+1;

txt_range.setText("请输入1-"+range+"之间的整数");

txt_count.setText("");

txt_compare.setText("");

img_broad.setVisibility(View.INVISIBLE);

img_bingo.setVisibility(View.INVISIBLE);

btn_submit.setText("提交");

flag = true;

count = 0;

}

private class ButtonOnClickLisener implements View.OnClickListener{

@Override

public void onClick(View v) {

if (flag){

String str_num = edit_num.getText().toString();

if (str_num.isEmpty()){

Toast.makeText(context,"请输入数字!",Toast.LENGTH_SHORT).show();

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