three.js 制作在绘制线段时需要注意
line.computeLineDistances();
只有在使用了这个方法之后才会使线段生效
<template>
<div id="snake" ref="snake">
</div>
</template>
<script setup>
import { ref, onMounted, onUnmounted } from "vue";
import * as THREE from 'three';
const snake = ref();
onMounted(() => {
const DOMEl = snake.value;
// 获取 DOMEl 的宽度和高度,以设置渲染器的大小。
const width = DOMEl.clientWidth;
const height = DOMEl.clientHeight;
const renderer = new THREE.WebGLRenderer();
renderer.setSize( width, height );
DOMEl.appendChild( renderer.domElement );
const camera = new THREE.PerspectiveCamera( 45, width / height, 1, 500 );
camera.position.set( 0, 0, 100 );
camera.lookAt( 0, 0, 0 );
const scene = new THREE.Scene();
//create a blue LineBasicMaterial
const material = new THREE.LineDashedMaterial({
color: 0xffffff,
linewidth: 1,
scale: 1,
dashSize: 3,
gapSize: 1,
});
const points = [];
points.push( new THREE.Vector3( - 10, 0, 0 ) );
points.push( new THREE.Vector3( 0, 10, 0 ) );
points.push( new THREE.Vector3( 10, 0, 0 ) );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const line = new THREE.Line( geometry, material );
line.computeLineDistances();
scene.add( line );
renderer.render( scene, camera );
})
</script>
<style lang="scss" scoped="scoped">
#snake{
width: 460px;
height: 640px;
border: 1px solid #ccc;
margin: 30px auto;
}
</style>