在使用 Python Pygame 开发游戏中,用户遇到了一个问题。当他们将背景图片添加到游戏中时,背景图片会覆盖精灵,导致精灵无法正常显示。
2. 解决方案
为了解决这个问题,我们需要将背景图片添加到一个单独的精灵组中,然后在绘制时只绘制这个精灵组,这样就可以避免背景图片覆盖精灵的问题。
# 创建一个背景精灵组
background_group = pygame.sprite.Group()
# 将背景图片添加到背景精灵组
background = pygame.image.load("background.png")
background_group.add(background)
# 在绘制时只绘制背景精灵组
background_group.draw(screen)
通过这种方法,背景图片就不会再覆盖精灵了。
# Initialize Pygame
pygame.init()
# Set the height and width of the screen
screen_width=700
screen_height=600
screen=pygame.display.set_mode([screen_width,screen_height])
pygame.display.set_caption('Razazone')
clock.tick(70)
#This is a list of 'sprites.' Each block in the program is
# added to this list. The list is managed by a class called 'Group.'
block_list = pygame.sprite.Group()
# This is a list of every sprite. All blocks and the player block as well.
all_sprites_list = pygame.sprite.Group()
# 创建一个背景精灵组
background_group = pygame.sprite.Group()
# This represents a background
background = Background(20,15)
# Set a location for the block
background.rect.x = (screen_width)
background.rect.y = (screen_height)
# 将背景图片添加到背景精灵组
background_group.add(background)
# Add the block to the list of objects
# all_sprites_list.add(background)
for i in range(1):
# This represents a block
block = Block(black, 20, 15)
# Set a random location for the block
block.rect.x = random.randrange(screen_width)
block.rect.y = random.randrange(screen_height)
# Add the block to the list of objects
block_list.add(block)
all_sprites_list.add(block)
# Create a red player block
player = Player(350, 300)
all_sprites_list.add(player)
done=False
# -------- Main Program Loop -----------
while done==False:
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done=True # Flag that we are done so we exit this loop#
# Calls update() method on every sprite in the list
all_sprites_list.update()
# See if the player block has collided with anything.
blocks_hit_list = pygame.sprite.spritecollide(player, block_list, False)
# Check the list of collisions.
for block in blocks_hit_list:
lives -=1
print (lives)
# Reset block to the top of the screen to fall again.
block.reset_pos()
# Reset block to the right of the screen to fall again.
#background.reset_pos()
if lives<=1:
lives=1
screen.fill(black)
#background.update()
# 在绘制时只绘制背景精灵组
background_group.draw(screen)
# Draw all the spites
all_sprites_list.draw(screen)
lives_text=font.render("%d lives" % lives, True, white)
screen.blit(lives_text, [100,100])
#background.update()
# Go ahead and update the screen with what we've drawn.
pygame.display.flip()
pygame.quit()