1.Promise
Promise
对象表示异步操作最终的完成(或失败)以及其结果值。
1.1 resolve和reject
let p1 = new Promise((resolve, reject) => {
resolve('success')
reject('fail')
})
console.log('p1', p1)
let p2 = new Promise((resolve, reject) => {
reject('success')
resolve('fail')
})
console.log('p2', p2)
let p3 = new Promise((resolve, reject) => {
throw('error')
})
console.log('p3', p3)
结果如下图
这里说明Promise的四个特点
- 执行了resolve,Promise状态会变成fulfilled;
- 执⾏了reject,Promise状态会变成rejected;
- Promise状态不可逆,第⼀次成功就永久为fulfilled,第⼀次失败就永远状态为rejected;
- Promise中有throw的话,就相当于执⾏了reject;
1.1.1 实现resolve和reject
1.Promise的初始状态是pending;
2.需要对resolve和reject绑定this:确保resolve和reject的this指向永远指向当前的MyPromise实例,防⽌随着函数执⾏环境的改变⽽改变;
class MyPromise {
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
// 执行传进来的函数
executor(this.resolve, this.reject)
}
initValue() {
this.PromiseResult = null
this.PromiseState = 'pending'
}
initBind() {
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
resolve(value) {
this.PromiseResult = value
this.PromiseState = 'fulfilled'
}
reject(reason) {
this.PromiseResult = reason
this.PromiseState = 'rejected'
}
}
简单测试下
1.1.2 状态不可变
正确的应该是fulfilled状态。
Promise有三种状态:
- pending:等待中,是初始状态;
- fulfilled:成功状态;
- rejected:失败状态;
⼀旦状态从pending变为fulfilled或者rejected,那么此Promise实例的状态就不可以改变了。
那我们只需要在resolve和reject方法中加个判断即可;
class MyPromise {
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
// 执行传进来的函数
executor(this.resolve, this.reject)
}
initValue() {
this.PromiseResult = null
this.PromiseState = 'pending'
}
initBind() {
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
resolve(value) {
if(this.PromiseState !== 'pending') return
this.PromiseResult = value
this.PromiseState = 'fulfilled'
}
reject(reason) {
if(this.PromiseState !== 'pending') return
this.PromiseResult = reason
this.PromiseState = 'rejected'
}
}
1.1.3 throw
Promise中有throw的话,就相当于执⾏了reject。这就要使⽤try catch了,那就是在执行传入的函数的时候catch一下即可。
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (error) {
this.reject(error)
}
此时完整代码为:
class MyPromise {
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (error) {
this.reject(error)
}
}
initValue() {
this.PromiseResult = null
this.PromiseState = 'pending'
}
initBind() {
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
resolve(value) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = value
this.PromiseState = 'fulfilled'
}
reject(reason) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = reason
this.PromiseState = 'rejected'
}
}
测试一下
1.2 then
平时then的使用一般如下:
// ⻢上输出 ”success“
const p1 = new Promise((resolve, reject) => {
resolve('success')
}).then(res => console.log(res), err => console.log(err))
// 1秒后输出 ”fail“
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
reject('fail')
}, 1000)
}).then(res => console.log(res), err => console.log(err))
// 链式调⽤ 输出 200
const p3 = new Promise((resolve, reject) => {
resolve(100)
}).then(res => 2 * res, err => console.log(err))
.then(res => console.log(res), err => console.log(err))
根据上述代码可以确定:
-
then接收两个回调,⼀个是成功回调,⼀个是失败回调;
-
当Promise状态为fulfilled执⾏成功回调,为rejected执⾏失败回调;
-
如resolve或reject在定时器⾥,则定时器结束后再执⾏then;
-
then⽀持链式调⽤,下⼀次then执⾏受上⼀次then返回值的影响;
1.2.1 实现then
class MyPromise {
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (error) {
this.reject(error)
}
}
initValue() {
this.PromiseResult = null
this.PromiseState = 'pending'
}
initBind() {
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
resolve(value) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = value
this.PromiseState = 'fulfilled'
}
reject(reason) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = reason
this.PromiseState = 'rejected'
}
then(onFulfilled, onRejected) {
// 参数校验,确保一定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
if (this.PromiseState === 'fulfilled') {
onFulfilled(this.PromiseResult)
} else if (this.PromiseState === 'rejected') {
onRejected(this.PromiseResult)
}
}
}
测试一下
1.2.2 定时器
怎么保证下述代码能够在1s后执行then的回调?
// 1秒后输出 ”fail“
const p2 = new Promise((resolve, reject) => {
setTimeout(() => {
reject('fail')
}, 1000)
}).then(res => console.log(res), err => console.log(err))
我们不能确保1秒后才执⾏then函数,但是我们可以保证1秒后再执⾏then⾥的回调
在这1秒时间内,我们可以先把then⾥的两个回调保存起来,然后等到1秒过后,执⾏了resolve或者reject,咱们再去判断状态,并且判断要去执⾏刚刚保存的两个回调中的哪⼀个回调。那么问题来了,我们怎么知道当前1秒还没⾛完甚⾄还没开始⾛呢?其实很好判断,只要状态是pending,那就证明定时器还没跑完,因为如果定时器跑完的话,那状态肯定就不是pending,⽽是fulfilled或者rejected
那是⽤什么来保存这些回调呢?建议使⽤数组,因为⼀个promise实例可能会多次then,⽤数组就⼀个⼀个保存了
现在代码为:
class MyPromise {
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执行传进来的函数
executor(this.resolve, this.reject)
} catch (error) {
this.reject(error)
}
}
initValue() {
this.PromiseResult = null
this.PromiseState = 'pending'
this.onFulfilledCallbacks = [] // 保存成功回调
this.onRejectedCallbacks = [] // 保存失败回调
}
initBind() {
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
resolve(value) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = value
this.PromiseState = 'fulfilled'
while (this.onFulfilledCallbacks.length) {
this.onFulfilledCallbacks.shift()(this.PromiseResult)
}
}
reject(reason) {
if (this.PromiseState !== 'pending') return
this.PromiseResult = reason
this.PromiseState = 'rejected'
while (this.onRejectedCallbacks.length) {
this.onRejectedCallbacks.shift()(this.PromiseResult)
}
}
then(onFulfilled, onRejected) {
// 参数校验,确保一定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
if (this.PromiseState === 'fulfilled') {
onFulfilled(this.PromiseResult)
} else if (this.PromiseState === 'rejected') {
onRejected(this.PromiseResult)
} else if (this.PromiseState === 'pending') {
this.onFulfilledCallbacks.push(onFulfilled.bind(this))
this.onRejectedCallbacks.push(onRejected.bind(this))
}
}
}
看下是否能够实现定时器的功能:
1.2.3 链式调用
then⽀持链式调⽤,下⼀次then执⾏受上⼀次then返回值的影响,给⼤家举个例⼦:
// 链式调⽤ 输出 200
const p3 = new Promise((resolve, reject) => {
resolve(100)
}).then(res => 2 * res, err => console.log(err))
.then(res => console.log(res), err => console.log(err))
// 链式调⽤ 输出300
const p4 = new Promise((resolve, reject) => {
resolve(100)
}).then(res => new Promise((resolve, reject) => resolve(3 * res)), err =>
console.log(err))
.then(res => console.log(res), err => console.log(err))
根据上⽂,可以得到:
-
then⽅法本身会返回⼀个新的Promise对象;
-
如果返回值是promise对象,返回值为成功,新promise就是成功;
-
如果返回值是promise对象,返回值为失败,新promise就是失败;
-
如果返回值⾮promise对象,新promise对象就是成功,值为此返回值;
then是Promise上的⽅法,那如何实现then完还能再then呢?
then执⾏后返回⼀个Promise对象就⾏了,就能保证then完还能继续执⾏then;
then(onFulfilled, onRejected) {
// 参数校验,确保一定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
var thenPromise = new MyPromise((resolve, reject) => {
const resolvePromise = cb => {
try {
const x = cb(this.PromiseResult)
if (x === thenPromise && x) { throw new Error('不能返回自身。') }
if (x instanceof MyPromise) {
// 返回值是Promise
x.then(resolve, reject)
} else {
resolve(x)
}
} catch (error) {
reject(error)
throw new Error(error)
}
}
if (this.PromiseState === 'fulfilled') {
resolvePromise(onFulfilled)
} else if (this.PromiseState === 'rejected') {
resolvePromise(onRejected)
} else if (this.PromiseState === 'pending') {
this.onFulfilledCallbacks.push(resolvePromise.bind(this, onFulfilled))
this.onRejectedCallbacks.push(resolvePromise.bind(this, onRejected))
}
})
return thenPromise
}
完整代码为:
class MyPromise {
// 构造⽅法
constructor(executor) {
// 初始化值
this.initValue()
// 初始化this指向
this.initBind()
try {
// 执⾏传进来的函数
executor(this.resolve, this.reject)
} catch (e) {
// 捕捉到错误直接执⾏reject
this.reject(e)
}
}
initBind() {
// 初始化this
this.resolve = this.resolve.bind(this)
this.reject = this.reject.bind(this)
}
initValue() {
// 初始化值
this.PromiseResult = null // 终值
this.PromiseState = 'pending' // 状态
this.onFulfilledCallbacks = [] // 保存成功回调
this.onRejectedCallbacks = [] // 保存失败回调
}
resolve(value) {
// state是不可变的
if (this.PromiseState !== 'pending') return
// 如果执⾏resolve,状态变为fulfilled
this.PromiseState = 'fulfilled'
// 终值为传进来的值
this.PromiseResult = value
// 执⾏保存的成功回调
while (this.onFulfilledCallbacks.length) {
this.onFulfilledCallbacks.shift()(this.PromiseResult)
}
}
reject(reason) {
// state是不可变的
if (this.PromiseState !== 'pending') return
// 如果执⾏reject,状态变为rejected
this.PromiseState = 'rejected'
// 终值为传进来的reason
this.PromiseResult = reason
// 执⾏保存的失败回调
while (this.onRejectedCallbacks.length) {
this.onRejectedCallbacks.shift()(this.PromiseResult)
}
}
then(onFulfilled, onRejected) {
// 接收两个回调 onFulfilled, onRejected
// 参数校验,确保⼀定是函数
onFulfilled = typeof onFulfilled === 'function' ? onFulfilled : val => val
onRejected = typeof onRejected === 'function' ? onRejected : reason => { throw reason }
var thenPromise = new MyPromise((resolve, reject) => {
const resolvePromise = cb => {
try {
const x = cb(this.PromiseResult)
if (x === thenPromise) {
// 不能返回⾃身哦
throw new Error('不能返回⾃身。。。')
}
if (x instanceof MyPromise && x) {
// 如果返回值是Promise
// 如果返回值是promise对象,返回值为成功,新promise就是成功
// 如果返回值是promise对象,返回值为失败,新promise就是失败
// 谁知道返回的promise是失败成功?只有then知道
x.then(resolve, reject)
} else {
// ⾮Promise就直接成功
resolve(x)
}
} catch (err) {
// 处理报错
reject(err)
throw new Error(err)
}
}
if (this.PromiseState === 'fulfilled') {
// 如果当前为成功状态,执⾏第⼀个回调
resolvePromise(onFulfilled)
} else if (this.PromiseState === 'rejected') {
// 如果当前为失败状态,执⾏第⼆个回调
resolvePromise(onRejected)
} else if (this.PromiseState === 'pending') {
// 如果状态为待定状态,暂时保存两个回调
// 如果状态为待定状态,暂时保存两个回调
this.onFulfilledCallbacks.push(resolvePromise.bind(this, onFulfilled))
this.onRejectedCallbacks.push(resolvePromise.bind(this, onRejected))
}
})
// 返回这个包装的Promise
return thenPromise
}
}
测试一下:
1.3 其他方法
1.3.1 all
-
接收⼀个Promise数组,数组中如有⾮Promise项,则此项当做成功;
-
如果所有Promise都成功,则返回成功结果数组;
-
如果有⼀个Promise失败,则返回这个失败结果;
static all(promise) {
const result = []
let count = 0
return new MyPromise((resolve, reject) => {
const addData = (index, value) => {
result[index] = value
count++
if (count === promise.length) resolve(result)
}
promise.forEach((promise, index) => {
if (promise instanceof MyPromise) {
promise.then(res => {
addData(index, res)
}, err => reject(err))
} else {
addData(index, promise)
}
});
})
}
1.3.2 race
-
接收⼀个Promise数组,数组中如有⾮Promise项,则此项当做成功;
-
哪个Promise最快得到结果,就返回那个结果,⽆论成功失败;
static race(promise) {
return new MyPromise((resolve, reject) => {
promise.forEach(item => {
if (item instanceof MyPromise) {
item.then(res => {
resolve(res)
}, err => {
reject(err)
})
} else {
resolve(item)
}
})
})
}
1.3.3 allSettled
-
接收⼀个Promise数组,数组中如有⾮Promise项,则此项当做成功;
-
把每⼀个Promise的结果,集合成数组后返回;
static allSettled(promises) {
return new MyPromise((resolve, reject) => {
const result = []
let count = 0
const addData = (status, value, index) => {
result[index] = {
status,
value
}
count++
if (count === promises.length) resolve(result)
}
promises.forEach((item, index) => {
if (promises instanceof MyPromise) {
item.then(res => {
addData('fulfilled', res, index)
}, err => {
addData('rejected', err, index)
})
} else {
addData('fulfilled', item, index)
}
})
})
}
1.3.4 any
与all相反
-
接收⼀个Promise数组,数组中如有⾮Promise项,则此项当做成功;
-
如果有⼀个Promise成功,则返回这个成功结果;
-
如果所有Promise都失败,则报错;
static any(promises) {
let count = 0
return new MyPromise((resolve, reject) => {
promises.forEach(item => {
if (item instanceof MyPromise) {
item.then(res => {
resolve(res)
}, err => {
count++
if (count === promises.length) reject('error')
})
}
else {
resolve(item)
}
})
})
}