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束流

const texLoader = new THREE.TextureLoader();
    const texture = texLoader.load('/public/images/水流.png');
    texture.wrapS = THREE.RepeatWrapping;
    texture.wrapT = THREE.RepeatWrapping;
    function render() {
        texture.offset.y += 0.01;
        requestAnimationFrame(render)
    }
    render()
    const geometry = new THREE.CylinderGeometry(8, 5, 50, 32, 1, true);
    const material = new THREE.MeshBasicMaterial({
        color: 0xffffff,
        map: texture
    });
    const cylinder = new THREE.Mesh(geometry, material);