Interpolations 是什么有什么作用
- 这是一个内部 API 由 CubicBezierCurve3 和 CubicBezierCurve所使用。
- 这个 API 只使用静态方法
使用示例
<template>
<div id="parkingLot" ref="parkingLot">
</div>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import * as THREE from 'three';
import * as Interpolations from 'three/src/extras/core/Interpolations.js';
const parkingLot = ref();
onMounted(() => {
const DOMEl = parkingLot.value;
// 获取 DOMEl 的宽度和高度,以设置渲染器的大小。
const width = DOMEl.clientWidth;
const height = DOMEl.clientHeight;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
DOMEl.appendChild( renderer.domElement );
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 45, width / height, 1, 2000 );
camera.position.set( 0, 300, 800 );
camera.lookAt( 0, 0, 0 );
console.log(Interpolations,"Interpolations")
// 定义 Catmull-Rom 曲线的控制点
const controlPoints = [
new THREE.Vector3(-10, 0, 0),
new THREE.Vector3(-5, 10, 0),
new THREE.Vector3(5, -10, 0),
new THREE.Vector3(10, 0, 0)
];
// 生成 Catmull-Rom 曲线的点
const numPoints = 100; // 点的数量
const curvePoints = [];
for (let i = 0; i < controlPoints.length - 3; i++) {
const p0 = controlPoints[i];
const p1 = controlPoints[i + 1];
const p2 = controlPoints[i + 2];
const p3 = controlPoints[i + 3];
for (let t = 0; t <= 1; t += 1 / (numPoints / 4)) {
const x = Interpolations.CatmullRom(t, p0.x, p1.x, p2.x, p3.x);
const y = Interpolations.CatmullRom(t, p0.y, p1.y, p2.y, p3.y);
const z = Interpolations.CatmullRom(t, p0.z, p1.z, p2.z, p3.z);
curvePoints.push(new THREE.Vector3(x, y, z));
}
}
// 创建几何体并添加到场景中
const geometry = new THREE.BufferGeometry().setFromPoints(curvePoints);
const material = new THREE.LineBasicMaterial({ color: 0xff0000 });
const line = new THREE.Line(geometry, material);
scene.add(line);
// 创建光源
const light = new THREE.DirectionalLight(0x0000ff, 10);
light.position.set(10, 10, 10);
light.castShadow = true;
scene.add(light);
renderer.render(scene, camera);
});
</script>
<style lang="scss" scoped="scoped">
#parkingLot {
width: 940px;
height: 940px;
border: 1px solid #ccc;
margin: 30px auto;
}
</style>