在 Swift 中实现防抖(Debounce)和节流(Throttle)功能,可以通过封装公共函数来实现。下面是详细的示例及注释,展示如何使用防抖和节流处理公有函数的调用。
通过在实现中引入更多的设计模式和高级特性,比如使用策略模式、闭包捕获、泛型约束、类型擦除、协议组合等。以下是实现防抖(Debounce)和节流(Throttle)功能的实现:
防抖(Debounce)示例
import Foundation
import Combine
// MARK: - Debounce Strategy
protocol DebounceStrategy {
associatedtype Value
func debounce(value: Value, action: @escaping (Value) -> Void)
}
final class CombineDebounceStrategy<Value>: DebounceStrategy {
private var subject: PassthroughSubject<Value, Never>
private var cancellable: AnyCancellable?
private let interval: TimeInterval
private let queue: DispatchQueue
init(interval: TimeInterval, queue: DispatchQueue = .main) {
self.interval = interval
self.queue = queue
self.subject = PassthroughSubject<Value, Never>()
}
func debounce(value: Value, action: @escaping (Value) -> Void) {
cancellable?.cancel()
cancellable = subject
.debounce(for: .seconds(interval), scheduler: queue)
.sink { value in
action(value)
}
subject.send(value)
}
}
// MARK: - Debouncer
class Debouncer<Value> {
private let strategy: AnyDebounceStrategy<Value>
init<Strategy: DebounceStrategy>(strategy: Strategy) where Strategy.Value == Value {
self.strategy = AnyDebounceStrategy(strategy)
}
func callAsFunction(_ value: Value, action: @escaping (Value) -> Void) {
strategy.debounce(value: value, action: action)
}
}
// MARK: - Type Erasure
final class AnyDebounceStrategy<Value>: DebounceStrategy {
private let _debounce: (Value, @escaping (Value) -> Void) -> Void
init<Strategy: DebounceStrategy>(_ strategy: Strategy) where Strategy.Value == Value {
_debounce = strategy.debounce
}
func debounce(value: Value, action: @escaping (Value) -> Void) {
_debounce(value, action)
}
}
// MARK: - Example Usage
final class Example {
private let debouncer: Debouncer<String>
init() {
debouncer = Debouncer(strategy: CombineDebounceStrategy(interval: 1.0))
}
public func userInputChanged(text: String) {
debouncer(text) { [weak self] debouncedText in
self?.handleUserInput(debouncedText)
}
}
private func handleUserInput(_ text: String) {
print("Handling user input: \(text)")
}
}
let example = Example()
example.userInputChanged(text: "Hello")
example.userInputChanged(text: "Hello World")
example.userInputChanged(text: "Hello Swift")
节流(Throttle)示例
import Foundation
import Combine
// MARK: - Throttle Strategy
protocol ThrottleStrategy {
associatedtype Value
func throttle(value: Value, action: @escaping (Value) -> Void)
}
final class CombineThrottleStrategy<Value>: ThrottleStrategy {
private var subject: PassthroughSubject<Value, Never>
private var cancellable: AnyCancellable?
private let interval: TimeInterval
private let queue: DispatchQueue
init(interval: TimeInterval, queue: DispatchQueue = .main) {
self.interval = interval
self.queue = queue
self.subject = PassthroughSubject<Value, Never>()
}
func throttle(value: Value, action: @escaping (Value) -> Void) {
cancellable?.cancel()
cancellable = subject
.throttle(for: .seconds(interval), scheduler: queue, latest: true)
.sink { value in
action(value)
}
subject.send(value)
}
}
// MARK: - Throttler
class Throttler<Value> {
private let strategy: AnyThrottleStrategy<Value>
init<Strategy: ThrottleStrategy>(strategy: Strategy) where Strategy.Value == Value {
self.strategy = AnyThrottleStrategy(strategy)
}
func callAsFunction(_ value: Value, action: @escaping (Value) -> Void) {
strategy.throttle(value: value, action: action)
}
}
// MARK: - Type Erasure
final class AnyThrottleStrategy<Value>: ThrottleStrategy {
private let _throttle: (Value, @escaping (Value) -> Void) -> Void
init<Strategy: ThrottleStrategy>(_ strategy: Strategy) where Strategy.Value == Value {
_throttle = strategy.throttle
}
func throttle(value: Value, action: @escaping (Value) -> Void) {
_throttle(value, action)
}
}
// MARK: - Example Usage
final class Example {
private let throttler: Throttler<CGPoint>
init() {
throttler = Throttler(strategy: CombineThrottleStrategy(interval: 1.0))
}
public func userDidScroll(position: CGPoint) {
throttler(position) { [weak self] throttledPosition in
self?.handleScroll(throttledPosition)
}
}
private func handleScroll(_ position: CGPoint) {
print("Handling scroll event at position: \(position)")
}
}
let example = Example()
example.userDidScroll(position: CGPoint(x: 100, y: 200))
example.userDidScroll(position: CGPoint(x: 150, y: 250))
example.userDidScroll(position: CGPoint(x: 200, y: 300))
注释
防抖(Debounce)示例
- 策略模式:通过定义
DebounceStrategy协议和具体实现类CombineDebounceStrategy,使用策略模式来实现不同的防抖策略。 - 类型擦除:使用
AnyDebounceStrategy进行类型擦除,以隐藏具体的策略实现细节。 - 泛型约束:使用泛型约束来确保
Debouncer可以接受任何实现了DebounceStrategy的策略。 - 闭包捕获:在
callAsFunction方法中,捕获闭包以确保防抖处理能够正确执行。
节流(Throttle)示例
- 策略模式:通过定义
ThrottleStrategy协议和具体实现类CombineThrottleStrategy,使用策略模式来实现不同的节流策略。 - 类型擦除:使用
AnyThrottleStrategy进行类型擦除,以隐藏具体的策略实现细节。 - 泛型约束:使用泛型约束来确保
Throttler可以接受任何实现了ThrottleStrategy的策略。 - 闭包捕获:在
callAsFunction方法中,捕获闭包以确保节流处理能够正确执行。
通过这些设计封装,具备更高的灵活性和可扩展性。