<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Image to Canvas</title>
</head>
<body>
<input type="file" id="imageInput" accept="image/*">
<canvas id="myCanvas" width="500" height="500" style="border:1px solid #ccc;"></canvas>
<script>
var imageInput = document.getElementById('imageInput');
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
imageInput.addEventListener('change', handleImage, false);
function handleImage(e) {
var file = e.target.files[0];
var img = new Image();
img.onload = function() {
context.drawImage(img, 0, 0, canvas.width, canvas.height);
};
var reader = new FileReader();
reader.onload = function(e) {
img.src = e.target.result;
};
reader.readAsDataURL(file);
}
</script>
</body>
</html>