Android触摸与反馈机制

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事件分发机制——View 与 ViewGroup

1. View和ViewGroup的事件处理分工

// ViewGroup 负责“分发事件”,即决定事件由谁处理(自己还是子View)
ViewGroup.dispatchTouchEvent() ---> 负责分发流程的逻辑

// View 负责“消费事件”,即具体如何响应(如点击、长按)
View.dispatchTouchEvent() ---> 负责事件的最终处理,内部包含onTouchEvent的调用

2. 事件注册与分发流程(系统级调用)

事件注册入口在 ViewRootImpl,每个Activity的Window只有一个ViewRootImpl,是所有View的parent。它负责:

  • 事件分发
  • 界面刷新
  • 与 SurfaceFlinger 通信
  • Canvas 创建等

简化调用链(以触摸事件为例):

  1. 注册事件:

    setView@ViewRootImpl.java
        -> mInputEventReceiver = new WindowInputEventReceiver(inputChannel, Looper.myLooper());
    
  2. 事件分发:

    WindowInputEventReceiver.onInputEvent(event)
        -> doProcessInputEvents
            -> deliverInputEvent
                -> InputStage.deliver(q) // 多个stage,逐步传递
                    -> ViewPostImeInputStage.onProcess
                        -> processKeyEvent 或 processPointerEvent
                            -> mView.dispatchTouchEvent(event) // mView通常是DecorView
    

image.png

  1. 最终进入 Activity 回调:

    final Window.Callback cb = mWindow.getCallback(); // Activity
    if (cb != null && mFeatureId < 0) {
        cb.dispatchKeyEvent(event) // Activity
    } else {
        super.dispatchKeyEvent(event);
    }
    // ...
    win.superDispatchTouchEvent(event) // PhoneWindow
        -> mDecor.superDispatchTouchEvent(event)
            -> super.dispatchTouchEvent(event) // DecorView (ViewGroup)
                -> ViewGroup.dispatchTouchEvent()
                    -> View.dispatchTouchEvent()
                        -> View.onTouch()
                        -> View.onTouchEvent()
                            -> onClick()
                            -> onLongClick() // 由 postDelay Runnable 实现
    
  • 小结: 事件先到 DecorView(Activity的顶层View),再分发到具体View,分发链路极长,每一层都可以“截获”或“中断”事件。

3. InputStage 机制

Input事件(QueuedInputEvent)会经过多级 InputStage 处理,每个Stage负责不同逻辑:

// 顺序从上到下(stage.next指向下一个stage)
SyntheticInputStage
   ↑
ViewPostImeInputStage
   ↑
NativePostImeInputStage
   ↑
EarlyPostImeInputStage
   ↑
ImeInputStage
   ↑
ViewPreImeInputStage
   ↑
NativePreImeInputStage

![image.png]

  • 结论: 每个事件依次经过多个Stage,每一层可做预处理、过滤、转发等。最终事件进入DecorView,然后Activity/ViewGroup/View处理。

4. 事件处理相关的关键方法

  • dispatchTouchEvent —— 所有View都会收到此方法调用,决定事件是否往下传递/分发/拦截。
  • onInterceptTouchEvent —— 仅ViewGroup有,决定事件是否被自己拦截,不再传给子View。
  • onTouchEvent —— 事件被真正消费/处理的地方。

重要细节说明

  • onTouchEventView.dispatchTouchEvent() 内部调用。

  • onTouchonClick 的执行顺序:onTouch 先于 onClick,且 onTouch 返回 false 时,才继续执行 onClick。

  • onLongClick 通过 postDelayed 实现(按压超过 400ms 后执行)。

  • 手指移出View,onClick 不执行,但 LongClick 可能执行,逻辑如下:

    if (!pointInView(x, y, touchSlop)) {
        // 移出View,取消Tap和长按
        removeTapCallback();
        removeLongPressCallback();
        if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
    }
    
    • 上述代码在 ACTION_MOVE 事件中实时检测手指是否超出View范围。超出则取消点击/长按,但长按的延时回调(Runnable)如果已在队列,仍可能触发。

    • 进一步逻辑补充:

      // 部分情况下,如果只是暂时离开 View,可延长 long press 超时时间
      removeLongPressCallback();
      long delay = ViewConfiguration.getLongPressTimeout() * mAmbiguousGestureMultiplier;
      delay -= event.getEventTime() - event.getDownTime();
      checkForLongClick(delay, x, y, TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
      

事件分发代码详解

``java // 事件到达 View 的分发流程(伪代码) View.dispatchTouchEvent() -> if (mOnTouchListener != null) mOnTouchListener.onTouch() -> !result && onTouchEvent(event) // 只有onTouch返回false时才执行onTouchEvent -> switch (event.getAction()) case MotionEvent.ACTION_UP: PerformClick -> performClickInternal -> performClick -> onClick // 事件被最终消费


*   **结论:**

    *   如果 `setOnTouchListener()`,onTouch 返回 true,则事件被消费,不会再执行 onClick。
    *   如果返回 false,则走 onTouchEvent,最终调用 onClick。

***

## 5. ViewGroup的多点触控事件

*   第一根手指按下为 `ACTION_DOWN`,后续第二\~n根为 `ACTION_POINTER_DOWN`。
*   移动过程为 `ACTION_MOVE`(多次回调)。
*   手指抬起,倒数第n根为 `ACTION_POINTER_UP`,最后一根为 `ACTION_UP`。
*   **安卓最多支持32根手指(与int位数相关)** ,用位运算区分。

```java
int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS;
  • 其中 pointerId 决定具体哪一根手指,便于多点触控精确分发。

6. 小结

  • 事件分发入口在 ViewRootImpl,最终到 DecorView/Activity。
  • ViewGroup 决定事件分发、拦截,View 决定事件消费。
  • dispatchTouchEvent、onInterceptTouchEvent、onTouchEvent 是三大核心钩子。
  • 多点触控 用位运算管理不同手指,Android平台天生支持。

事件处理机制的几个重要方法

  • dispatchTouchEvent:事件到View一定会执行
  • onInterceptTouchEvent:ViewGroup用来拦截事件(只ViewGroup有)
  • onTouchEvent:事件的最终消费点(onClick/onLongClick/自定义处理)

(1)onTouchEvent在哪里执行的-->在View的dispatchTouchEvent中。

(2)onTouch和onClick 执行的位置,onTouch先执行,onClick后执行。

(3)LongClick  // ACTION_DOWN处理,removeLongPressCallback(); 按压时间<400,action_down处理

(4)按下移出view,为什么onClick不执行,不过long事件依然可以执行。 //  if (!pointInView(x, y, touchSlop)) 原因如下:

if (!pointInView(x, y, touchSlop)) {
    // Outside button
    // Remove any future long press/tap checks
    removeTapCallback();
    removeLongPressCallback();
    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
        setPressed(false);
    }
    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
}

上边这个这个代码是在Move里边执行的,会实时检测位置。

if (!pointInView(x, y, touchSlop)) {
    // The default action here is to cancel long press. But instead, we
    // just extend the timeout here, in case the classification
    // stays ambiguous.
    removeLongPressCallback();
    long delay = (long) (ViewConfiguration.getLongPressTimeout()
            * mAmbiguousGestureMultiplier);
    // Subtract the time already spent
    delay -= event.getEventTime() - event.getDownTime();
    checkForLongClick(
            delay,
            x,
            y,
            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
}
touchSlop *= mAmbiguousGestureMultiplier;

根据上边的代码,Long事件依然可以响应。

if ((mPrivateFlags & PFLAG_PRESSED) != 0 才能进入onClick,移除了点击与长按事件。

View.dispatchTouchEvent
   --->onTouch // 设置setOnTouchListener()之后就会执行,返回值影响onClick执行,false才能继续执行。
     --->!result && onTouchEvent(event) // 短路与,当result为true,onTouchEvent不执行。onClick在onTouchEvent里边。
        // MotionEvent.ACTION_UP:
        ---->PerformClick
          --->performClickInternal
            --->performClick
              --->onClick  // 表示该事件被这个View消费了。

ViewGroup.dispatchTouchEvent

   第一根手指按下:Action_down,第二根到第n根,action_point_down中间移动 ,Action_move多次调用。    抬起:倒数第n根到倒数第二根:Action_point_up,最后一根手指:Action_up。安卓手机最多能够识别32根手指,和int的位数相关。  位运算。一位表示一个手指:

int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex) : TouchTarget.ALL_POINTER_IDS;

事件分发解析

整体流程如下

image.png

Activity.dispatchTouchEvent()
   ↓
DecorView.dispatchTouchEvent()
   ↓
Root View (e.g., LinearLayout) dispatchTouchEvent()
   ↓
[ViewGroup]: onInterceptTouchEvent() → true → Handle in ViewGroup
   ↓                          ↘ false
Child View dispatchTouchEvent() → onTouchEvent()

ViewGroup.dispatchTouchEvent源码

思维导图:

dispatchTouchEvent(ev)
 ├── 辅助校验
 ├── DOWN清理
 ├── onInterceptTouchEvent (父是否拦截)
 ├── [不拦截]——找target(倒序遍历子View,谁愿意消费给谁)
 │     └── (有target) -> addTouchTarget链表
 ├── [派发事件]
 │     ├── (没target)   -> ViewGroup自己onTouchEvent
 │     └── (有target)   -> 链表遍历派发到child
 │          └── 父View随时可打断(cancel/remove target)
 ├── 状态收尾(UP/CANCEL重置)
 └── 返回handled

源码分析:

@Override
    public boolean dispatchTouchEvent(MotionEvent ev) {
        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(ev, 1);
        }

        // If the event targets the accessibility focused view and this is it, start
        // normal event dispatch. Maybe a descendant is what will handle the click.
        // 残障人士的辅助类,智能聊天
        if (ev.isTargetAccessibilityFocus() && isAccessibilityFocusedViewOrHost()) {
            ev.setTargetAccessibilityFocus(false);
        }

        boolean handled = false;
        if (onFilterTouchEventForSecurity(ev)) {
            final int action = ev.getAction();
            final int actionMasked = action & MotionEvent.ACTION_MASK;

            // Handle an initial down.
            // 多指或者单指,只会执行一次。第二、三等手指按下,是Action_point_down
            // 重置状态,防止子View申请获取事件之后,本次事件流结束之后(DOWN->UP 或者 DOWN->cancel),父View无法再处理事件
            if (actionMasked == MotionEvent.ACTION_DOWN) {
                // Throw away all previous state when starting a new touch gesture.
                // The framework may have dropped the up or cancel event for the previous gesture
                // due to an app switch, ANR, or some other state change.
                cancelAndClearTouchTargets(ev);
                resetTouchState();
            }

            //  Check for interception.检测是否拦截,父容器的权利。mFirstTouchTarget指的事触控的时候,处理事件的头链表,可能是一个,也可能是多个。取决于是否是多指触控。
            final boolean intercepted;
            if (actionMasked == MotionEvent.ACTION_DOWN
                    || mFirstTouchTarget != null) {
                final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
                // 决定onInterceptTouchEvent是否执行。
                if (!disallowIntercept) {
                    intercepted = onInterceptTouchEvent(ev);
                    ev.setAction(action); // restore action in case it was changed
                } else {
                    intercepted = false;
                }
            } else {
                // There are no touch targets and this action is not an initial down
                // so this view group continues to intercept touches.
                intercepted = true;
            }

            // If intercepted, start normal event dispatch. Also if there is already
            // a view that is handling the gesture, do normal event dispatch.
            if (intercepted || mFirstTouchTarget != null) {
                ev.setTargetAccessibilityFocus(false);
            }

            // Check for cancelation.
            final boolean canceled = resetCancelNextUpFlag(this)
                    || actionMasked == MotionEvent.ACTION_CANCEL;

            // Update list of touch targets for pointer down, if needed.
            final boolean isMouseEvent = ev.getSource() == InputDevice.SOURCE_MOUSE;
            // split默认为true,是否可以多指。
            final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0
                    && !isMouseEvent;
            TouchTarget newTouchTarget = null;
            boolean alreadyDispatchedToNewTouchTarget = false;
            // 在if中分发事件。
            if (!canceled && !intercepted) {
                // If the event is targeting accessibility focus we give it to the
                // view that has accessibility focus and if it does not handle it
                // we clear the flag and dispatch the event to all children as usual.
                // We are looking up the accessibility focused host to avoid keeping
                // state since these events are very rare.
                View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
                        ? findChildWithAccessibilityFocus() : null;
                // 第一根手指按下时。
                if (actionMasked == MotionEvent.ACTION_DOWN
                        // 只要有手指按下,第二根,第三根...(多指触控)
                        || (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
                        // 鼠标
                        || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                    // 如果事件是MotionEvent.ACTION_DOWN,actionIndex = 0;用来进行事件的计数,如果是第二根第三个手指,这个相应的就是1、2......
                    final int actionIndex = ev.getActionIndex(); // always 0 for down
                    // 手指的ID。这里是一个位运算,一位表示一根手指,int是32为,因此安卓手机最多能够识别32根手指
                    final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
                            : TouchTarget.ALL_POINTER_IDS;

                    // Clean up earlier touch targets for this pointer id in case they
                    // have become out of sync.
                    removePointersFromTouchTargets(idBitsToAssign);
                    // 有多少个子孩子。
                    final int childrenCount = mChildrenCount;
                    if (newTouchTarget == null && childrenCount != 0) {
                        final float x =
                                isMouseEvent ? ev.getXCursorPosition() : ev.getX(actionIndex);
                        final float y =
                                isMouseEvent ? ev.getYCursorPosition() : ev.getY(actionIndex);
                        // Find a child that can receive the event.
                        // Scan children from front to back.
                        // 将子View进行排序,确定谁来优先处理事件。
                        final ArrayList<View> preorderedList = buildTouchDispatchChildList();
                        final boolean customOrder = preorderedList == null
                                && isChildrenDrawingOrderEnabled();
                        final View[] children = mChildren;
                        // 倒叙遍历。xml写在后边的先处理事件。
                        for (int i = childrenCount - 1; i >= 0; i--) {
                            final int childIndex = getAndVerifyPreorderedIndex(
                                    childrenCount, i, customOrder);
                            final View child = getAndVerifyPreorderedView(
                                    preorderedList, children, childIndex);
                            // 判断这个view是否能够处理点击事件。
                            if (!child.canReceivePointerEvents() // View可见或者Animation不为空
                                    // 点击区域是否在View上边
                                    || !isTransformedTouchPointInView(x, y, child, null)) {
                                continue;
                            }
                            // 单指操作拿到的值为空,会走赋值操作,多指不为空。
                            newTouchTarget = getTouchTarget(child);
                            if (newTouchTarget != null) {
                                // Child is already receiving touch within its bounds.
                                // Give it the new pointer in addition to the ones it is handling.
                                newTouchTarget.pointerIdBits |= idBitsToAssign;
                                break;
                            }

                            resetCancelNextUpFlag(child);
                            // 在询问child是否处理事件,如果child处理,则命中if--递归
                            if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
                                // Child wants to receive touch within its bounds.
                                mLastTouchDownTime = ev.getDownTime();
                                if (preorderedList != null) {
                                    // childIndex points into presorted list, find original index
                                    for (int j = 0; j < childrenCount; j++) {
                                        if (children[childIndex] == mChildren[j]) {
                                            mLastTouchDownIndex = j;
                                            break;
                                        }
                                    }
                                } else {
                                    mLastTouchDownIndex = childIndex;
                                }
                                mLastTouchDownX = ev.getX();
                                mLastTouchDownY = ev.getY();
                                // 创建了newTouchTarget,并且newTouchTarget = mFirstTouchTarget,如果是多指操作,那么addTouchTarget(里边是链表)会将这些target指向下一个目标,
                                newTouchTarget = addTouchTarget(child, idBitsToAssign);
                                // 后边会用到。
                                alreadyDispatchedToNewTouchTarget = true;
                                // 退出循环,事件已经处理完成,不在询问其他Child
                                break;
                            }

                            // The accessibility focus didn't handle the event, so clear
                            // the flag and do a normal dispatch to all children.
                            ev.setTargetAccessibilityFocus(false);
                        }
                        if (preorderedList != null) preorderedList.clear();
                    }

                    // 多指处理的情况
                    if (newTouchTarget == null && mFirstTouchTarget != null) {
                        // Did not find a child to receive the event.
                        // Assign the pointer to the least recently added target.
                        newTouchTarget = mFirstTouchTarget;
                        while (newTouchTarget.next != null) {
                            newTouchTarget = newTouchTarget.next;
                        }
                        newTouchTarget.pointerIdBits |= idBitsToAssign;
                    }
                }
            }

            // Dispatch to touch targets.
            // 没有child处理事件的时候,这个值才是空。
            if (mFirstTouchTarget == null) {
                // No touch targets so treat this as an ordinary view.
                // 所有的Child都不处理,就询问自己是否处理
                handled = dispatchTransformedTouchEvent(ev, canceled, null,
                        TouchTarget.ALL_POINTER_IDS);
            } else {
                // 有子View处理了事件
                // Dispatch to touch targets, excluding the new touch target if we already
                // dispatched to it.  Cancel touch targets if necessary.
                TouchTarget predecessor = null;
                TouchTarget target = mFirstTouchTarget;
                // while循环为单指操作时,只会执行一次。
                while (target != null) {
                    // 单指操作next = null;
                    final TouchTarget next = target.next;
                    // 单指操作会直接命中if,直接返回,不做处理。
                    if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
                        handled = true;
                    } else {
                        final boolean cancelChild = resetCancelNextUpFlag(target.child)
                                || intercepted;
                        // 询问target.child(前面保存的addTouchTarget())要不要处理这个事件
                        if (dispatchTransformedTouchEvent(ev, cancelChild,
                                target.child, target.pointerIdBits)) {
                            handled = true;
                        }
                        // 为true,取消child处理事件。
                        if (cancelChild) {
                            if (predecessor == null) {
                                // mFirstTouchTarget置为null
                                mFirstTouchTarget = next;
                            } else {
                                predecessor.next = next;
                            }
                            target.recycle();
                            target = next;
                            continue;
                        }
                    }
                    predecessor = target;
                    target = next;
                }
            }

            // Update list of touch targets for pointer up or cancel, if needed.
            if (canceled
                    || actionMasked == MotionEvent.ACTION_UP
                    || actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
                resetTouchState();
            } else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
                final int actionIndex = ev.getActionIndex();
                final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
                removePointersFromTouchTargets(idBitsToRemove);
            }
        }

        if (!handled && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
        }
        return handled;
    }
	
// 对View进行排列,用来处理事件。显示在最上边的优先处理事件。	
ArrayList<View> buildOrderedChildList() {
        final int childrenCount = mChildrenCount;
        if (childrenCount <= 1 || !hasChildWithZ()) return null;

        if (mPreSortedChildren == null) {
            mPreSortedChildren = new ArrayList<>(childrenCount);
        } else {
            // callers should clear, so clear shouldn't be necessary, but for safety...
            mPreSortedChildren.clear();
            mPreSortedChildren.ensureCapacity(childrenCount);
        }

        final boolean customOrder = isChildrenDrawingOrderEnabled();
        for (int i = 0; i < childrenCount; i++) {
            // add next child (in child order) to end of list
            final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
            final View nextChild = mChildren[childIndex];
            // 默认不设置,则为0
            final float currentZ = nextChild.getZ();

            // insert ahead of any Views with greater Z
            int insertIndex = i;
            while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
                insertIndex--;
            }
            // 谁显示在最上边,xml中,布局靠后的放在集合后边。谁最先处理事件
            mPreSortedChildren.add(insertIndex, nextChild);
        }
        return mPreSortedChildren;
    }
	
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
            View child, int desiredPointerIdBits) {
        final boolean handled;

        // Canceling motions is a special case.  We don't need to perform any transformations
        // or filtering.  The important part is the action, not the contents.
        final int oldAction = event.getAction();
        if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
            event.setAction(MotionEvent.ACTION_CANCEL);
            if (child == null) {
                handled = super.dispatchTouchEvent(event);
            } else {
                handled = child.dispatchTouchEvent(event);
            }
            event.setAction(oldAction);
            return handled;
        }

        // Calculate the number of pointers to deliver.
        final int oldPointerIdBits = event.getPointerIdBits();
        final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;

        // If for some reason we ended up in an inconsistent state where it looks like we
        // might produce a motion event with no pointers in it, then drop the event.
        if (newPointerIdBits == 0) {
            return false;
        }

        // If the number of pointers is the same and we don't need to perform any fancy
        // irreversible transformations, then we can reuse the motion event for this
        // dispatch as long as we are careful to revert any changes we make.
        // Otherwise we need to make a copy.
        final MotionEvent transformedEvent;
        if (newPointerIdBits == oldPointerIdBits) {
            if (child == null || child.hasIdentityMatrix()) {
                if (child == null) {
                    handled = super.dispatchTouchEvent(event);
                } else {
                    final float offsetX = mScrollX - child.mLeft;
                    final float offsetY = mScrollY - child.mTop;
                    event.offsetLocation(offsetX, offsetY);

                    handled = child.dispatchTouchEvent(event);

                    event.offsetLocation(-offsetX, -offsetY);
                }
                return handled;
            }
            transformedEvent = MotionEvent.obtain(event);
        } else {
            transformedEvent = event.split(newPointerIdBits);
        }

        // Perform any necessary transformations and dispatch.
        if (child == null) {
            // Viewgroup的super就是View.dispatchTouchEvent(处理事件)
            handled = super.dispatchTouchEvent(transformedEvent);
        } else {
            final float offsetX = mScrollX - child.mLeft;
            final float offsetY = mScrollY - child.mTop;
            transformedEvent.offsetLocation(offsetX, offsetY);
            if (! child.hasIdentityMatrix()) {
                transformedEvent.transform(child.getInverseMatrix());
            }
            // child是容器,ViewGroup.dispathTouchEvent。Child是View,View.dispatchTouchEvent(处理事件)
            handled = child.dispatchTouchEvent(transformedEvent);
        }

        // Done.
        transformedEvent.recycle();
        return handled;
    }

// 多指操作组合成链表。
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
        final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
        // 单指操作,target0->next为空。
        target.next = mFirstTouchTarget;
        mFirstTouchTarget = target;
        return target;
    }

View.dispatchTouchEvent负责完成事件的处理

public boolean dispatchTouchEvent(MotionEvent event) {
    // If the event should be handled by accessibility focus first.
    if (event.isTargetAccessibilityFocus()) {
        // We don't have focus or no virtual descendant has it, do not handle the event.
        if (!isAccessibilityFocusedViewOrHost()) {
            return false;
        }
        // We have focus and got the event, then use normal event dispatch.
        event.setTargetAccessibilityFocus(false);
    }
    boolean result = false;

    if (mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onTouchEvent(event, 0);
    }

    final int actionMasked = event.getActionMasked();
    if (actionMasked == MotionEvent.ACTION_DOWN) {
        // Defensive cleanup for new gesture
        stopNestedScroll();
    }

    if (onFilterTouchEventForSecurity(event)) {
        if ((mViewFlags & ENABLED_MASK) == ENABLED && handleScrollBarDragging(event)) {
            result = true;
        }
        //noinspection SimplifiableIfStatement
        ListenerInfo li = mListenerInfo;
        // 首先处理onTouch事件。
        if (li != null && li.mOnTouchListener != null
                && (mViewFlags & ENABLED_MASK) == ENABLED
                && li.mOnTouchListener.onTouch(this, event)) {
            result = true;
        }
        
        // 然后处理onTouchEvent事件,这个事件里边会处理长按事件和点击事件。
        if (!result && onTouchEvent(event)) {
            result = true;
        }
    }

    if (!result && mInputEventConsistencyVerifier != null) {
        mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
    }

    // Clean up after nested scrolls if this is the end of a gesture;
    // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
    // of the gesture.
    if (actionMasked == MotionEvent.ACTION_UP ||
            actionMasked == MotionEvent.ACTION_CANCEL ||
            (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
        stopNestedScroll();
    }

    return result;
}
    
public boolean onTouchEvent(MotionEvent event) {
    // 这里可以实现拓展点击区域的操作
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                if ((viewFlags & TOOLTIP) == TOOLTIP) {
                    handleTooltipUp();
                }
                if (!clickable) {
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                }
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode.
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                    }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
                            // onClick 事件在Action_up才会触发,另外,如果在抬起手指的时候已经离开View的区域了,就不会触发了。
                            if (!post(mPerformClick)) {
                                performClickInternal();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
                if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                    mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                }
                mHasPerformedLongPress = false;

                if (!clickable) {
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    break;
                }

                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED;
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away
                    setPressed(true, x, y);
                    // 在Action_down事件里边检测和触发long事件。
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                if (clickable) {
                    setPressed(false);
                }
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                break;

            case MotionEvent.ACTION_MOVE:
                if (clickable) {
                    drawableHotspotChanged(x, y);
                }

                final int motionClassification = event.getClassification();
                final boolean ambiguousGesture =
                        motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                int touchSlop = mTouchSlop;
                if (ambiguousGesture && hasPendingLongPressCallback()) {
                    if (!pointInView(x, y, touchSlop)) {
                        // The default action here is to cancel long press. But instead, we
                        // just extend the timeout here, in case the classification
                        // stays ambiguous.
                        removeLongPressCallback();
                        long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                * mAmbiguousGestureMultiplier);
                        // Subtract the time already spent
                        delay -= event.getEventTime() - event.getDownTime();
                        checkForLongClick(
                                delay,
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    touchSlop *= mAmbiguousGestureMultiplier;
                }

                // Be lenient about moving outside of buttons
                if (!pointInView(x, y, touchSlop)) {
                    // Outside button
                    // Remove any future long press/tap checks
                    removeTapCallback();
                    removeLongPressCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        setPressed(false);
                    }
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                }

                final boolean deepPress =
                        motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                if (deepPress && hasPendingLongPressCallback()) {
                    // process the long click action immediately
                    removeLongPressCallback();
                    checkForLongClick(
                            0 /* send immediately */,
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                }

                break;
        }

        return true;
    }

    return false;
}

View的onTouchEvent源码解析:

// 总体上就是点击 长按 右键点击的处理。
public boolean onTouchEvent(MotionEvent event) {
    final float x = event.getX();
    final float y = event.getY();
    final int viewFlags = mViewFlags;
    final int action = event.getAction();

    final boolean clickable = ((viewFlags & CLICKABLE) == CLICKABLE
            || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)
            || (viewFlags & CONTEXT_CLICKABLE) == CONTEXT_CLICKABLE;

    if ((viewFlags & ENABLED_MASK) == DISABLED
            && (mPrivateFlags4 & PFLAG4_ALLOW_CLICK_WHEN_DISABLED) == 0) {
        if (action == MotionEvent.ACTION_UP && (mPrivateFlags & PFLAG_PRESSED) != 0) {
            setPressed(false);
        }
        mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
        // A disabled view that is clickable still consumes the touch
        // events, it just doesn't respond to them.可以防止点击事件被父View使用而引发的一些点击Bug
        return clickable;
    }
    if (mTouchDelegate != null) {
        if (mTouchDelegate.onTouchEvent(event)) {
            return true;
        }
    }

    if (clickable || (viewFlags & TOOLTIP) == TOOLTIP) {
        switch (action) {
            case MotionEvent.ACTION_UP:
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
				// 让TOOLTIP消失
                if ((viewFlags & TOOLTIP) == TOOLTIP) {
                    handleTooltipUp();
                }
                if (!clickable) {
                    removeTapCallback();
                    removeLongPressCallback();
                    mInContextButtonPress = false;
                    mHasPerformedLongPress = false;
                    mIgnoreNextUpEvent = false;
                    break;
                }
                boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                    // take focus if we don't have it already and we should in
                    // touch mode(对了大部分View来说没有什么影响,EditText除外,他需要在焦点获取之后才能开始编辑).
                    boolean focusTaken = false;
                    if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                        focusTaken = requestFocus();
                    }

                    if (prepressed) {
                        // The button is being released before we actually
                        // showed it as pressed.  Make it show the pressed
                        // state now (before scheduling the click) to ensure
                        // the user sees it.
                        setPressed(true, x, y);
                    }

                    if (!mHasPerformedLongPress && !mIgnoreNextUpEvent) {
                        // This is a tap, so remove the longpress check
                        removeLongPressCallback();

                        // Only perform take click actions if we were in the pressed state
                        if (!focusTaken) {
                            // Use a Runnable and post this rather than calling
                            // performClick directly. This lets other visual state
                            // of the view update before click actions start.
                            if (mPerformClick == null) {
                                mPerformClick = new PerformClick();
                            }
							// 不是预按下就会触发点击监听。
                            if (!post(mPerformClick)) {
                                performClickInternal();
                            }
                        }
                    }

                    if (mUnsetPressedState == null) {
                        mUnsetPressedState = new UnsetPressedState();
                    }

                    if (prepressed) {
                        postDelayed(mUnsetPressedState,
                                ViewConfiguration.getPressedStateDuration());
                    } else if (!post(mUnsetPressedState)) {
                        // If the post failed, unpress right now
                        mUnsetPressedState.run();
                    }

                    removeTapCallback();
                }
                mIgnoreNextUpEvent = false;
                break;

            case MotionEvent.ACTION_DOWN:
				// 判断是否是触摸屏幕,因为有些设备是通过遥控器等按键控制的。
                if (event.getSource() == InputDevice.SOURCE_TOUCHSCREEN) {
                    mPrivateFlags3 |= PFLAG3_FINGER_DOWN;
                }
                mHasPerformedLongPress = false;
				// 这个判断是为了TOOLTIP增加的,用来长按显示提示。
                if (!clickable) {
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    break;
                }
				// 判断鼠标右键点击。
                if (performButtonActionOnTouchDown(event)) {
                    break;
                }

                // Walk up the hierarchy to determine if we're inside a scrolling container.
				// 两个问题(1)为什么判断自己的ViewTree中是否存在滑动控件?(2)判断了有什么用?
				// 这两个判断其实都是为了提升用户体验的
                boolean isInScrollingContainer = isInScrollingContainer();

                // For views inside a scrolling container, delay the pressed feedback for
                // a short period in case this is a scroll.提升用户体验的逻辑,
				// 通过增加延时来判断是点击还是滑动。通过延时来确定用户到底是操作父View还是子View
                if (isInScrollingContainer) {
                    mPrivateFlags |= PFLAG_PREPRESSED; // 预按下。
                    if (mPendingCheckForTap == null) {
                        mPendingCheckForTap = new CheckForTap();
                    }
                    mPendingCheckForTap.x = event.getX();
                    mPendingCheckForTap.y = event.getY();
					// 等待100ms执行
                    postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout());
                } else {
                    // Not inside a scrolling container, so show the feedback right away, 标记为按下
                    setPressed(true, x, y);
                    checkForLongClick(
                            ViewConfiguration.getLongPressTimeout(),
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS //500ms);
                }
                break;

            case MotionEvent.ACTION_CANCEL:
                if (clickable) {
                    setPressed(false);
                }
                removeTapCallback();
                removeLongPressCallback();
                mInContextButtonPress = false;
                mHasPerformedLongPress = false;
                mIgnoreNextUpEvent = false;
                mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                break;

            case MotionEvent.ACTION_MOVE:
                if (clickable) {
					// 波纹效果
                    drawableHotspotChanged(x, y);
                }

                final int motionClassification = event.getClassification();
				// 用来处理全屏手势与长按事件冲突的逻辑。
                final boolean ambiguousGesture =
                        motionClassification == MotionEvent.CLASSIFICATION_AMBIGUOUS_GESTURE;
                int touchSlop = mTouchSlop;
                if (ambiguousGesture && hasPendingLongPressCallback()) {
                    if (!pointInView(x, y, touchSlop)) {
                        // The default action here is to cancel long press. But instead, we
                        // just extend the timeout here, in case the classification
                        // stays ambiguous.
                        removeLongPressCallback();
                        long delay = (long) (ViewConfiguration.getLongPressTimeout()
                                * mAmbiguousGestureMultiplier);
                        // Subtract the time already spent
                        delay -= event.getEventTime() - event.getDownTime();
                        checkForLongClick(
                                delay,
                                x,
                                y,
                                TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__LONG_PRESS);
                    }
                    touchSlop *= mAmbiguousGestureMultiplier;
                }

                // Be lenient about moving outside of buttons
				// 作用在View之上,按住之后脱离了View的范围,然后又回到View,此时任何时间需要再这个离开又回来的时间只能取消掉,slop是为了处理一定距离的误触而设置的
                if (!pointInView(x, y, touchSlop)) { 
                    // Outside button
                    // Remove any future long press/tap checks
                    removeTapCallback();
                    removeLongPressCallback();
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0) {
                        setPressed(false);
                    }
                    mPrivateFlags3 &= ~PFLAG3_FINGER_DOWN;
                }
				// 用力按屏幕的话直接触发长按
                final boolean deepPress =
                        motionClassification == MotionEvent.CLASSIFICATION_DEEP_PRESS;
                if (deepPress && hasPendingLongPressCallback()) {
                    // process the long click action immediately
                    removeLongPressCallback();
                    checkForLongClick(
                            0 /* send immediately */,
                            x,
                            y,
                            TOUCH_GESTURE_CLASSIFIED__CLASSIFICATION__DEEP_PRESS);
                }

                break;
        }

        return true;
    }

    return false;
}

整个流程其实就是在执行这个代码:

public boolean dispatchTouchEvent(MotionEvent ev) {
    if (ev.getAction() == MotionEvent.ACTION_DOWN) {
        onUserInteraction();
    }
    if (getWindow().superDispatchTouchEvent(ev)) {
        return true;
    }
    return onTouchEvent(ev);
}

相比于View,ViewGroup不仅要做时间分发,还可能需要做事件响应处理。

image.png

一些问题

1. 如果一个View没有接收到ActionDown事件,那么它也无法接受这组事件的后续任何事件,这种说法是否存在问题?

简答

大多数情况下是成立的,但存在一些例外和需要注意的细节。

详解

1)正常情况
  • Android 触摸事件分发以 ACTION_DOWN 为起点,只有收到 ACTION_DOWN 的 View 才会成为本轮触摸事件的“事件目标”(TouchTarget)。
  • 后续的 ACTION_MOVEACTION_UP 等事件默认只会分发给接收到 ACTION_DOWN 的 View
2)父View拦截的影响
  • 如果父View在 onInterceptTouchEvent() 返回了 true,会截断事件流,子View只能收到 ACTION_DOWN,后续事件会直接分发给父View,不再下发到该子View。
  • 如果子View连 ACTION_DOWN 都没收到(比如不在点击区域),则不会收到任何事件。
3)父View动态放弃/转交事件
  • 如果父View在 ACTION_MOVE 阶段调用 requestDisallowInterceptTouchEvent(true),后续事件可以继续下发给子View,但前提是子View最初收到了 ACTION_DOWN
  • 极少数场景下,父View可以手动调用子View的 dispatchTouchEvent(),将事件“插手”给子View,但这不是标准做法。
4)多点触控例外
  • 多点触控下,ACTION_POINTER_DOWN/UP 的事件目标,可以根据新的触控点动态分配。理论上某些View可能在没有收到最初的 ACTION_DOWN 时,被加入TouchTarget链表,处理新手指的事件。但Android源码中,一般也是以首个 ACTION_DOWN 为入口。
5)非传统触摸事件
  • 某些特殊事件(如 ACTION_HOVER_MOVEACTION_SCROLL 等)不走常规触摸事件流,可以被独立分发给View,与 ACTION_DOWN 无关。
6)事件被父View“重新分发”
  • 如果View在 ACTION_DOWN 时返回 false,它不会成为事件目标。但父View依然可以通过“非常规方式”再次把事件分发给它(如强制调用 dispatchTouchEvent),但这完全依赖开发者控制,非标准行为。

总结

在绝大多数实际开发和源码设计下,“没有收到 ACTION_DOWN 的 View 不会收到同一事件序列的后续事件”是对的。只有通过特殊手段才能打破这个规则。


2. 单指操作时,不需要考虑链表问题,因为只有一个 Target

解析

  • Android事件分发中的 TouchTarget 链表机制是为了解决多点触控下多个 View 需要分别接收各自手指事件的情况。
  • 单指操作时,只有一个手指,TouchTarget 链表只有一个节点,等价于没有链表。
  • 源码里对“单指”情形下链表的逻辑和性能开销非常小,可当作普通变量使用。

3. 继承 Activity 和 AppCompatActivity 的区别

image.png

  • Activity 是Android原生的基础组件,支持基本的生命周期和UI管理。
  • AppCompatActivity 继承自 FragmentActivity,是AndroidX/Support库提供的兼容性Activity,支持更多Material特性和新版本API(如Toolbar、夜间模式等),建议开发时优先使用。
  • 若只用原生控件、无Fragment需求,可以用 Activity,但绝大多数实际项目都用 AppCompatActivity

4. getAction() 与 getActionMasked() 的区别

特性getAction()getActionMasked()
返回内容动作码+指针索引仅动作码(低8位)
解析方式需手动位运算解析指针索引直接用作事件类型
用途适合多点触控指针区分适合判断事件类型

建议:

  • 判断事件类型用 getActionMasked()(如:ACTION_DOWN,ACTION_MOVE,ACTION_UP)。
  • 需要指针索引(哪根手指)时,用 getAction() 后自己位运算提取 actionIndex

5. 一个View接受事件后,各个方法的调用时机?

标准流程

  1. View的 dispatchTouchEvent() 首先被调用

  2. 如果设置了 OnTouchListener,则先执行 onTouch()返回true则事件到此结束,不再执行后续

  3. 如果未消费或返回false,调用 onTouchEvent()

    • onTouchEvent() 内部,自动处理 onClickonLongClick 等事件
    • onLongClick 会在ACTION_DOWN后一段延时(一般500ms)触发
    • onClick 会在ACTION_UP且未发生滑动/长按时触发

时间线举例

  • 用户按下 → dispatchTouchEvent(ACTION_DOWN)onTouch(ACTION_DOWN)onTouchEvent(ACTION_DOWN)
  • 用户抬起 → dispatchTouchEvent(ACTION_UP)onTouch(ACTION_UP)onTouchEvent(ACTION_UP)onClick(若无滑动且未长按)
  • 长按 → dispatchTouchEvent(ACTION_DOWN)onTouchEvent(ACTION_DOWN) → (500ms后)onLongClick

学后检测

一、单选题

1. 关于 View 事件分发的下列说法,正确的是?

A. 所有 View 的事件都会先走 onTouchEvent
B. 所有事件分发都只能由 ViewGroup 完成
C. 只有 ViewGroup 拥有 dispatchTouchEvent 方法
D. 事件一定先到 dispatchTouchEvent,再可能进入 onTouch 或 onTouchEvent

答案: D
解析: 事件分发的入口是 dispatchTouchEvent,每个 View 和 ViewGroup 都有该方法,ViewGroup 负责分发,View 负责消费。onTouch/onTouchEvent 都是 dispatchTouchEvent 内部调用的。

2. 关于 onInterceptTouchEvent 的描述,下列哪个是正确的?

A. 所有 View 都有 onInterceptTouchEvent
B. onInterceptTouchEvent 只能在 ViewGroup 使用
C. onInterceptTouchEvent 决定是否将事件交给 Activity
D. onInterceptTouchEvent 只影响 ACTION_DOWN 事件

答案: B
解析: onInterceptTouchEvent 仅在 ViewGroup 及其子类中存在,用于决定事件是否拦截,不存在于普通 View。

3. 在下列哪个场景,View 的 onClick 不会被触发?

A. 用户按下后立刻松开
B. 用户按下并长按超过 500ms
C. 用户按下后滑动手指移出 View 区域再松开
D. 用户单指短按并松开

答案: B、C
解析: 长按会触发 onLongClick 不触发 onClick。滑动出 View 区域则按下标记会被清除,松开时不触发 onClick。

二、多选题

4. 关于事件分发与消费的说法,哪些是正确的?

A. ViewGroup 既能分发事件也能消费事件
B. View 只能消费事件,不能分发事件
C. dispatchTouchEvent 决定事件是否继续向下传递
D. onTouchEvent 决定事件是否最终被消费

答案: A、C、D
解析: ViewGroup 能分发和消费(如自己拦截消费),dispatchTouchEvent 决定传递,onTouchEvent 决定消费。View 也有 dispatchTouchEvent(只是不再下发)。

5. 以下哪些场景下,一个 View 可能不会收到事件序列中的 ACTION_UP?

A. 它没有收到 ACTION_DOWN
B. 父 View 在 ACTION_MOVE 时拦截了事件
C. 它在 ACTION_DOWN 时 onTouchEvent 返回 false
D. 父 View 调用了 requestDisallowInterceptTouchEvent(true)

答案: A、B、C
解析: 没有 ACTION_DOWN,则整个序列都不会收到。被父 View 拦截,后续事件归父View,自己收不到。ACTION_DOWN 返回 false,事件向上传递也不再传给自己。requestDisallowInterceptTouchEvent 只影响父是否能再拦截,不能让“没收到 DOWN”的 View 收到 UP。


三、判断题

6. 判断:onTouch 的返回值为 true,则 onClick 一定不会被触发。
( )

答案: 正确
解析: onTouch 返回 true 事件被消费,不再往下走 onTouchEvent,自然不会进入 onClick。

7. 判断:在多点触控情况下,每根手指对应一个 TouchTarget 链表节点。
( )

答案: 正确
解析: 源码用链表管理多指,每个手指对应 View 的 TouchTarget 节点。

8. 判断:View 的 onTouchEvent 一定会被调用。
( )

答案: 错误
解析: 如果 onTouch 返回 true,onTouchEvent 就不会被调用。

四、简答题

9. 简述 Android 事件分发的完整链路(从 Activity 到 View 的顺序)。

答案要点:

  • 事件从 ViewRootImpl 进入,传递到 DecorView(Activity 的顶层 View)。
  • DecorView.dispatchTouchEvent 调用,逐层传递到最顶级 ViewGroup(如 LinearLayout、FrameLayout)。
  • ViewGroup 先走 onInterceptTouchEvent 决定是否拦截,不拦截则传递到子 View。
  • 子 View 通过 dispatchTouchEvent、onTouch、onTouchEvent 消费事件。
  • 整个过程中,每一层都可以终止分发(如返回 true)。

解析:
事件总是从 Activity 入口,最终按 View 树层层下发,父 View 可随时拦截,只有事件链路上收到 ACTION_DOWN 的 View,才有资格收到后续事件。


10. 为什么在 onTouchEvent 中,长按事件(onLongClick)有时会被触发但 onClick 不会?请举例说明实现原理。

答案要点:

  • 长按事件在 ACTION_DOWN 后通过 postDelayed 延时触发(一般 500ms)。
  • 如果用户按住超过延时,触发 onLongClick,onClick 不会再被触发(由标志位控制)。
  • 如果手指移动离开 View 区域,长按的回调可能还在队列,有可能还是会触发长按,但不会触发 onClick,因为点击标志已被清除。

解析:
源码的 state/flag 控制,保证长按与点击不会重复触发。


五、编程题

11. 编程:请写一段自定义 ViewGroup 代码,要求拦截 ACTION_DOWN 事件(即始终只让自己处理,子 View 不参与),并统计每次点击的次数。

java
public class InterceptAllDownLayout extends ViewGroup {
    private int clickCount = 0;

    public InterceptAllDownLayout(Context context) {
        super(context);
    }
    public InterceptAllDownLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    @Override
    public boolean onInterceptTouchEvent(MotionEvent ev) {
        // 始终拦截 ACTION_DOWN,自己消费所有触摸事件
        return ev.getAction() == MotionEvent.ACTION_DOWN;
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        if (event.getAction() == MotionEvent.ACTION_UP) {
            clickCount++;
            Log.d("ClickCounter", "点击次数:" + clickCount);
        }
        return true;
    }

    // 省略 onLayout 实现
    @Override
    protected void onLayout(boolean changed, int l, int t, int r, int b) { }
}

解析:

  • onInterceptTouchEvent 拦截 DOWN,ViewGroup 自己处理事件,子 View 不会收到。
  • onTouchEvent 消费事件,统计点击次数。
  • 省略 onLayout,仅关注事件分发逻辑。