CurvePath 是什么有什么作用
- CurvePath 是 Curve 的子类
- 能够将多个线段拼接起来
- 能将线段做为动画的运动轨迹
使用示例
<template>
<div id="parkingLot" ref="parkingLot">
</div>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import * as THREE from 'three';
const parkingLot = ref();
onMounted(() => {
const DOMEl = parkingLot.value;
// 获取 DOMEl 的宽度和高度,以设置渲染器的大小。
const width = DOMEl.clientWidth;
const height = DOMEl.clientHeight;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
DOMEl.appendChild( renderer.domElement );
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 45, width / height, 1, 2000 );
camera.position.set( 0, 300, 800 );
camera.lookAt( 0, 0, 0 );
// 创建多条曲线
const curve1 = new THREE.CubicBezierCurve3(
new THREE.Vector3(-10, 0, 0),
new THREE.Vector3(-5, 15, 0),
new THREE.Vector3(5, -15, 0),
new THREE.Vector3(10, 0, 0)
);
const curve2 = new THREE.QuadraticBezierCurve3(
new THREE.Vector3(10, 0, 0),
new THREE.Vector3(15, 15, 0),
new THREE.Vector3(20, 0, 0)
);
// 创建 CurvePath 对象并将曲线添加进去
const path = new THREE.CurvePath();
path.add(curve1);
path.add(curve2);
// 创建路径几何体
const geometry = new THREE.TubeGeometry(path, 100, 1, 8, false);
const material = new THREE.MeshBasicMaterial({ color: 0xffff00 });
const mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
// 创建光源
const light = new THREE.DirectionalLight(0x0000ff, 10);
light.position.set(10, 10, 10);
light.castShadow = true;
scene.add(light);
renderer.render(scene, camera);
});
</script>
<style lang="scss" scoped="scoped">
#parkingLot {
width: 940px;
height: 940px;
border: 1px solid #ccc;
margin: 30px auto;
}
</style>