无涯教程-C# - 线程优先级

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让无涯教程看一个示例,其中正在更改线程的优先级。可以首先执行高优先级线程。但这不能保证,因为线程高度依赖于系统。它增加了高优先级线程在低优先级线程之前执行的机会。

using System;
using System.Threading;
public class MyThread
{
    public void Thread1()
    {
        Thread t = Thread.CurrentThread;
        Console.WriteLine(t.Name+" is running");
    }
}
public class ThreadExample
{
    public static void Main()
    {
        MyThread mt = new MyThread();
        Thread t1 = new Thread(new ThreadStart(mt.Thread1));
        Thread t2 = new Thread(new ThreadStart(mt.Thread1));
        Thread t3 = new Thread(new ThreadStart(mt.Thread1));
        t1.Name = "Player1";
        t2.Name = "Player2";
        t3.Name = "Player3";
        t3.Priority = ThreadPriority.Highest;
        t2.Priority = ThreadPriority.Normal;
        t1.Priority = ThreadPriority.Lowest;
    t1</span><span class="pun">.</span><span class="typ">Start</span><span class="pun">();</span><span class="pln">
    t2</span><span class="pun">.</span><span class="typ">Start</span><span class="pun">();</span><span class="pln">
    t3</span><span class="pun">.</span><span class="typ">Start</span><span class="pun">();</span><span class="pln">
</span><span class="pun">}</span><span class="pln">

}

输出:

输出是不可预测的,因为线程高度依赖于系统。它可以遵循任何抢占式或非抢占式算法。

Player1 is running
Player3 is running
Player2 is running

参考链接

www.learnfk.com/csharp/c-sh…