规则
- 键盘上面的WASD 可以控制蛇的前进方向
- 随机在空白坐标点生成食物
- 蛇不能吃自己以及撞墙否则游戏结束
- 随着食物越多,速度越快
话不多说直接代码部分
先定义X.Y坐标可用于蛇身的移动
struct Snake { //蛇类结构体
char image;
short x, y; //坐标
};
获取和隐藏光标以及句柄
class snakeGame {
public:
snakeGame();
void printMap();
void gotoxy(short x, short y) {
hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄
pos = { x, y };
SetConsoleCursorPosition(hOut, pos); //移动光标
}
void HideCursor() //隐藏光标
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
蛇的初始化部分
void initSnake() { //初始化蛇,可以自行改变
snake.push_front({ '@', width / 2, height / 2 });
for (int i = 0; i < 2; ++i)
snake.push_back({ '+', width / 2,static_cast<short>(height / 2 + i + 1) });
}
食物的生成部分
void createFood() {
do {
food_x = rand() % (width - 4) + 2;
food_y = rand() % (height - 2) + 1;
} while (!WrongLocation());//处理冲突
gotoxy(food_x, food_y); cout << '*' << endl; //打印食物
}
蛇的控制以及判断是否吃到食物部分
while (1) {
if (beg) {
printMap();
dir = _getch();
initSnake();
createFood();
beg = eatFood = false;
}
tmp2 = snake.back(); tmp1 = snake.front();
snake.pop_back();
if (eatFood) {
tmp2.image = '+'; snake.push_back(tmp2);
eatFood = false;
}
else clearSnake(tmp2);
if (dir == 's') ++tmp1.y;
else if (dir == 'a') --tmp1.x;
else if (dir == 'd') ++tmp1.x;
else --tmp1.y;
try { judgeCrash(); }
catch (runtime_error& quitSignal) {
throw quitSignal;
}
snake.front().image = '+'; snake.push_front(tmp1);
printSnake();
Sleep(speed + 30);
if (tmp1.x == food_x && tmp1.y == food_y)
foodEaten();
if (_kbhit()) userInput();
}
完整代码展示:
#define _CRT_SECURE_NO_WARNINGS
#include<iostream>
#include<windows.h>
#include<conio.h>
#include<deque>
#include<ctime>
#include<stdexcept>
using namespace std;
struct Snake { //蛇类结构体
char image;
short x, y; //坐标
};
class snakeGame {
public:
snakeGame();
void printMap();
void gotoxy(short x, short y) {
hOut = GetStdHandle(STD_OUTPUT_HANDLE); //获取句柄
pos = { x, y };
SetConsoleCursorPosition(hOut, pos); //移动光标
}
void HideCursor() //隐藏光标
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_CURSOR_INFO CursorInfo;
GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息
CursorInfo.bVisible = false; //隐藏控制台光标
SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态
}
void initSnake() { //初始化蛇,可以自行改变
snake.push_front({ '@', width / 2, height / 2 });
for (int i = 0; i < 2; ++i)
snake.push_back({ '+', width / 2,static_cast<short>(height / 2 + i + 1) });
}
int WrongLocation() { //判断是否食物产生位置与蛇身冲突
for (Snake body : snake)
if (body.x == food_x && body.y == food_y) return 0;
return 1;
}
void createFood() {
do {
food_x = rand() % (width - 4) + 2;
food_y = rand() % (height - 2) + 1;
} while (!WrongLocation());//处理冲突
gotoxy(food_x, food_y); cout << '*' << endl; //打印食物
}
void printSnake();
inline void clearSnake(Snake& tail) {
gotoxy(tail.x, tail.y); cout << ' '; //覆盖蛇尾,不使用清屏函数,避免了闪烁
}
void judgeCrash();
void foodEaten();
void userInput() {
char ch;
switch ( ch = _getch()) {
case 'w':if (dir != 's') dir = ch; break;
case 'a':if (dir != 'd') dir = ch; break;
case 's':if (dir != 'w') dir = ch; break;
case 'd':if (dir != 'a') dir = ch; break;
case 'v':speed *= 0.8; break; case 'b':speed *= 1.5; break;
case ' ':gotoxy(width / 2, height); cout << "游戏已暂停,任意键继续"; _getch();
gotoxy(width / 2, height); cout << " "; break;
default:break;
}
}
private:
enum MapSize { height = 40, width = 120 }; //地图尺寸
HANDLE hOut; COORD pos;
char dir; //direction
bool beg, eatFood = false;
double speed = 200;
deque<Snake> snake;
int food_x, food_y;
int score = 0;
};
void snakeGame::foodEaten() { //判断是否吃到食物
createFood();
eatFood = true;
speed *= .8;
++score;
}
void snakeGame::judgeCrash() { //判断是否撞墙或吃到自己
int flag = 0;
if (snake.size() >= 5) {
deque<Snake>::iterator iter = snake.begin() + 1;
int x = (iter - 1)->x, y = (iter - 1)->y;
for (; iter != snake.end(); ++iter) {
if (iter->x == x && iter->y == y) flag = 1;
}
}
if (flag || snake.front().x == 1 || snake.front().x == width - 2 || snake.front().y == 0 || snake.front().y == height - 1)//检测是否撞墙或者是否吃到自身
{
gotoxy(width / 2 - 10, height / 2);
cout << "游戏结束!您的分数是: " << score << "分(回车继续)" << endl;
while (1) {
dir = _getch();
if (dir == '\r') break;
}
runtime_error quit("游戏结束,正常退出"); throw quit;
}
}
void snakeGame::printSnake() { //打印蛇身
deque<Snake>::const_iterator iter = snake.begin();
for (; iter <= snake.begin() + 1 && iter < snake.end(); ++iter) {
gotoxy(iter->x, iter->y); cout << iter->image;
}
}
void snakeGame::printMap() { //打印地图
int i;
for (i = 0; i != width; i += 2) cout << "■"; //这个图案宽度占2,高度占1
gotoxy(0, 1);
for (i = 1; i != height; ++i) cout << "■" << endl;
for (i = 1; i != height; ++i) {
gotoxy(width - 2, i); cout << "■";
}
gotoxy(0, height - 1);
for (i = 0; i != width; i += 2) cout << "■";
cout << "贪吃蛇:1.方向键开始游戏 2.*代表食物 3.空格键暂停游戏\n 4.键入'v'加速 5.键入'b'减速";
}
snakeGame::snakeGame() { //开始游戏
HideCursor(); srand(static_cast<unsigned int>(time(NULL)));
beg = true;
Snake tmp1, tmp2;
while (1) {
if (beg) {
printMap();
dir = _getch();
initSnake();
createFood();
beg = eatFood = false;
}
tmp2 = snake.back(); tmp1 = snake.front();
snake.pop_back();
if (eatFood) {
tmp2.image = '+'; snake.push_back(tmp2);
eatFood = false;
}
else clearSnake(tmp2);
if (dir == 's') ++tmp1.y;
else if (dir == 'a') --tmp1.x;
else if (dir == 'd') ++tmp1.x;
else --tmp1.y;
try { judgeCrash(); }
catch (runtime_error& quitSignal) {
throw quitSignal;
}
snake.front().image = '+'; snake.push_front(tmp1);
printSnake();
Sleep(speed + 30);
if (tmp1.x == food_x && tmp1.y == food_y)
foodEaten();
if (_kbhit()) userInput();
}
}
int main() {
system("mode con cols=120 lines=42");
try {
snakeGame game;
}
catch (runtime_error& gameEnd) { //结束
system("cls");
cout << gameEnd.what();
_getch();
}
}