openlayers 绘图功能,编辑多边形,modify组件的使用(三)

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前两篇介绍了 openlayers 中 draw 的使用,自定义了绘制中和绘制结束后的样式,绘制结束后可以获取到绘制图形的featue或者进一步获取轮廓坐标(如下),可以进行坐标保存或者将feature添加到其他层进一步自定义显示

draw.value.on("drawend", (e) => {
  console.log("feature",  e.feature);
  const coord = e.feature.getGeometry().getCoordinates();
  console.log("coord", coord);
});

本篇介绍一下编辑工具 modify

1 需求

使用 openlayers 绘图功能绘制多边形,绘制完成后可进行编辑

2 分析

主要是 openlayers 中 draw,modify 功能的使用

3 实现

为了方便,直接使用绘制功能

3.1 简单实现

<template>
  <div id="map" class="map"></div>
</template>

<script setup lang="ts">
import { Feature, Map, View } from 'ol';
import { get } from 'ol/proj';
import { Style } from 'ol/style';
import { Draw, Modify } from 'ol/interaction.js';
import { Vector as VectorSource } from 'ol/source.js';
import { Vector as VectorLayer } from 'ol/layer.js';
import { Circle, Fill, Stroke } from 'ol/style.js';
import { LineString, Point, Polygon } from 'ol/geom';


const projection = get('EPSG:4326');
const source = new VectorSource({ wrapX: false });
const map = shallowRef();
const draw = shallowRef();
const modify = shallowRef();

onMounted(() => {
  initMap();
  initInteraction();
});

const initMap = () => {
  map.value = new Map({
    target: 'map',
    view: new View({
      center: [116.406393, 39.909006],
      projection: projection,
      zoom: 5
    }),
    layers: [
      new VectorLayer({
        source: source,
        style: styleFunc
      })
    ]
  });
};

const initInteraction = () => {
  draw.value = new Draw({
    source: source,
    type: 'Polygon',
    style: drawStyleFunc
  });
  draw.value.on('drawstart', e => {
    console.log('e', e);
  });
  draw.value.on('drawend', e => {
    console.log('coord', e.feature.getGeometry().getCoordinates());
  });
  map.value.addInteraction(draw.value);

  modify.value = new Modify({
    source: source
  });

  modify.value.on('modifystart',  (event) =>{});

  modify.value.on('modifyend',  (event)=> {
    // 获取编辑后的轮廓
    event.features.forEach(feature => {
       console.log(feature.getGeometry().getCoordinates())
    });
  });

  map.value.addInteraction(modify.value);
};

const drawStyleFunc = feature => {
  const styles = [];
  const type = feature.getGeometry().getType();
  const coord = feature.getGeometry().getCoordinates();
  for (let i = 0; i < coord.length - 1; i++) {
    styles.push(
      new Style({
        geometry: new Point(coord[i]),
        image: new Circle({
          radius: 4,
          fill: new Fill({
            color: '#ffff'
          }),
          stroke: new Stroke({
            color: 'orange',
            width: 2
          })
        })
      })
    );
  }
  if (type === 'LineString') {
    for (let i = 0; i < coord.length - 1; i++) {
      styles.push(
        new Style({
          geometry: new LineString([coord[i], coord[i + 1]]),
          stroke: new Stroke({
            color: 'orange',
            lineDash: coord.length > 2 && i < coord.length - 2 ? [] : [10],
            width: 2
          })
        })
      );
    }
  }
  return styles;
};

const styleFunc = feature => {
  const styles = [];
  const coord = feature.getGeometry().getCoordinates();

  for (let i = 0; i < coord[0].length - 1; i++) {
    styles.push(
      new Style({
        geometry: new Point(coord[0][i]),
        image: new Circle({
          radius: 4,
          fill: new Fill({
            color: '#ffff'
          }),
          stroke: new Stroke({
            color: 'orange',
            width: 2
          })
        })
      })
    );
  }
  styles.push(
    new Style({
      fill: new Fill({
        color: [128, 128, 255, 0.5]
      }),
      stroke: new Stroke({
        color: 'blue',
        width: 2
      })
    })
  );
  return styles;
};
</script>
<style scoped lang="scss">
.map {
  width: 100%;
  height: 100%;
  background: #000;
}
</style>

4.gif

3.2 需求更新 1

新需求:

  • 点击边的时候不自动增加新顶点
  • 不允许调整边,只允许调整点
  • 自定义鼠标悬浮顶点时的样式
  • 鼠标悬浮在顶点附近,吸附距离自定义

分析:

这里主要是pixelTolerance,insertVertexCondition和styleFunction的灵活使用

实现:

<template>
  <div id="map" class="map"></div>
</template>

<script setup lang="ts">
import { Feature, Map, View } from 'ol';
import { get } from 'ol/proj';
import { Style } from 'ol/style';
import { Draw, Modify } from 'ol/interaction.js';
import { Vector as VectorSource } from 'ol/source.js';
import { Vector as VectorLayer } from 'ol/layer.js';
import { Circle, Fill, Stroke } from 'ol/style.js';
import { LineString, Point, Polygon } from 'ol/geom';

const projection = get('EPSG:4326');
const source = new VectorSource({ wrapX: false });
const map = shallowRef();
const draw = shallowRef();
const modify = shallowRef();

onMounted(() => {
  initMap();
  initInteraction();
});

const initMap = () => {
  map.value = new Map({
    target: 'map',
    view: new View({
      center: [116.406393, 39.909006],
      projection: projection,
      zoom: 5
    }),
    layers: [
      new VectorLayer({
        source: source,
        style: styleFunc
      })
    ]
  });
};

const initInteraction = () => {
  draw.value = new Draw({
    source: source,
    type: 'Polygon',
    style: drawStyleFunc
  });
  draw.value.on('drawstart', e => {
    console.log('e', e);
  });
  draw.value.on('drawend', e => {
    console.log('coord', e.feature.getGeometry().getCoordinates());
  });
  map.value.addInteraction(draw.value);

  modify.value = new Modify({
    source: source,
    pixelTolerance: 10, //设置吸附像素值
    insertVertexCondition: handleInsertVertexCondition,
    style: modifyStyleFunc
  });

  modify.value.on('modifystart', event => {});

  modify.value.on('modifyend', event => {
    event.features.forEach(feature => {
      console.log(feature.getGeometry().getCoordinates());
    });
  });

  map.value.addInteraction(modify.value);
};

const drawStyleFunc = feature => {
  const styles = [];
  const type = feature.getGeometry().getType();
  const coord = feature.getGeometry().getCoordinates();
  for (let i = 0; i < coord.length - 1; i++) {
    styles.push(
      new Style({
        geometry: new Point(coord[i]),
        image: new Circle({
          radius: 4,
          fill: new Fill({
            color: '#ffff'
          }),
          stroke: new Stroke({
            color: 'orange',
            width: 2
          })
        })
      })
    );
  }
  if (type === 'LineString') {
    for (let i = 0; i < coord.length - 1; i++) {
      styles.push(
        new Style({
          geometry: new LineString([coord[i], coord[i + 1]]),
          stroke: new Stroke({
            color: 'orange',
            lineDash: coord.length > 2 && i < coord.length - 2 ? [] : [10],
            width: 2
          })
        })
      );
    }
  }
  return styles;
};

const modifyStyleFunc = feature => {
  const coord = feature.getGeometry().getCoordinates();
  const layer = map.value.getLayers().item(0);
  const features = layer.getSource().getFeatures();
  const coords = features.map(feature => feature.getGeometry().getCoordinates()).flat(2);
  let style = undefined;
	// 只有鼠标在顶点时才能触发编辑功能
  if (coords.find(c => c.toString() === coord.toString())) {
    style = new Style({
      geometry: new Point(coord),
      image: new Circle({
        radius: 6,
        fill: new Fill({
          color: '#ffff'
        }),
        stroke: new Stroke({
          color: 'red',
          width: 2
        })
      })
    });
  }

  return style;
};
const handleInsertVertexCondition = e => {
	// 点击或者拖动边时不插入新顶点
  return false;
};
const styleFunc = feature => {
  const styles = [];
  const coord = feature.getGeometry().getCoordinates();

  for (let i = 0; i < coord[0].length - 1; i++) {
    styles.push(
      new Style({
        geometry: new Point(coord[0][i]),
        image: new Circle({
          radius: 4,
          fill: new Fill({
            color: '#ffff'
          }),
          stroke: new Stroke({
            color: 'orange',
            width: 2
          })
        })
      })
    );
  }
  styles.push(
    new Style({
      fill: new Fill({
        color: [128, 128, 255, 0.5]
      }),
      stroke: new Stroke({
        color: 'blue',
        width: 2
      })
    })
  );
  return styles;
};
</script>
<style scoped lang="scss">
.map {
  width: 100%;
  height: 100%;
  background: #000;
}
</style>


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