弧线用法
这个类型的曲线只有固定的几个点不能增加删除
const renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
DOMEl.appendChild( renderer.domElement );
const camera = new THREE.PerspectiveCamera( 45, width / height, 1, 500 );
camera.position.set( 0, 0, 100 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
//create a blue LineBasicMaterial
const material = new THREE.LineDashedMaterial({
color: 0xffffff,
linewidth: 10,
scale: 1,
dashSize: 3,
gapSize: 1,
});
new THREE.EllipseCurve(
0, 0, // 弧中心点
10, 5, // X,与Y的半径
0, 1 * Math.PI, // X,Y画出一度数(即,一个圈占比)
false, // 正向画或反向画
0 // 转动触度
);
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const line = new THREE.Line( geometry, material );
line.computeLineDistances();
scene.add( line );
renderer.render( scene, camera );
三维三次贝塞尔曲线
- 这个类型的曲线只有固定的几个点不能增加删除
- 分别为开始点,第一个控制点,第二个控制点,结束点
const curve = new THREE.CubicBezierCurve3(
new THREE.Vector3( -10, 0, 0 ),
new THREE.Vector3( -5, 15, 0 ),
new THREE.Vector3( 20, 15, 0 ),
new THREE.Vector3( 10, 0, 0 )
);
const points = curve.getPoints( 50 );
平滑的三维样条曲线。
此类曲线能增加任意多个点,并且点之间相互连接
const curve = new THREE.CatmullRomCurve3( [
new THREE.Vector3( -10, 0, 10 ),
new THREE.Vector3( -5, 5, 5 ),
new THREE.Vector3( 0, 0, 0 ),
new THREE.Vector3( 5, -5, 5 ),
new THREE.Vector3( 10, 0, 10 )
] );
const points = curve.getPoints( 50 );