Swift 4语言为类,枚举或结构提供属性以关联值。
存储属性
Swift 4引入了存储属性的概念来存储常量和变量的,常量的存储属性由let关键字定义,变量的存储属性由var关键字定义。
- 在定义期间, 存储的属性提供"默认值"
- 初始化期间,用户可以初始化和修改初始值
struct Number { var digits: Int let pi=3.1415 }var n=Number(digits: 12345) n.digits=67
print("(n.digits)") print("(n.pi)")
运行上述程序时,我们得到以下输出-
67 3.1415
考虑以上代码中的以下行-
let pi=3.1415
在此,pi=3.1415将变量pi初始化为存储的属性值。
下面的示例通过let来定义不可改变的存储属性。
struct Number { var digits: Int let numbers=3.1415 }var n=Number(digits: 12345) n.digits=67
print("(n.digits)") print("(n.numbers)") n.numbers=8.7
运行上述程序时,我们得到以下输出-
error: cannot assign to numbers in n n.numbers=8.7
而不是将"numbers"重新初始化为8.7,而是返回一条错误消息,指出"numbers"被声明为常量。
惰性存储属性
Swift 4提供了一个名为“惰性存储属性"的属性,该属性在首次初始化变量时不会计算初始值。lazy修饰符用于变量声明之前,以使其惰性存储属性。
class sample { lazy var no=number() //`var` 声明是必需的。 }class number { var name="Swift 4" }
var firstsample=sample() print(firstsample.no.name)
运行上述程序时,我们得到以下输出-
Swift 4
计算属性
与存储值无关,计算的属性提供了一个getter和一个可选的setter,以间接检索和设置其他属性和值。
class sample {
var no1=0.0, no2=0.0
var length=300.0, breadth=150.0
var middle: (Double, Double) {
get {
return (length/2, breadth/2)
}
</span><span class="kwd">set</span><span class="pun">(</span><span class="pln">axis</span><span class="pun">){</span><span class="pln">
no1</span><span class="pun">=</span><span class="pln">axis</span><span class="pun">.</span><span class="lit">0</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">(</span><span class="pln">length</span><span class="pun">/</span><span class="lit">2</span><span class="pun">)</span><span class="pln">
no2</span><span class="pun">=</span><span class="pln">axis</span><span class="pun">.</span><span class="lit">1</span><span class="pln"> </span><span class="pun">-</span><span class="pln"> </span><span class="pun">(</span><span class="pln">breadth</span><span class="pun">/</span><span class="lit">2</span><span class="pun">)</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
}
}
var result=sample()
print(result.middle)
result.middle=(0.0, 10.0)
print(result.no1)
print(result.no2)
运行上述程序时,我们得到以下输出-
(150.0, 75.0) -150.0 -65.0
当计算的属性未定义新值时,将为该特定变量设置默认值。
只读属性
计算属性中的只读属性定义为具有getter但不包含setter的属性,它始终用于返回值。通过“."进一步访问变量。
class film { var head="" var duration=0.0 var metaInfo: [String:String] { return [ "head": self.head, "duration":"\(self.duration)" ] } }var movie=film() movie.head="Swift 4 Properties" movie.duration=3.09
print(movie.metaInfo["head"]!) print(movie.metaInfo["duration"]!)
运行上述程序时,我们得到以下输出-
Swift 4 Properties 3.09
属性观察器
在Swift 4中,观察和响应属性值使用了属性观察器,每次设置属性值时,都会调用属性观察器,除了惰性存储的属性,我们还可以通过"overriding"方法将属性观察器添加到"inherited"属性中。
class Samplepgm {
var counter: Int=0 {
willSet(newTotal){
print("Total Counter is:\(newTotal)")
}
didSet </span><span class="pun">{</span><span class="pln">
</span><span class="kwd">if</span><span class="pln"> counter </span><span class="pun">></span><span class="pln"> oldValue </span><span class="pun">{</span><span class="pln">
</span><span class="kwd">print</span><span class="pun">(</span><span class="str">"Newly Added Counter\(counter - oldValue)"</span><span class="pun">)</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
</span><span class="pun">}</span><span class="pln">
}
}
let NewCounter=Samplepgm()
NewCounter.counter=100
NewCounter.counter=800
运行上述程序时,我们得到以下输出-
Total Counter is: 100 Newly Added Counter 100 Total Counter is: 800 Newly Added Counter 700
类型属性
在类型定义部分使用大括号{}定义属性,并且变量的范围也已在前面定义。为了为值类型定义类型属性,使用" static"关键字,对于类类型使用" class"关键字。
struct Structname { static var storedTypeProperty=" " static var computedTypeProperty: Int { //return an Int value here } }enum Enumname { static var storedTypeProperty=" " static var computedTypeProperty: Int { //return an Int value here } }
class Classname { class var computedTypeProperty: Int { //return an Int value here } }
查询和设置属性
就像实例属性一样,查询类型属性并设置为“."。语法仅针对类型,而不是指向实例。
struct StudMarks { static let markCount=97 static var totalCount=0var InternalMarks: Int=0 { didSet { if InternalMarks > StudMarks.markCount { InternalMarks=StudMarks.markCount } if InternalMarks > StudMarks.totalCount { StudMarks.totalCount=InternalMarks } } } }
var stud1Mark1=StudMarks() var stud1Mark2=StudMarks()
stud1Mark1.InternalMarks=98 print(stud1Mark1.InternalMarks)
stud1Mark2.InternalMarks=87 print(stud1Mark2.InternalMarks)
运行上述程序时,我们得到以下输出-
97 87