无涯教程-Java 工厂模式

61 阅读1分钟

工厂模式是Java中最常用的设计模式之一,这种设计模式属于创建模式,因为该模式提供了创建对象的最佳方法之一。

工厂模式实例

无涯教程将创建一个 Shape 接口和实现 Shape 接口的具体类。下一步将定义工厂类 ShapeFactory 。

FactoryPatternDemo ,演示类将使用 ShapeFactory 获得 Shape 对象。它将( Circle/Rectangle/Square )传递给 ShapeFactory 以获取所需的对象类型。

Factory Pattern UML Diagram

第1步  -  创建一个接口。

Shape.java

public interface Shape {
   void draw();
}

第2步  -  创建实现相同接口的具体类。

Rectangle.java

public class Rectangle implements Shape {

@Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } }

Square.java

public class Square implements Shape {

@Override public void draw() { System.out.println("Inside Square::draw() method."); } }

Circle.java

public class Circle implements Shape {

@Override public void draw() { System.out.println("Inside Circle::draw() method."); } }

第3步  -  创建一个Factory以根据给定的信息生成具体类的对象。

ShapeFactory.java

public class ShapeFactory {

//use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle();

  </span><span class="pun">}</span><span class="pln"> </span><span class="kwd">else</span><span class="pln"> </span><span class="kwd">if</span><span class="pun">(</span><span class="pln">shapeType</span><span class="pun">.</span><span class="pln">equalsIgnoreCase</span><span class="pun">(</span><span class="str">"RECTANGLE"</span><span class="pun">)){</span><span class="pln">
     </span><span class="kwd">return</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Rectangle</span><span class="pun">();</span><span class="pln">
     
  </span><span class="pun">}</span><span class="pln"> </span><span class="kwd">else</span><span class="pln"> </span><span class="kwd">if</span><span class="pun">(</span><span class="pln">shapeType</span><span class="pun">.</span><span class="pln">equalsIgnoreCase</span><span class="pun">(</span><span class="str">"SQUARE"</span><span class="pun">)){</span><span class="pln">
     </span><span class="kwd">return</span><span class="pln"> </span><span class="kwd">new</span><span class="pln"> </span><span class="typ">Square</span><span class="pun">();</span><span class="pln">
  </span><span class="pun">}</span><span class="pln">
  
  </span><span class="kwd">return</span><span class="pln"> </span><span class="kwd">null</span><span class="pun">;</span><span class="pln">

} }

第4步  -  使用工厂通过传递诸如类型信息来获取具体类的对象。

FactoryPatternDemo.java

public class FactoryPatternDemo {

public static void main(String[] args) { ShapeFactory shapeFactory=new ShapeFactory();

  </span><span class="com">//获取一个 Circle 对象并调用它的 draw 方法。</span><span class="pln">
  </span><span class="typ">Shape</span><span class="pln"> shape1</span><span class="pun">=</span><span class="pln">shapeFactory</span><span class="pun">.</span><span class="pln">getShape</span><span class="pun">(</span><span class="str">"CIRCLE"</span><span class="pun">);</span><span class="pln">

  </span><span class="com">//调用Circle的draw方法</span><span class="pln">
  shape1</span><span class="pun">.</span><span class="pln">draw</span><span class="pun">();</span><span class="pln">

  </span><span class="com">// 获取一个 Rectangle 对象并调用它的 draw 方法。</span><span class="pln">
  </span><span class="typ">Shape</span><span class="pln"> shape2</span><span class="pun">=</span><span class="pln">shapeFactory</span><span class="pun">.</span><span class="pln">getShape</span><span class="pun">(</span><span class="str">"RECTANGLE"</span><span class="pun">);</span><span class="pln">

  </span><span class="com">// 调用 Rectangle 的 draw 方法</span><span class="pln">
  shape2</span><span class="pun">.</span><span class="pln">draw</span><span class="pun">();</span><span class="pln">

  </span><span class="com">//get an object of Square and call its draw method.</span><span class="pln">
  </span><span class="typ">Shape</span><span class="pln"> shape3</span><span class="pun">=</span><span class="pln">shapeFactory</span><span class="pun">.</span><span class="pln">getShape</span><span class="pun">(</span><span class="str">"SQUARE"</span><span class="pun">);</span><span class="pln">

  </span><span class="com">// 调用正方形的draw方法</span><span class="pln">
  shape3</span><span class="pun">.</span><span class="pln">draw</span><span class="pun">();</span><span class="pln">

} }

第5步  -   验证输出。

Inside Circle::draw() method.
Inside Rectangle::draw() method.
Inside Square::draw() method.

参考链接

www.learnfk.com/design-patt…